设计模式之C#实现(一)--AbstractFactory(补)

王朝c#·作者佚名  2006-01-08
宽屏版  字体: |||超大  

此文章是为了补充下面的文章所写,详细信息可以去下面看

http://www.csdn.net/Develop/read_article.asp?id=20943

GOF书中的例子用C#实现的源码:

using System;

namespace AbstractFactory_Maze{

using Maze;

public interface AbstractFactory{

MazeClass MakeMaze();

Wall MakeWall();

Room MakeRoom(int n);

Door MakeDoor(Room oneRoom,Room otherRoom);

}

public class MazeFactory : AbstractFactory{

public MazeClass MakeMaze(){

return new MazeClass();

}

public Wall MakeWall(){

return new Wall();

}

public Room MakeRoom(int n){

return new Room(n);

}

public Door MakeDoor(Room oneRoom,Room otherRoom){

return new Door(oneRoom,otherRoom);

}

}

// this is a client

public class MazeGame{

public MazeClass MazeCreate(AbstractFactory factory){

MazeClass aMaze = factory.MakeMaze();

Room r1 = factory.MakeRoom(1);

Room r2 = factory.MakeRoom(2);

Door aDoor = factory.MakeDoor(r1,r2);

aMaze.AddRoom(r1);

aMaze.AddRoom(r2);

r1.SetSide(Direction.North,factory.MakeWall());

r1.SetSide(Direction.East,aDoor);

r1.SetSide(Direction.South,factory.MakeWall());

r1.SetSide(Direction.West,factory.MakeWall());

r2.SetSide(Direction.North,factory.MakeWall());

r2.SetSide(Direction.East,factory.MakeWall());

r2.SetSide(Direction.South,factory.MakeWall());

r2.SetSide(Direction.West,aDoor);

return aMaze;

}

}

}

namespace Maze{

using System.Collections;

public class MapSite{

public virtual void Enter(){}

}

public enum Direction {North,South,East,West}

public class Room : MapSite{

public string Print(){

string result = "";

for(int i = 0 ;i<=3;i++){

switch(i){

case (int)Direction.East:{

result += "East is:"+this.GetSide(Direction.East)+"\t";

break;

}

case (int)Direction.North:{

result += "North is:"+this.GetSide(Direction.North)+"\t";

break;

}

case (int)Direction.South:{

result += "South is:"+this.GetSide(Direction.South)+"\t";

break;

}

case (int)Direction.West:{

result += "West is:"+this.GetSide(Direction.West)+"\t";

break;

}

}

}

return result;

}

public Room(int n){

this.m_roomNumber = n;

}

public MapSite GetSide(Direction dir){

return this.m_sides[(int)dir];

}

public void SetSide(Direction dir,MapSite mapSite){

this.m_sides[(int)dir] = mapSite;

}

public override void Enter(){}

private MapSite[] m_sides = new MapSite[4];

int m_roomNumber;

}

public class Wall : MapSite{

public Wall(){}

public override void Enter(){}

}

public class Door : MapSite{

public Door(Room oneRoom,Room otherRoom){}

public override void Enter(){}

public Room oneRoom{

get{return this.m_oneRoom;}

set{this.m_oneRoom = value;}

}

private Room m_oneRoom;

public Room otherRoom{

get{return this.m_otherRoom;}

set{this.m_otherRoom = value;}

}

private Room m_otherRoom;

private bool m_isOpen;

public bool IsOpen{

get{return this.m_isOpen;}

set{this.m_isOpen = value;}

}

}

public class MazeClass{

public MazeClass(){}

public string Print(){

string result = "";

for(int i = 0; i<=this.m_Maze.Count-1;i++){

result +=this.RoomNumber(i).Print()+"\n";

}

return result;

}

public void AddRoom(Room room){

m_Maze.Add(room);

}

public Room RoomNumber(int roomNumber){

return (Room)this.m_Maze[roomNumber];

}

private ArrayList m_Maze = new ArrayList();

}

}

private void Form1_Load(object sender, System.EventArgs e) {

AbstractFactory factory = new MazeFactory();

MazeGame game = new MazeGame();

MazeClass aMaze = game.MazeCreate(factory);

this.richTextBox1.AppendText(aMaze.Print());

}

以下为输出结果:

North is:Maze.Wall South is:Maze.Wall East is:Maze.Door West is:Maze.Wall

North is:Maze.Wall South is:Maze.Wall East is:Maze.Wall West is:Maze.Door

 
 
 
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