用 C++ 实现 C# 中的 委托/事件 (3-functor0)

王朝c#·作者佚名  2006-01-09
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前两天看程序员杂志

看到关于 C# 中的委托/事件

觉得用起来好像是挺方便的

本人热衷于 C++

想想用 C++ 来模拟似乎也可以

于是就有了下面的代码...

(VC6 不支持偏特化 本人工作环境就是 VC6 痛啊~~~)

没有返回值的函数用 delegate

否则就用 delegate_rt

functor 也一样 functorN/functorN_rt

delegate 的模板参数可以是函数指针(非成员函数)

也可以是 functor

还可以是 delegate

functor 可用 make_functor/make_functor_rt 来生成

要是有偏特化 就可以去掉讨厌的 _rt 了 :(

关于委托 boost里有现成的

不过可能 VC6 里用不了

这些代码旨在个人研究

如果大家发现其中问题 希望能指出

//filename: functor0.h

#ifndef _FUNCTOR0_H_

#define _FUNCTOR0_H_

class functor0

{

class deleobject

{

};

typedef void (*func_pt)();

typedef void (deleobject::*mem_func_pt)();

typedef void (deleobject::*cmem_func_pt)() const;

functor_base<deleobject,

func_pt,

mem_func_pt,

cmem_func_pt> base;

public:

functor0() : base() {}

functor0(func_pt pf) : base(pf) {}

template<typename T>

functor0(const T *pObject, void (T::*fp)()) :

base((const deleobject*)(pObject),

*((mem_func_pt*)(&fp))) {}

template<typename T>

functor0(const T &pObject, void (T::*fp)()) :

base((const deleobject*)(pObject),

*((mem_func_pt*)(&fp))) {}

template<typename T>

functor0(const T *pObject, void (T::*fp)() const) :

base((const deleobject*)(pObject),

*((cmem_func_pt*)(&fp))) {}

template<typename T>

functor0(const T &pObject, void (T::*fp)() const) :

base((const deleobject*)(pObject),

*((cmem_func_pt*)(&fp))) {}

bool operator !=(const functor0& rhs) const { return !(*this == rhs); }

bool operator ==(const functor0& rhs) const

{

return base == rhs.base;

}

bool operator ==(const void* rhs) const

{

return base == rhs;

}

functor0& operator =(const functor0& rhs)

{

base = rhs.base;

return *this;

}

void operator()() const

{

if (base.m_pObject == NULL)

(*base.m_pf)();

else

(base.m_pObject->*(base.m_pmf))();

}

};

inline functor0 make_functor(void (*fp)())

{

return functor0(fp);

}

template <class T>

inline functor0 make_functor(const T* tp, void (T::*fp)())

{

return functor0(tp, fp);

}

template <class T>

inline functor0 make_functor(const T* tp, void (T::*fp)() const)

{

return functor0(tp, fp);

}

#endif // #ifndef _FUNCTOR0_H_

//filename: functor0_rt.h

#ifndef _FUNCTOR0_RT_H_

#define _FUNCTOR0_RT_H_

template <typename R>

class functor0_rt

{

class deleobject

{

};

typedef R (*func_pt)();

typedef R (deleobject::*mem_func_pt)();

typedef R (deleobject::*cmem_func_pt)() const;

functor_base<deleobject,

func_pt,

mem_func_pt,

cmem_func_pt> base;

public:

functor0_rt() : base() {}

functor0_rt(func_pt pf) : base(pf) {}

template<typename T>

functor0_rt(const T *pObject, R (T::*fp)()) :

base((const deleobject*)(pObject),

*((mem_func_pt*)(&fp))) {}

template<typename T>

functor0_rt(const T &pObject, R (T::*fp)()) :

base((const deleobject*)(pObject),

*((mem_func_pt*)(&fp))) {}

template<typename T>

functor0_rt(const T *pObject, R (T::*fp)() const) :

base((const deleobject*)(pObject),

*((cmem_func_pt*)(&fp))) {}

template<typename T>

functor0_rt(const T &pObject, R (T::*fp)() const) :

base((const deleobject*)(pObject),

*((cmem_func_pt*)(&fp))) {}

bool operator !=(const functor0_rt& rhs) const { return !(*this == rhs); }

bool operator ==(const functor0_rt& rhs) const

{

return base == rhs.base;

}

bool operator ==(const void* rhs) const

{

return base == rhs;

}

functor0_rt& operator =(const functor0_rt& rhs)

{

base = rhs.base;

return *this;

}

R operator()() const

{

if (base.m_pObject == NULL)

return (*base.m_pf)();

else

return (base.m_pObject->*(base.m_pmf))();

}

};

template <typename R>

inline functor0_rt<R> make_functor_rt(R (*fp)())

{

return functor0_rt<R>(fp);

}

template <typename R, class T>

inline functor0_rt<R> make_functor_rt(const T* tp, R (T::*fp)())

{

return functor0_rt<R>(tp, fp);

}

template <typename R, class T>

inline functor0_rt<R> make_functor_rt(const T* tp, R (T::*fp)() const)

{

return functor0_rt<R>(tp, fp);

}

#endif // #ifndef _FUNCTOR0_RT_H_

 
 
 
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