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3DsMax2008Bible3DSMAX圣经

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作者: Kelly L. Murdock 著

出 版 社:

出版时间: 2008-1-1字数:版次: 1页数: 1250印刷时间: 2008/01/01开本: 大16开印次: 1纸张: 胶版纸I S B N : 9780470187609包装: 平装内容简介

Master the complexities of 3ds Max by working through more than 150 short tutorials under the guidance of 3D expert Kelly Murdock. If you're a beginner, a Quick Start chapter shows you how to create an exciting animation your first day using the software. You'll find extensive detail on the latest features, allowing quick ramp-up for veterans of earlier 3ds versions. In addition, the book includes a 16-page, full-color insert with examples of cutting-edge 3ds Max art as well as a DVD with all the examples in the book, models and textures you can customize, a full-color and searchable PDF of the book.

作者简介

Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including seven previous editions of this book, 3ds Max Bible. Other major accomplishments include Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and three editions of the Adobe Creative Suite Bible.

With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He teaches at the local university and is a frequent speaker at various conferences.

目录

About the Author

Preface

Acknowledgments

Part Ⅰ: Getting Started with 3ds Max

Quick Start: Creating and Flying Through a Greek Temple

Chapter 1: Exploring the Max Interface

Chapter 2: Controlling and Configuring the Viewports

Chapter 3: Working with Files, Importing, and Exporting

Chapter 4: Customizing the Max Interface and Setting Preferences

Part Ⅱ: Working with Objects

Chapter 5: Creating and Editing Primitive Objects

Chapter 6: Selecting Objects, Setting Object Properties, and Using Layers and the Scene Explorer

Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping

Chapter 8: Cloning Objects and Creating Object Arrays

Chapter 9: Grouping, Linking, and Parenting Objects

Part Ⅲ: Modeling Basics

Chapter 10: Learning Modeling Basics and Working with Subobjects and Helpers

Chapter 11: Drawing and Editing 2D Splines and Shapes

Chapter 12: Modeling with Polygons

Chapter 13: Introducing Modifiers and Using the Modifier Stack

Part Ⅳ: Materials, Cameras, and Lighting Basics

Chapter 14: Exploring the Material Editor

Chapter 15: Creating and Applying Standard Materials

Chapter 16: Creating Compound Materials and Using Material Modifiers

Chapter 17: Adding Material Details with Maps

Chapter 18: Configuring and Aiming Cameras

Chapter 19: Using Lights and Basic Lighting Techniques

Part Ⅴ: Animation and Rendering Basics

Chapter 20: Understanding Animation and Keyframe Basics

Chapter 21: Animating with Constraints and Controllers

Chapter 22: Learning to Render a Scene

Part Ⅵ: Advanced Modeling

Chapter 23: Building Complex Scenes with XRefs and Using Vault

Chapter 24: Working with the Schematic View

Chapter 25: Deforming Surfaces and Using the Mesh Modifiers

Chapter 26: Working with Compound Objects

Chapter 27: Modeling with Patches and NURBS

Chapter 28: Adding and Styling Hair, Fur, and Cloth

Part Ⅶ: Advanced Materials

Chapter 29: Using Specialized Material Types

Chapter 30: Unwrapping UVs and Using Pelt Mapping

Chapter 31: Creating Baked Textures and Normal Maps

Part Ⅷ: Advanced Animation Techniques

Chapter 32: Using Animation Modifiers

Chapter 33: Animating with the Expression Controller and Wiring Parameters

Chapter 34: Working with Function Curves in the Track View

Chapter 35: Using Animation Layers and the Motion Mixer

Part Ⅸ: Dynamic Animation

Chapter 36: Creating Particles and Particle Flow

Chapter 37: Using Space Warps

Chapter 38: Simulating Physics-Based Motion with reactor

Part Ⅹ: Working with Characters

Chapter 40: Understanding Rigging and Working with Bones

Chapter 41: Working with Inverse Kinematics

Chapter 42: Creating and Animating Bipeds and Crowds

Chapter 43: Skinning Characters

Part Ⅺ: Advanced Lighting and Rendering

Chapter 44: Working with Advanced Lighting, Light Tracing, and Radiosity

Chapter 45: Using Atmospheric and Render Effects

Chapter 46: Raytracing and mental ray

Chapter 47: Batch and Network Rendering

Chapter 48: Compositing with Render Elements and the Video Post Interface

Part Ⅻ: MAXScript and Plug-Ins

Chapter 49: Automating with MAXScript

Chapter 50: Expanding Max with Third-Party Plug-Ins

Appendix A: What’s New with 3ds Max 2008

Appendix B: Installing and Configuring 3ds Max 2008

Appendix C: 3ds Max 2008 Keyboard Shortcuts

Appendix D: What’s on the DVD

Index

End-User License Agreement

 
 
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