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令人信服的技术:PERSUASIVE 2006/会议录Persuasive technology

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作者: Wijnand IJsselsteijn,Yvonne de Kort,Cees Midden 著

出 版 社: 湖北辞书出版社

出版时间: 2006-12-1字数:版次: 1页数: 216印刷时间: 2006/12/01开本:印次:纸张: 胶版纸I S B N : 9783540342915包装: 平装编辑推荐

The LNCS series reports state-of-the-art results in computer science research,development,and education,at a high level and in both printed and electronic form.Enjoying tight cooperation with the R&D community,with numerous individuals,as well as with prestigious organizations and societies,LNCS has grown into the most comprehensive computer science resarch forum available.

The scope of LNCS,including its subseries LNAI,spans the whole range of computer science and information technology including interdisciplinary topics in a variety of application fields.The type of material publised traditionally includes.

-proceedings(published in time for the respective conference)

-post-proceedings(consisting of thoroughly revised final full papers)

-research monographs(which may be basde on outstanding PhD work,research projects,technical reports,etc.).

内容简介

This book constitutes the refereed proceedings of the First International Conference on Persuasive Technology for human well-being, PERSUASIVE 2006, held in Eindhoven, The Netherlands, in May 2006. The 31 revised full papers presented together with 1 introductory paper were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on psychological principles of persuasive technology, persuasive technology: theory and modelling, design, applications and evaluations, ethics of persuasive technology persuasive gerontechnology, and ambient intelligence and persuasive technology.

目录

Persuasive Technology for Human Well-Being: Setting the Scene

Psychological Principles of Persuasive Technology

The Six Most Powerful Persuasion Strategies (Abstract)

Changing Induced Moods Via Virtual Reality

Technology Adds New Principles to Persuasive Psychology: Evidence from Health Education

Persuasiveness of a Mobile Lifestyle Coaching Application Using Social Facilitation

Cueing Common Ecological Behaviors to Increase Environmental Attitudes

Persuasive Appliances: Goal Priming and Behavioral Response to Product-Integrated Energy Feedback

The Persuasive Power of Mediated Risk Experiences

Social Presence as a Conduit to the Social Dimensions of Online Trust

Persuasive Technology: Theory and Modelling

Feeling Strangely Fine: The Well-Being Economy in Popular Games

Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design

Persuasion Artifices to Promote Wellbeing

Well-Being to "Well Done!": The Development Cycle in Role-Playing Games

Using Computational Agents to Motivate Diet Change

Investigating Social Software as Persuasive Technology

Towards an Architecture for an Adaptive Persuasive System

Persuasive Technology: Design, Applications and Evaluations

Persuasive Design: Fringes and Foundations

The PowerHouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption

Break the Habit! Designing an e-Therapy Intervention Using a Virtual Coach in Aid of Smoking Cessation

Persuasive Technologies in Education: Improving Motivation to Read and Write for Children

Communication and Persuasion Technology: Psychophysiology of Emotions and User-Profiling

……

Ethics of Persuasive Technology

Persuasive Gerontecnology

Ambient Intelligence and Persuasive Technology

Author Index

 
 
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