《Qt4设计模式导论》(An Introduction to Design Patterns in C++ with Qt 4)

王朝简介·作者佚名  2009-11-27  
宽屏版  字体: |||超大  
 说明  因可能的版权问题本站不提供该资源的存贮、播放、下载或推送,本文仅为内容简介。

中文名: Qt4设计模式导论

英文名: An Introduction to Design Patterns in C++ with Qt 4

地区: 美国

对白语言: 英语

文字语言: 英文

简介:

An Introduction to Design Patterns in C++ with Qt 4

By Alan Ezust, Paul Ezust

...............................................

Publisher: Prentice Hall

Pub Date: August 31, 2006

Print ISBN-10: 0-13-187905-7

Print ISBN-13: 978-0-13-187905-8

Pages: 656

书里英文不难,关键看能否坚持看完!

Overview

Learn C++, Patterns, and Qt 4 Cross-Platform Development

Master C++ and design patterns together, using the world's leading open source framework for cross-platform development: Qt 4.

An Introduction to Design Patterns in C++ with Qt 4 is a complete tutorial and reference that assumes no previous knowledge of C, C++, objects, or patterns. You'll walk through every core concept, one step at a time, learning through an extensive collection of Qt 4.1-tested examples and exercises.

By the time you're done, you'll be creating multithreaded GUI applications that access databases and manipulate XML files--applications that run on platforms including Windows, Linux, Unix, and Mac OS X. Best of all, you'll be writing code that's efficient, reusable, and elegant.

Learn objects fast: classes, inheritance, polymorphism, and more

Master powerful design patterns

Discover efficient high-level programming techniques using libraries, generics, and containers

Build graphical applications using Qt widgets, models, and views

Learn advanced techniques ranging from multithreading to reflective programming

Use Qt's built-in classes for accessing MySQL data

Includes a complete C++ language reference

Table of Contents | Index

Copyright

Bruce Perens' Open Source Series

Preface

Acknowledgments

Rationale for the Book

About the Authors

Part I: Introduction to C++ and Qt 4

Chapter 1. C++ Introduction

Section 1.1. Overview of C++

Section 1.2. A Brief History of C++

Section 1.3. Setup: Open-Source Platforms

Section 1.4. Setup: Win32

Section 1.5. C++ First Example

Section 1.6. Input and Output

Section 1.7. Identifiers, Types, and Literals

Section 1.8. C++ Simple Types

Section 1.9. C++ Standard Library Strings

Section 1.10. Streams

Section 1.11. The Keyword const

Section 1.12. Pointers and Memory Access

Section 1.13. const* and *const

Section 1.14. Reference Variables

Points of Departure

Review Questions

Chapter 2. Classes

Section 2.1. Structs

Section 2.2. Class Definitions

Section 2.3. Member Access Specifiers

Section 2.4. Encapsulation

Section 2.5. Introduction to UML

Section 2.6. Friends of a Class

......

 
 
 
免责声明:本文为网络用户发布,其观点仅代表作者个人观点,与本站无关,本站仅提供信息存储服务。文中陈述内容未经本站证实,其真实性、完整性、及时性本站不作任何保证或承诺,请读者仅作参考,并请自行核实相关内容。
© 2005- 王朝网络 版权所有