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Introducing3dsMax20083DSMAX入门

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作者: Dariush Derakhshani 著

出 版 社:

出版时间: 2008-1-1字数:版次: 1页数: 604印刷时间: 2008/01/01开本: 大16开印次: 1纸张: 铜版纸I S B N : 9780470184943包装: 平装内容简介

Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline—from preproduction through postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008. Build the knowledge you need for game, film, and TV production. Includes a companion CD.

作者简介

Dariush Derakhshani is a Creative Director with Radium, a creative design and VFX boutique, and a writer & educator in Los Angeles, California. Dariush used Autodesk’s AutoCAD software in his architectural days and migrated to using 3D programs when his firm’s principal architects needed to visualize architectural designs in 3D on the computer. Dariush started using Alias PowerAnimator version 6 when he enrolled in USC Film School’s Animation program, and he has been using Alias/Autodesk animation software for the past 11 years. He received an M.F.A. in Film, Video, and Computer Animation from the USC Film School in 1997. He also holds a B.A. in Architecture and Theatre from Lehigh University in Pennsylvania. He worked at a New Jersey architectural firm before moving to Los Angeles for film school. He has worked on feature films, music videos, and countless commercials as a 3D animator, as a CG supervisor, and sometimes as a compositor. Dariush also serves as a contributing editor and on the Advisory Board of HDRI3d, a professional computer graphics (CG) magazine from DMG Publishing.

目录

Introduction

Chapter 1: Basic Concepts

Chapter 2: Your First 3ds Max Animation

Chapter 3: The 3ds Max Interface

Chapter 4: Modeling in 3ds Max: Part I

Chapter 5: Modeling in 3ds Max: Part II

Chapter 6: Character Poly Modeling

Chapter 7: Materials and Mapping

Chapter 8: Introduction to Animation

Chapter 9: Character Studio and IK Animation

Chapter 10: 3ds Max Lighting

Chapter 11: 3ds Max Rendering

Chapter 12: Particles and Dynamics

Appendix: About the Companion CD

Index

 
 
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