《HLSL Shader创作系列2 :光线与着色渲染模型》(CG ACADEMY HLSL SHADER CREATION 2 LIGHT AND SHADING MODELS)[光盘镜像]
中文名: HLSL Shader创作系列2 :光线与着色渲染模型
英文名: CG ACADEMY HLSL SHADER CREATION 2 LIGHT AND SHADING MODELS
资源格式: 光盘镜像
发行时间: 2008年
地区: 美国
对白语言: 英语
文字语言: 英文
简介:

语言:英语
网址:https://www.cg-academy.net/es_catalog/product_info.php?products_id=65
类别:教程
翻译 BY gaodeji71@TLF
CG.ACADEMY推出的教程:HLSL Shader创作系列2 :光线与着色渲染模型 (HLSL SHADER CREATION 2: LIGHT & SHADING MODELS)
主讲:BEN CLOWARD
课程时长:3小时24分钟
这张DVD是3ds max HLSL Shader三张高质量教程中的第 2 张。
(高级着色器语言 High Level Shader Language,简称HLSL)
在这张DVD中,Ben Cloward探讨了在HLSL中如何创建主要建筑物的光照与着色渲染系统模块。他演示了如何建立shader来表现物体表面的Ambient,Diffuse以及Specular的着色渲染效果。如何通过把卷积HDRI环境贴图与烘焙Ambient Occlusion结合起来加强你的Ambient渲染效果。Ben还教你创建Point,Directional,Spot三种类型的光源。我们还总结了一些当今的标准表面着色模型,包括Phong,Blinn, Cook/Torrence 以及Oren/Nayar。
NFO
代码
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CG.ACADEMY.HLSL.SHADER.CREATION.2.LIGHT.AND.SHADING.MODELS.DVDR-AG
In this second DVD in our HLSL Shader Creation series, Ben Cloward
explores how you can create the main building blocks of a lighting
and shading system in HLSL. He shows how you can build shaders to
represent the Ambient, Diffuse and Specular components of surface
shading. How to enhance your Ambient shading by using a
combination of convolved HDRI environment maps and baked Ambient
Occlusion. Ben also shows you how to create Point, Directional
and Spot light sources. And we wrap up with a practical exploration
of some of todayÆs standard surface shading models, including
Phong, Blinn, Cook/Torrence and Oren/Nayar.
This DVD builds on the theory and skills taught in DVD one in
this series. You need to know how to write basic HLSL shader
code (surface & light) to get the most out of this title.
https://www.cg-academy.net/es_catalog/product_info.php?products_id=65
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