3DsMax2008Bible3DSMAX圣经
分类: 图书,进口原版书,计算机 Computers & Internet ,
作者: Kelly L. Murdock 著
出 版 社:
出版时间: 2008-1-1字数:版次: 1页数: 1250印刷时间: 2008/01/01开本: 大16开印次: 1纸张: 胶版纸I S B N : 9780470187609包装: 平装内容简介
Master the complexities of 3ds Max by working through more than 150 short tutorials under the guidance of 3D expert Kelly Murdock. If you're a beginner, a Quick Start chapter shows you how to create an exciting animation your first day using the software. You'll find extensive detail on the latest features, allowing quick ramp-up for veterans of earlier 3ds versions. In addition, the book includes a 16-page, full-color insert with examples of cutting-edge 3ds Max art as well as a DVD with all the examples in the book, models and textures you can customize, a full-color and searchable PDF of the book.
作者简介
Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including seven previous editions of this book, 3ds Max Bible. Other major accomplishments include Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and three editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He teaches at the local university and is a frequent speaker at various conferences.
目录
About the Author
Preface
Acknowledgments
Part Ⅰ: Getting Started with 3ds Max
Quick Start: Creating and Flying Through a Greek Temple
Chapter 1: Exploring the Max Interface
Chapter 2: Controlling and Configuring the Viewports
Chapter 3: Working with Files, Importing, and Exporting
Chapter 4: Customizing the Max Interface and Setting Preferences
Part Ⅱ: Working with Objects
Chapter 5: Creating and Editing Primitive Objects
Chapter 6: Selecting Objects, Setting Object Properties, and Using Layers and the Scene Explorer
Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping
Chapter 8: Cloning Objects and Creating Object Arrays
Chapter 9: Grouping, Linking, and Parenting Objects
Part Ⅲ: Modeling Basics
Chapter 10: Learning Modeling Basics and Working with Subobjects and Helpers
Chapter 11: Drawing and Editing 2D Splines and Shapes
Chapter 12: Modeling with Polygons
Chapter 13: Introducing Modifiers and Using the Modifier Stack
Part Ⅳ: Materials, Cameras, and Lighting Basics
Chapter 14: Exploring the Material Editor
Chapter 15: Creating and Applying Standard Materials
Chapter 16: Creating Compound Materials and Using Material Modifiers
Chapter 17: Adding Material Details with Maps
Chapter 18: Configuring and Aiming Cameras
Chapter 19: Using Lights and Basic Lighting Techniques
Part Ⅴ: Animation and Rendering Basics
Chapter 20: Understanding Animation and Keyframe Basics
Chapter 21: Animating with Constraints and Controllers
Chapter 22: Learning to Render a Scene
Part Ⅵ: Advanced Modeling
Chapter 23: Building Complex Scenes with XRefs and Using Vault
Chapter 24: Working with the Schematic View
Chapter 25: Deforming Surfaces and Using the Mesh Modifiers
Chapter 26: Working with Compound Objects
Chapter 27: Modeling with Patches and NURBS
Chapter 28: Adding and Styling Hair, Fur, and Cloth
Part Ⅶ: Advanced Materials
Chapter 29: Using Specialized Material Types
Chapter 30: Unwrapping UVs and Using Pelt Mapping
Chapter 31: Creating Baked Textures and Normal Maps
Part Ⅷ: Advanced Animation Techniques
Chapter 32: Using Animation Modifiers
Chapter 33: Animating with the Expression Controller and Wiring Parameters
Chapter 34: Working with Function Curves in the Track View
Chapter 35: Using Animation Layers and the Motion Mixer
Part Ⅸ: Dynamic Animation
Chapter 36: Creating Particles and Particle Flow
Chapter 37: Using Space Warps
Chapter 38: Simulating Physics-Based Motion with reactor
Part Ⅹ: Working with Characters
Chapter 40: Understanding Rigging and Working with Bones
Chapter 41: Working with Inverse Kinematics
Chapter 42: Creating and Animating Bipeds and Crowds
Chapter 43: Skinning Characters
Part Ⅺ: Advanced Lighting and Rendering
Chapter 44: Working with Advanced Lighting, Light Tracing, and Radiosity
Chapter 45: Using Atmospheric and Render Effects
Chapter 46: Raytracing and mental ray
Chapter 47: Batch and Network Rendering
Chapter 48: Compositing with Render Elements and the Video Post Interface
Part Ⅻ: MAXScript and Plug-Ins
Chapter 49: Automating with MAXScript
Chapter 50: Expanding Max with Third-Party Plug-Ins
Appendix A: What’s New with 3ds Max 2008
Appendix B: Installing and Configuring 3ds Max 2008
Appendix C: 3ds Max 2008 Keyboard Shortcuts
Appendix D: What’s on the DVD
Index
End-User License Agreement