Maya 游戏动画指南 (附光盘) The Game Animator's Guide to Maya

分类: 图书,进口原版书,科学与技术 Science & Techology ,
作者: Michael McKinley 著
出 版 社: John Wiley & Sons
出版时间: 2007-8-1字数:版次: 1页数: 243印刷时间: 2006/12/01开本:印次:纸张: 胶版纸I S B N : 9780470038574包装: 平装编辑推荐
作者简介:Michael McKinley is a 3D Artist at Buzz Monkey Software and author of The Game Artist's Guide to Maya. His game projects have spanned a variety of platforms, from high-end PC games to console titles for the PlayStation 2 and Xbox to handheld games for the PlayStation Portable. Prior to Buzz Monkey, he taught Maya courses at Collins College in Tempe, Arizona.
内容简介
Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.
The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials.
The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find:
* Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview
* Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors
* Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more
* True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more
目录
Introduction
Chapter 1 Careers in the Game Industry
Developers and Publishers
Artist Jobs in the Industry
Junior Artist
3D Artist
Concept Artist
Character/Environment Artist
FX Artist
Technical Artist
Senior Artist
Lead Artist
Art Director
Demo Reels
Art Tests
The Game Development Pipeline
Chapter 2 Animation
Animation Concepts
Timing
Emphasis
Secondary Motion
Anticipation
Follow-Through
Overlapping Action
Arcing Motion
Squash and Stretch
Settling and Resting
Straight-Ahead Animation
Pose-to-Pose Animation
3D Animation Terminology
Keyframes
Interpolation
Rigging
Binding
Articulation
Forward and Inverse Kinematics
Vertex Animation
Blend Shapes
Animation Cycles
Set Driven Key
Rigging Tools and Commands
Joint Tool
IK Handle Tool
IK Spline Handle Tool
Paint Skin Weights Tool
Clusters
Mirror Joint
Smooth Bind
Detach Skin
Go to Bind Pose
Animation Tools and Commands
Setting Keyframes
Set Driven Key
Blend Shapes
Graph Editor
Dope Sheet
Trax Editor
Animation User Interface
Time Slider
Range Slider
Playback Controls
Upcoming Lessons
Chapter 3 Project: Calamity Jane
Assignment Breakdown
Tutorial: Blend Shapes
Creating Blend Shape Targets
Assigning Blend Shapes
Setting Up Set Driven Key
Tutorial: Rigging Calamity Jane
Creating Leg and Feet Joints
Setting Up the Arm Skeleton
Mirroring Joints
Creating Specialized Joints
Setting Animation Controls
Binding the Skeleton
Painting Skin Weights
Tutorial: Walk Cycle
Establishing Arm Movement
Ensuring Smooth Cycling
Incorporating Secondary Animation
Tutorial: Action Sequence
Setting Pistol Constraints
Continuing the Animation
Chapter 4 Project: Dire Wolf
Assignment Breakdown
Tutorial: Rigging the Dire Wolf
Hind Legs
Front Legs
Remaining Joints
Animation Controls
Binding to the Skeleton
Painting Skin Weights
Tutorial: Run Cycle
Spine
Legs
Finishing Touches
Secondary Animation
Chapter 5 Project: Giant Kraken
Chapter 6 Project: Storm Tank
Chapter 7 Lip-Synching
Chapter 8 Other Animation Projects
Index