《工人物语7:王国之路》(The Settlers 7: Paths to a Kingdom)破解版[光盘镜像]
中文名称: 工人物语7:王国之路
英文名称: The Settlers 7: Paths to a Kingdom
游戏类型: SLG 策略游戏
资源格式: 光盘镜像
版本: 破解版
发行时间: 2010年
制作发行: Blue Byte
Ubisoft
地区: 美国
语言: 英文
简介:

中文名称:工人物语7:王国之路
英文名称:The Settlers 7: Paths to a Kingdom
游戏语言:英文
开发厂商:Blue Byte
发行厂商:Ubisoft
游戏类型:策略
发行日期:2010年3月23日
官方网站:http://thesettlers.us.ubi.com/the-settlers-7/
游戏介绍:
由Blue Byte 研发的《工人物语7》此次将给予玩家机会去选择最佳的方式,带领他们的王国迈向胜利之路,玩家将在文艺复兴初期的欧洲展开一段冒险。 Ubisoft 表示,《工人物语7》将带领《工人物语》系列这套经典策略游戏进入下一个境界,游戏采用的核心机制将延续此系列的成功元素并且不断创新,让玩家有能力去开拓他们独特、令人激动的冒险历程。
《工人物语7》结合了运输、生产等内容,让玩家透过军事(建立强大的军队)、贸易(占领最佳贸易路线以取得财富)与科学(建立寺庙等组织来获取技术)来迈向胜利之路;游戏不仅采用新的图像引擎,并强调采用更加进化的AI,每个独特行为都将拥有超过十多个AI 档来运作。
Ubisoft 表示,《工人物语7》强调更为丰富的游戏玩法,更加深入的建筑与制造系统,让玩家可以一村又一村的拓展他们的王国,并且优化他们拥有的生产链与运输系统。
玩家在《工人物语7》中,根据每个人不同的玩法,将可以解开不同的内容与独特的可能性,游戏同时带来全新胜利点系统,让游戏更加紧张刺激、更具竞争性;玩家在游戏中的众多选择,将可能在不同形式下来获得不同胜利点,也就是说玩家所作的选择将可能影响他们所属王国的变化。
游戏同时提供多样化多人游戏模式,包括遭遇战、合作模式或是经典的对抗模式,游戏同时将提供排行榜,并将陆续释出更多的下载游戏内容等。
配置需求:
操作系统 Windows XP或Windows Vista
DirectX 9.0c
处理器 Pentium 4 1.8 GHz, Athlon XP 1800+ CPU
内存 512 MB RAM
显卡 64 MB 兼容DirectX 9.0c
支持顶点着色引擎1.1和像素着色引擎1.3 (建议像素着色引擎2.0)
NVIDIA GeForce4 Ti 或以上/ATI RADEON 9500或以上
声卡 兼容DirectX 9.0c
安装信息:
2. 载入镜象
3. 安装游戏
4. 在\Razor1911\Update\目录下找到升级补丁并安装
5. 将 \Razor1911\Crack目录下的文件复制到以下目录,比如: X:\Program Files (x86)\Ubisoft\The Settlers 7 - Paths to a Kingdom\
6. 备份并删除 "My Documents\Settlers7\Profiles.xml"
7. 开始游戏



代码
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▀▀▀▀▀▀▄▄▄▄▄▄▄▀▀ 1 9 1 1 <JED>
┌────────────────────────────────────────────────────────────────────────────┐
│ Razor 1911 proudly presents: │
│ The Settlers 7: Paths to a Kingdom │
│ (C) Ubisoft │
├───────────────────────┬────────────────────────────────────────────────────┤
│ Date: 2010-04-27 │ Game Type : Strategy │
│ Size: 1 DVD │ Protection: Ubisoft DRM + Custom Server-Side Stuff │
└───────────────────────┴────────────────────────────────────────────────────┘
Game Notes
~~~~~~~~~~
The Settlers 7: Paths to a Kingdom ties in with the tradition of the series
success while bringing a fresh, modern and innovative strategy game, based on
strong game mechanics and deep gameplay that are hallmarks of the highly
acclaimed Settlers franchise. Players will easily become engaged in an
exciting campaign, skirmish maps or multi-player challenges in a world of
lush forests, open meadows, fast flowing rivers, and high mountains.
Install Notes
~~~~~~~~~~~~~
1. Extract RARs
2. Mount or Burn image
3. Install the game
4. Install the update located in \Razor1911\Update\
5. Copy the whole content of \Razor1911\Crack to your game folder overwriting
any existing files.
Example: X:\Program Files (x86)\Ubisoft\The Settlers 7 - Paths to a Kingdom\
6. Make sure to back up and then delete any previous copies of
"My Documents\Settlers7\Profiles.xml"
7. Start the game (admin rights may be required the first time you run it)!
8. Have Fun!
Minor recurring freezes after every ~10 min. of playing the game are due to a
faulty implementation of the autosave mechanism and are NOT crack-related.
Scene-related rants & stuff:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As far as previous 'cracks' of Ubisoft's new DRM system are concerned:
Both of Skidr0w's releases show us they haven't had a look (probably
even didn't find) the actual protection code and everything hints on em
using parts of publicly collected 'challenge/response' pairs. Luckily
Assassin's Creed II is probably the only target ever where this approach
of 'emulating' the server by a static lookup will yield any measurable
success (due to a basic design flaw in an otherwise pretty neat
idea of software protection). In fact, we considered this approach as
generally too unreliable and 'unworthy' of a scene crack, so we didn't
care about doing it. Instead we opted for going for the arguably
most challenging implementation of Ubisoft's new DRM first
(emulating actual server-side game code). So here it is: The first
Ubisoft DRM crack!
@RELOADED:
Congrats on your recent advances in automating your Solidshield VM cracks.
We actually respect that. However, we wonder why you didn't go all the way
and recompiled the fixed decompiler output to optimized native x86 code as
we did as early as with Perry Rhodan (followed by Anno 1404).
Although we think there's not much merit to discussing technical details in
.nfos (mostly because it's impossible for anyone lacking the skills and
sources to fact-check these statements) we feel the need to preempt all
that made-up "they-ripped-it-from-some-unprotected-tuvaluan-multi12-binary"
bullshit that's sure to follow:
We invite anyone who is able to and interested enough in this to check the
history of scene-released Solidshield VM cracks taking into account things
like availability of possible alternate sources for the protected code
fragments at the time of release, similarity to compiled code (i.e. 'copy &
paste cracks' from differently protected or unprotected binaries), the
rebuilt code's resemblence of the original VM instructions regarding
sequence of mnemonics etc.pp. We're pretty confident (read '100% certain')
you'll come to the conclusion that we were first with respect to rebuilding
actual Solidshield VM code.
Nvm, 'mild respect'!;)
P.S.
Finally, there's a chance of the good ol' times coming back (when
protections had to be dealt with on a per title basis by skilled
individuals) and an opportunity of telling the sharpies from the fakers
again. Thanks Ubi! (Yup, we're actually serious about this :))
Razor 1911 Greetings
~~~~~~~~~~~~~~~~~~~~
To our demo division heroes: Your cracktro rocks (we expected no less;))!
/\
Razor 1911 /__\ Since 1985
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