《3DSMAX_RPG火箭筒建模教程》(Model A High Poly RPG Rocket Launcher In 3dsMax)[光盘镜像]

王朝简介·作者佚名  2009-12-24  
宽屏版  字体: |||超大  
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中文名: 3DSMAX_RPG火箭筒建模教程

英文名: Model A High Poly RPG Rocket Launcher In 3dsMax

资源格式: 光盘镜像

发行时间: 2007年

地区: 美国

对白语言: 英语

简介:

这是一套名为Model a High-Poly 的系列教程中的一部——3DSMAX9制作RPG火箭筒的纯建模的视频教程。作者详细的讲解了怎么从参考图到一个非常精细的模型的制作过程。这不教程目前是六段,但感觉后面应该还有,我会继续搜寻,如果有哪位驴友有,不妨共享一下。

MAX建模的教程很多了,但是我想看这部教程最大的意义不是制作方法,而是老外制作模型时的那种细致和用心。很多在我们看来有所无所谓的细节,老外都照顾到了。

Model a High-Poly 这套我会慢慢更新,大家不要着急

Dec 15th in 3D Art, Autodesk 3Ds Max by Chris Tate

Because of the time constraints inherit to realtime video tutorials, it is usually almost impossible to find tutorials that deal with modeling large or very complex objects, as they would just take too much time to complete. Well not any more. In this mammoth, 3 day, nearly 10 hour long video tutorial series, Chris Tate will give us an in-depth look at modeling a faithfully constructed, photorealistically precise high-poly RPG launcher and rocket using 3d Studio Max.

Author: Chris Tate

My name is Chris Tate, and I'm a 29 year old CG artist from Victoria, BC, Canada. I got into computer graphics around 2002, and like a lot of CG artist's I'm completely self taught. My main focus has always been modeling, but I am constantly striving to be as well rounded as possible, and have gained experience in the other areas of cg as well. You can check out some more examples of my work on my website http://www.christateonline.com.

Throughout the creation of the model, we will utilize a wide range of modeling tools and techniques, including many of 3ds Max's edit poly and spline modeling tools. We will also work with subdivision quite heavily , while going over the workflow for many different objects and discussing the use of support edges, and when and where it's necessary to use them. Lastly, we will talk about the final mesh clean up, fixing problem areas, and the use of proper topology when cutting holes into subdivided surfaces while maintaining a quad based mesh.

 
 
 
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