令人信服的技术:PERSUASIVE 2006/会议录Persuasive technology

分类: 图书,进口原版书,科学与技术 Science & Techology ,
作者: Wijnand IJsselsteijn,Yvonne de Kort,Cees Midden 著
出 版 社: 湖北辞书出版社
出版时间: 2006-12-1字数:版次: 1页数: 216印刷时间: 2006/12/01开本:印次:纸张: 胶版纸I S B N : 9783540342915包装: 平装编辑推荐
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内容简介
This book constitutes the refereed proceedings of the First International Conference on Persuasive Technology for human well-being, PERSUASIVE 2006, held in Eindhoven, The Netherlands, in May 2006. The 31 revised full papers presented together with 1 introductory paper were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on psychological principles of persuasive technology, persuasive technology: theory and modelling, design, applications and evaluations, ethics of persuasive technology persuasive gerontechnology, and ambient intelligence and persuasive technology.
目录
Persuasive Technology for Human Well-Being: Setting the Scene
Psychological Principles of Persuasive Technology
The Six Most Powerful Persuasion Strategies (Abstract)
Changing Induced Moods Via Virtual Reality
Technology Adds New Principles to Persuasive Psychology: Evidence from Health Education
Persuasiveness of a Mobile Lifestyle Coaching Application Using Social Facilitation
Cueing Common Ecological Behaviors to Increase Environmental Attitudes
Persuasive Appliances: Goal Priming and Behavioral Response to Product-Integrated Energy Feedback
The Persuasive Power of Mediated Risk Experiences
Social Presence as a Conduit to the Social Dimensions of Online Trust
Persuasive Technology: Theory and Modelling
Feeling Strangely Fine: The Well-Being Economy in Popular Games
Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design
Persuasion Artifices to Promote Wellbeing
Well-Being to "Well Done!": The Development Cycle in Role-Playing Games
Using Computational Agents to Motivate Diet Change
Investigating Social Software as Persuasive Technology
Towards an Architecture for an Adaptive Persuasive System
Persuasive Technology: Design, Applications and Evaluations
Persuasive Design: Fringes and Foundations
The PowerHouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption
Break the Habit! Designing an e-Therapy Intervention Using a Virtual Coach in Aid of Smoking Cessation
Persuasive Technologies in Education: Improving Motivation to Read and Write for Children
Communication and Persuasion Technology: Psychophysiology of Emotions and User-Profiling
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Ethics of Persuasive Technology
Persuasive Gerontecnology
Ambient Intelligence and Persuasive Technology
Author Index