The Second Life Herald: The Virtual Tabloid That Witnessed the Dawn of the Metaverse (平装)

分类: 图书,进口原版书,Computers & Internet(计算机与网络),
品牌: Mark Wallace
基本信息出版社:MIT PR (2009年10月1日)平装:320页ISBN:0262513226条形码:9780262513227产品尺寸及重量:22.1 x 14.6 x 2.1 cm ; 404 gASIN:0262513226
商品描述内容简介Choice Outstanding Academic Title, 2008. and Winner, Media and Cultural Studies category, 2007 Professional/Scholarly Publishing Awards for Excellence Competition presented by the Association of American Publishers, Inc. When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the "New York Times, " it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Online for being a bit too good at his job--for reporting in his virtual tabloid the "Alphaville Herald" on the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game--and when the "Times, " the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the "Herald" to another virtual world--the powerful online environment of Second Life--just as it was about to explode onto the international mediascape and usher in the next iteration of the Internet. In "The Second Life Herald, " Ludlow and his colleague Mark Wallace take us behind the scenes of the "Herald" as they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined the "Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds.媒体推荐How a virtual journalist in the virtual world of online gaming landed on the real-world front page of the New York Times and how his virtual newspaper chronicled the emergence of the next generation of the World Wide Web.