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急速规程设计:快速准确的学习ID RAPID INSTRUCTIONAL DESIGN:

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作者: George M. Piskurich 著

出 版 社: John Wiley & Sons

出版时间: 2006-12-1字数:版次: 1页数: 484印刷时间: 2006/12/01开本:印次:纸张: 胶版纸I S B N : 9780787980733包装: 平装内容简介

This is the second edition of the best-selling book that shows how to get instructional design done fast and get it done right! If you need a basic understanding of what instructional design is and a hands-on, to-the-point method of ensuring that the training and performance interventions you put into place meet the needs of your staff and your organization, this book is for you. It offers a no-nonsense walk through all the steps in the instructional design process and each step is explained in language that is conversational and easy to understand. This new edition addresses such topics as learning analysis, return on investment, and designing asynchronous and synchronous e-learning, as well as a wealth of illustrative examples of storyboards and professional commentary and case studies from professionals in the field.

作者简介:

George M. Piskurich is an organizational learning and performance consultant specializing in e-learning interventions, performance analysis, and telecommuting. He is the author of numerous books including Getting the Most from Online Learning, Self-Directed Learning: A Practical Guide to Design and Preparing Learners for e-Learning all published by Pfeiffer.

目录

Preface to the Second Edition

Introduction

Chapter 1: What Is This Instructional Design Stuff Anyway?

Why Instructional Design?

What Is Instructional Design?

A Few Definitions

Advantages of Instructional Design

Disadvantages of Instructional Design

Chapter 2: Before You Do Anything: Pre-Instructional Design Activities

Organizational Needs

Performance Assessment

Assessing Training Needs

Choosing Needs to Address

The Needs Analysis Report

Quick and Dirty Cost-Benefit Analysis

Chapter 3: Do You Know What You Need to Do? Analysis

Data-Collection Methods

Why Analyze?

Types of Analysis

Computer-Aided Analysis

Chapter 4: How to Do It: Design

Make the Right Decision Now

Delivery Decision (Training Setting)

Objectives

Design Documents / 130

Course Descriptions / 145

Gathering Content

Adding Structure: The Instructional Plan

Trainee Evaluation (Test Questions and Tests)

Hints for Designing in Various Formats

Chapter 5: Doing It Right: Development

End Products of Development

The Lesson Plan As an End Product

Scripts and Storyboards

Participants’ Packages and Other Print Materials

Other Media

Hints for Developing Material

Chapter 6: Getting It Where It Does the Most Good: Implementation

Beta Tests and Pilots

Reviews Revisited

Common Implementation Issues

Hints for Implementation

Chapter 7: Did It Do Any Good? Evaluation

Why Evaluation?

The Key to Good Evaluation

Types of Evaluation

Evaluation of Self-Instructional Programs

Revisions: What to Do with What You’ve Learned

Hints for Evaluating

Chapter 8: Doing It Faster: More Rapid Design Shortcuts

Software for Instructional Design

Analysis Software

Test Development Software

Miscellaneous Software

Rapid Prototyping

Learning Objects and Granular Training

Public Courses

Off-the-Shelf Programs

Technology Vendors

Performance Support–Based “Training”

Problem-Based Learning (PBL)

Training Management Systems

Miscellaneous

Chapter 9: Asynchronous E-Learning Design

Definitions

Creating and Implementing an E-Learning System

Determining a Comprehensive E-Learning Strategy

Designing and Developing Good Programs

Learning Management Systems and Learning Content Management Systems

Preparing the Organization Globally for E-Learning

Planning for a Smooth, Successful Implementation

Creating an Effective Monitoring and Evaluation Plan

Asynchronous E-Learning Design and Development

Analysis

Material Development

Learner Evaluation

Learner Interfaces

Beta Tests and Pilots

Software

Repurposing

Evaluating Asynchronous E-Learning Programs

Summary

Chapter 10: Synchronous E-Learning Design

Advantages

Disadvantages and Misconceptions

Design Considerations for Synchronous E-Learning

Mini-Interactions

Repurposing and Redesigning of Synchronous E-Learning Programs

Other Synchronous Activities

More Detailed Facilitator Guides

Learner Guide

General Technology Considerations

Media

Designing Continuing Interactions

Audience Analysis

Implementation

Online Learning: A Special Type of E-Learning

What the Learners Say

Glossary

Suggested Readings

Other Resources

About the Author

Instructor Guide for Rapid Instructional Design

Index

 
 
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