掌握直观三维Max 8(MASTER VISUALLY 3DS MAX 8)

分类: 图书,进口原版书,科学与技术 Science & Techology ,
作者: Jon McFarland, Jinjer Simon 著
出 版 社: John Wiley & Sons
出版时间: 2006-12-1字数:版次: 1页数: 601印刷时间: 2006/02/01开本:印次:纸张: 胶版纸I S B N : 9780764579929包装: 平装内容简介
* Navigating within the interface
* Creating and editing 2D and 3D objects
* Controlling animation with function curves
* Integrating walls, doors and windows
* Simulating water surfaces and fluttering flags
* Adjusting color and brightness of lighting
* Rendering scenes with Quick Render
Valuable tools on CD-ROM!
* 3ds Max 8 evaluation version
* Project files from the book
System Requirements: Please see the "About the CD-ROM" Appendix for details and complete system requirements.
* "Master It" sidebars answer questions and present shortcuts
* High-resolution screen shots demonstrate each task
* Succinct explanations walk you through step by step
* Two-page lessons break big topics into bite-sized modules
作者简介
Jon McFarland is a certified 3ds Max instructor who manages the design department for a national owner and developer of retail, office and residential properties, where he spends much of the day creating mock-ups of potential facilities. A 3ds Max user, as well as an alpha and beta tester for over ten years, he uses 3ds max and AutoCAD (Architectural Desktop) professionally to create fly-throughs of proposed facility construction and expansions (and their related visualization and advertising requirements) He also teaches 3ds max at the Virginia Marti College of Art and Design, a small, accredited art school in Lakewood, Ohio. He wrote 3ds max 4 In Depth for Coriolis Publishing and was a contributing author for Inside 3ds max 7 for Peachpit. He has been a technical editor for several books published by Coriolis, New Riders, Thomson and Peachpit.
目录
Part I Explore the 3ds Max 8 Interface
Chapter 1 Optimizing the 3ds Max Environment
Chapter 2 Working with Objects
Chapter 3 Organizing Objects
Part II Modeling Your Objects
Chapter 4 Create Objects Efficiently in 3ds Max
Chapter 5 Modifying 2D Objects
Chapter 6 Modifying 3D Objects
Chapter 7 creating Architectural, Engineering, and Construction Objects
Part III Animating Your Scene
Chapter 8 Control Animation Using Keyframes
Chapter 9 Working with the Track View
Chapter 10 Working with Controllers and Constraints
Chapter 11 Adjusting Animation with the Curve Editor
Chapter 12 Working with the Dope Sheet Editor
Chapter 13 Working with Hierarchies
Part IV Working with Materials and Maps
Chapter 14 Using the Material Editor
Chapter 15 Working with the Material and Map Browser
Chapter 16 Using Material and Channel Types
Part V Adding Lights and Cameras
Chapter 17 Using Standard Lights
Chapter 18 Using Advanced Lighting
Chapter 19 Using Cameras
Part VI Performing Quality Rendering
Chapter 20 Using the Render Tools
Chapter 21 Using the Render Scene Dialog Box
Chapter 22 Applying rendering Effects
Part VII Apply Effects for Super Results
Chapter 23 create Atmospheric Effects
Chapter 24 Working with particle Systems
Chapter 25 Using Space Warps
Chapter 26 Working with the Reactor
Chapter 27 Controlling a Character with Character Studio
Chapter 28 Adding Colth to Your Scenes
Chapter 29 Adding Hair and Fur to your Objects
Part VIII Appendix