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C#窗体程序画倾斜一定角度的椭圆

王朝学院·作者佚名  2016-05-20  
宽屏版  字体: |||超大  

C#窗体程序画倾斜一定角度的椭圆using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Drawing.Drawing2D;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows.Forms;namespace Ellipse{ public partial class Form1 : Form { PointF xyPoint = new PointF(); //左上角的X,Y坐标 PointF centerPoint = new PointF();//椭圆的中心点 PointF movePoint = new PointF(); PointF xiePointF=new PointF(); PointF xiedPointF = new PointF();//倾斜一定角度后的点 PRivate double perAngle = 0; private double nowAngle; PointF[] pointFs=new PointF[201]; PointF[] pointFs1=new PointF[201];//与pointFs对称的点数组,椭圆是对称的 PointF[] xiePointFs=new PointF[201];//倾斜的椭圆上半部分 PointF[] xiePointFs1 = new PointF[201];//倾斜的椭圆下半部分,对称的部分 private float a =200; private float b =100; private float stepLength = 2;//通过X坐标逐次加2计算出Y坐标,将所有坐标存在数组中,用DrawCurve连接 private float xLength = 0;//点到坐标Y轴的线段距离 private float yLength = 0;//颠倒坐标X轴的线段距离 private float dbYlength = 0; private float xiedLength = 0;//点到椭圆中心点的线段长度 private int angle = 0;//倾斜的角度 public Form1() { InitializeComponent(); } private void panel1_Paint(object sender, PaintEventArgs e) { } private void panel1_MouseClick(object sender, MouseEventArgs e)////画布鼠标键点击事件,重画图形 { if (e.Button != MouseButtons.Left) { return; } if (this.textBox1.Text == "") { this.errorProvider1.SetError(this.textBox1, "请输入倾斜的角度"); return; } else { this.errorProvider1.SetError(this.textBox1, ""); } xyPoint.X = this.panel1.Width/2-200; xyPoint.Y = this.panel1.Height/2-100; centerPoint.X = xyPoint.X + a; centerPoint.Y = xyPoint.Y + b; Graphics graphics = this.panel1.CreateGraphics(); graphics.SmoothingMode = SmoothingMode.HighQuality; graphics.Clear(this.panel1.BackColor); Pen pen = new Pen(Color.Red); for (int index = 0; index < pointFs.Length; index++) { movePoint.X = index * stepLength + xyPoint.X; xLength = centerPoint.X - movePoint.X; yLength = (float)(Math.Sqrt((1 - (xLength * xLength) / 40000) * 10000)); movePoint.Y = b - yLength + xyPoint.Y; pointFs[index] = movePoint; } graphics.DrawCurve(pen, pointFs, 1.5f); for (int index = 0; index < pointFs1.Length; index++) { dbYlength = centerPoint.Y - pointFs[index].Y; pointFs1[index].Y = centerPoint.Y + dbYlength; pointFs1[index].X = pointFs[index].X; } graphics.DrawCurve(pen, pointFs1, 1.5f); for (int index = 0; index < pointFs.Length; index++) { xiePointF = pointFs[index]; double startAngle = Math.Atan2(xiePointF.Y - centerPoint.Y, xiePointF.X - centerPoint.X); string jiaodu = this.textBox1.Text; perAngle = int.Parse(jiaodu) * Math.PI / 180; nowAngle = startAngle + perAngle; xiedLength = (float)Math.Sqrt(Math.Pow(xiePointF.X - centerPoint.X, 2) + Math.Pow(xiePointF.Y - centerPoint.Y, 2)); xiedPointF.X = centerPoint.X - (float)(xiedLength * Math.Cos(nowAngle)); xiedPointF.Y = centerPoint.Y + (float)(xiedLength * Math.Sin(nowAngle)); xiePointFs[index] = xiedPointF; } graphics.DrawCurve(pen, xiePointFs, 1.5f); for (int index = 0; index < pointFs1.Length; index++) { xiePointF = pointFs1[index]; double startAngle = Math.Atan2(xiePointF.Y - centerPoint.Y, xiePointF.X - centerPoint.X); string jiaodu = this.textBox1.Text; perAngle = int.Parse(jiaodu) * Math.PI / 180; nowAngle = startAngle + perAngle; xiedLength = (float)Math.Sqrt(Math.Pow(xiePointF.X - centerPoint.X, 2) + Math.Pow(xiePointF.Y - centerPoint.Y, 2)); xiedPointF.X = centerPoint.X - (float)(xiedLength * Math.Cos(nowAngle)); xiedPointF.Y = centerPoint.Y + (float)(xiedLength * Math.Sin(nowAngle)); xiePointFs1[index] = xiedPointF; } graphics.DrawCurve(pen, xiePointFs1, 1.5f); } private void button1_Click(object sender, EventArgs e)//倾斜角度,每次递增10度 { angle += 10; this.textBox1.Text = angle.ToString(); if (this.textBox1.Text == "") { this.errorProvider1.SetError(this.textBox1, "请输入倾斜的角度"); return; } else { this.errorProvider1.SetError(this.textBox1, ""); } xyPoint.X = this.panel1.Width / 2-200; xyPoint.Y = this.panel1.Height / 2-100; centerPoint.X = xyPoint.X + a; centerPoint.Y = xyPoint.Y + b; Graphics graphics = this.panel1.CreateGraphics(); graphics.SmoothingMode = SmoothingMode.HighQuality; graphics.Clear(this.panel1.BackColor); Pen pen = new Pen(Color.Red); for (int index = 0; index < pointFs.Length; index++) { movePoint.X = index * stepLength + xyPoint.X; xLength = centerPoint.X - movePoint.X; yLength = (float)(Math.Sqrt((1 - (xLength * xLength) / 40000) * 10000)); movePoint.Y = b - yLength + xyPoint.Y; pointFs[index] = movePoint; } graphics.DrawCurve(pen, pointFs, 1.5f); for (int index = 0; index < pointFs1.Length; index++) { dbYlength = centerPoint.Y - pointFs[index].Y; pointFs1[index].Y = centerPoint.Y + dbYlength; pointFs1[index].X = pointFs[index].X; } graphics.DrawCurve(pen, pointFs1, 1.5f); for (int index = 0; index < pointFs.Length; index++) { xiePointF = pointFs[index]; double startAngle = Math.Atan2(xiePointF.Y - centerPoint.Y, xiePointF.X - centerPoint.X); string jiaodu = this.textBox1.Text; perAngle = int.Parse(jiaodu) * Math.PI / 180; nowAngle = startAngle + perAngle; xiedLength = (float)Math.Sqrt(Math.Pow(xiePointF.X - centerPoint.X, 2) + Math.Pow(xiePointF.Y - centerPoint.Y, 2)); xiedPointF.X = centerPoint.X - (float)(xiedLength * Math.Cos(nowAngle)); xiedPointF.Y = centerPoint.Y + (float)(xiedLength * Math.Sin(nowAngle)); xiePointFs[index] = xiedPointF; } graphics.DrawCurve(pen, xiePointFs, 1.5f); for (int index = 0; index < pointFs1.Length; index++) { xiePointF = pointFs1[index]; double startAngle = Math.Atan2(xiePointF.Y - centerPoint.Y, xiePointF.X - centerPoint.X); string jiaodu = this.textBox1.Text; perAngle = int.Parse(jiaodu) * Math.PI / 180; nowAngle = startAngle + perAngle; xiedLength = (float)Math.Sqrt(Math.Pow(xiePointF.X - centerPoint.X, 2) + Math.Pow(xiePointF.Y - centerPoint.Y, 2)); xiedPointF.X = centerPoint.X - (float)(xiedLength * Math.Cos(nowAngle)); xiedPointF.Y = centerPoint.Y + (float)(xiedLength * Math.Sin(nowAngle)); xiePointFs1[index] = xiedPointF; } graphics.DrawCurve(pen, xiePointFs1, 1.5f); } private void button2_Click(object sender, EventArgs e)//倾斜角度,每次递减10度 { angle -= 10; this.textBox1.Text = angle.ToString(); if (this.textBox1.Text == "") { this.errorProvider1.SetError(this.textBox1, "请输入倾斜的角度"); return; } else { this.errorProvider1.SetError(this.textBox1, ""); } xyPoint.X = this.panel1.Width / 2-200; xyPoint.Y = this.panel1.Height / 2-100; centerPoint.X = xyPoint.X + a; centerPoint.Y = xyPoint.Y + b; Graphics graphics = this.panel1.CreateGraphics(); graphics.SmoothingMode = SmoothingMode.HighQuality; graphics.Clear(this.panel1.BackColor); Pen pen = new Pen(Color.Red); for (int index = 0; index < pointFs.Length; index++) { movePoint.X = index * stepLength + xyPoint.X; xLength = centerPoint.X - movePoint.X; yLength = (float)(Math.Sqrt((1 - (xLength * xLength) / 40000) * 10000)); movePoint.Y = b - yLength + xyPoint.Y; pointFs[index] = movePoint; } graphics.DrawCurve(pen, pointFs, 1.5f); for (int index = 0; index < pointFs1.Length; index++) { dbYlength = centerPoint.Y - pointFs[index].Y; pointFs1[index].Y = centerPoint.Y + dbYlength; pointFs1[index].X = pointFs[index].X; } graphics.DrawCurve(pen, pointFs1, 1.5f); for (int index = 0; index < pointFs.Length; index++) { xiePointF = pointFs[index]; double startAngle = Math.Atan2(xiePointF.Y - centerPoint.Y, xiePointF.X - centerPoint.X); string jiaodu = this.textBox1.Text; perAngle = int.Parse(jiaodu) * Math.PI / 180; nowAngle = startAngle + perAngle; xiedLength = (float)Math.Sqrt(Math.Pow(xiePointF.X - centerPoint.X, 2) + Math.Pow(xiePointF.Y - centerPoint.Y, 2)); xiedPointF.X = centerPoint.X - (float)(xiedLength * Math.Cos(nowAngle)); xiedPointF.Y = centerPoint.Y + (float)(xiedLength * Math.Sin(nowAngle)); xiePointFs[index] = xiedPointF; } graphics.DrawCurve(pen, xiePointFs, 1.5f); for (int index = 0; index < pointFs1.Length; index++) { xiePointF = pointFs1[index]; double startAngle = Math.Atan2(xiePointF.Y - centerPoint.Y, xiePointF.X - centerPoint.X); string jiaodu = this.textBox1.Text; perAngle = int.Parse(jiaodu) * Math.PI / 180; nowAngle = startAngle + perAngle; xiedLength = (float)Math.Sqrt(Math.Pow(xiePointF.X - centerPoint.X, 2) + Math.Pow(xiePointF.Y - c

 
 
 
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