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我可学至500:用美国 Game Shows 栏目从事,激励与培训 I'LL TAKE LEARNING FOR 500

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作者: Dan Yaman著

出 版 社: John Wiley & Sons

出版时间: 2006-12-1字数:版次: 1页数: 239印刷时间: 2006/12/01开本:印次:纸张: 胶版纸I S B N : 9780787983062包装: 平装编辑推荐

作者简介:

Dan Yaman has been creating, hosting, and playing training game shows for over twenty years. He has been asked to speak at national conferences, trade shows, and private training sessions about the benefits and techniques involved with playing game shows in the training space. He is cofounder and president of a ten-year-old game show software company, LearningWare (www.learningware.com) based in Minneapolis, Minnesota.

内容简介

I’ll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make an effective game show—from writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. The CD that accompanies the book includes several valuable game show templates that trainers can immediately pick up and use as a hands-on resource.

目录

CD Content

Foreword by Sivasailam "Thiagi" Thiagarajan

Introduction: Why We Wrote This Book

A Tale of Two Classrooms

First Things First

Part One: Game Shows and Learning

1.Classroom vsHollywood: How Training Game Shows Differ from TV Game Shows

Education vsEntertainment

Teams vsContestants

Trainer vsQuizmaster

Encouragement vsEmbarrassment

Function vsFlair

Your Rules vsTV Rules

Your Way vsTheir Way

2.Why Use a Game Show?

Game Shows Review Without Calling It a Review

Games Shows Are Great for Test Preparation

Game Shows Are a Strong Preview Mechanism

Game Shows Can Make Participants Aware of Their Own Strengths and Weaknesses

Game Shows Energize the Class and Generate Positive Emotions

Game Show Competition Motivates the Trainee

Game Shows Provide Feedback for the Trainer and Trainee

Game Shows Promote Teamwork

Game Shows Can Help Clarify Material

Game Shows Are Ideal for Addressing All Kinds of Issues

Game Shows Cover Multiple Learning Styles

Game Shows Bridge Generation Gaps

Game Shows Are a Change of Pace and Energizer for the Trainer

Game Shows Redefine the Perception of Training

Game Shows Increase Retention

3.Myths, Misconceptions, and Frequently Asked Questions

Myth 1: A Game Show Wouldn’t Appeal to My Trainees They’re Too Shy, Too Professional, Too lue Collar, Too Serious

Myth 2: They Won’t Work for My Subject It’s Too Technical or Too Sensitive to Have Fun

Myth 3: They’re Too Difficult to Create and Take Too Much Time to Construct I Don’t Have That Kind of Time to Spend Every Week

Myth 4: I Don’t Have Time in My Training Session for a Game I Have Too Much Material to Cover

Myth 5: Game Shows Don’t Fit the Company Culture We Just Don’t DO That Kind of Thing Here

Frequently Asked Questions

Part Two: Designing a Game Show for Learning

4.Catalogue of Game Shows

Jeopardy!

Family Feud

Tic-Tac-Dough

Beatthe Clock

Wheel of Fortune

Concentration

Who Wants to Be a Millionaire?

College Bowl

5.Selecting the Right Game for Your Purpose

Game Shows for Content Review

Game Shows to Gauge Comprehension

Game Shows to Practice and Apply Skills

Game Shows to Energize the Classroom

Game Shows to Preview Content

Game Shows to Introduce Sensitive Topics

Game Shows to Break the Ice

Game Shows to Brainstorm

Game Shows That Fit Your Purpose

6.Customizing Your Game Show

7.Customizations for Your Specific Game Show

8.Teams, Titles, and Trinkets

Part Three:Writing Effective Questions

9.Question Types and Tips

10.Effective Question Writing

11.Questions to Fit Your Purpose

12.Using Multimedia in Your Questions

Part Four:Conducting a Game Show

13.The Ultimate Game Show Host

14.Maximizing Learning in the Game Show

15.Setting Up for the Game Show

16.High or Low Tech

17.Rating Your Performance

References

Resources

Research and Books That We Love

Game Show Resources

Trainer’s Resources

Index

About the Authors

How to Use the CD-ROM

Continuation of copyright page

 
 
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