spg系列c语言开发---改变 sprite 的桢的函数

王朝c/c++·作者佚名  2006-01-09
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分两种,一种是动画放完后sprite消失

void Change_Sp(void)

{

int i;

for(i=13;i<17;i++)

{

//Check

if(Sprite_Buff[i].sprcell==0)

continue;

if(Sprite_Buff[i].ActKind==0)//if ActKind==0 , this Spirte no movement

continue;

//Timer of Change Sprites's Index

if( ((++Sprite_Buff[i].ChangeIdxCnt)%5)!=0)

continue;

Sprite_Buff[i].sprcell = Sp_Idx_Tab[ Sprite_Buff[i].SpType ][ Sprite_Buff[i].ActKind ][ Sprite_Buff[i].ActCounter ].sprcell;

if( Sp_Idx_Tab[Sprite_Buff[i].SpType][Sprite_Buff[i].ActKind][Sprite_Buff[i].ActCounter+1].sprcell==(const int *)0xffff)//Check End Flag

{

Sprite_Buff[i].ActKind = 0;//Begin Index

Sprite_Buff[i].sprcell = 0;//when action finish ,sprite disappear

}

++Sprite_Buff[i].ActCounter;

}

}

sprite 保持最后一桢 不消失

void Change_Sp(void)

{

int i;

i=0;

//Check

if(Sprite_Buff[i].sprcell==0)

return;

if(Sprite_Buff[i].ActKind==0)

return;

if( ((++Sprite_Buff[i].ChangeIdxCnt)%5)!=0)

return;

Sprite_Buff[i].sprcell = Sp_Idx_Tab[ Sprite_Buff[i].SpType ][ Sprite_Buff[i].ActKind ][ Sprite_Buff[i].ActCounter ].sprcell;

if( Sp_Idx_Tab[Sprite_Buff[i].SpType][Sprite_Buff[i].ActKind][Sprite_Buff[i].ActCounter+1].sprcell==(const int *)0xffff)//Check End Flag

{

Sprite_Buff[i].ActKind = 0;//Begin Index

//Sprite_Buff[i].sprcell = 0;//no disappear

}

++Sprite_Buff[i].ActCounter;

}

 
 
 
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