《三维效果制作软件》(Electric Image Animation System EIAS )v8.0 Win\Mac[压缩包]
中文名: 三维效果制作软件
英文名: Electric Image Animation System EIAS
资源格式: 压缩包
版本: v8.0 Win\Mac
发行时间: 2009年
制作发行: EI Technology Group LLC.
地区: 美国
语言: 英文
简介:

官方网站 http://www.eitechnologygroup.com/products/...n_system


Electric Image Animation System 是一款集成几个完美的三维效果制作软件,它包有动画,摄相,渲染和射点效果。它一承以前的产品特点,并能制作更为惊险的三维动画。 EIAS动画系统包括Animator和Camera两部分,并可直接输出ShockWave 3D格式。该动画软件基于一个新的架构,该架构提供了一个功能强大的新型模式、动画表现能力和多平台的支持能力。



EIAS 8
The latest version of our flagship software includes several unique features, several peerless features and plenty of useful treats to compliment them. Full EIAS v8 Feature List. We've overhauled the lighting system to give you access to industry leading tools that, we feel, will not only allow you to create truly stunning images, but they will cut down the time it takes you to create them. Through several innovative features such as Light-Graphs and the newly optimized, and now extraordinarily fast, soft-shadows, we hope to make your life a good chunk easier. This is also the first release of EIAS to include a 'User Pack', a group of features designed, short-listed, and voted for by our users. This has been such a successful project that we plan to repeat it!
Some new candy for 3D designers and those into graphic stuff. Released by Lz0 for Win & OSX.
Description: Electric Image Animation System: the 3D software that no CGI artist should live without. For almost 15 years the Electric Image Animation System has delivered superior 3D graphics at a fraction of the cost. If you are looking to create Hollywood Style 3D graphics you don’t have to look any further. EIAS’ rendering speed is ideal for the fast pace of TV and Feature Film production. The Electric Image Animation System (EIAS) is an eminent 3D animation and rendering package. Available for the Mac and PC, with it, you can texture, animate and render your 3D scenes. Extraordinarily, EIAS includes the ability to network render to an unlimited number of computers across both platforms. EIAS presents advanced ‘buzz-word’ features in an easy to use, no nonsense interface.
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EI Technology Group, LLC is a progressive technology company that specializes in the design and distribution of award-winning 3D Animation applications for both Macintosh, Windows and Intel Mac operating systems. EITG's software has been used in many films and television shows including but not limited to:
Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K-19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG - Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U-571, Dinosaur, Terminator 2: Judgement Day - DVD Intro, Jungle Book 2, and Lost In Space.
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System Requirements
Macintosh: OS 10.4 or newer, Mac G5 or Intel processor, 1GB RAM, 32-bit 3D Graphics card with at least 256MB of memory, USB Port
Windows: Win XP/Vista, 1GHz or faster processor, 1GB of RAM, 32-bit 3D Graphics card with at least 256MB of memory, USB Port
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代码
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膊圯 膊? 懿? ? 哌咣苘苘苘苘苘鄄哌? ? 懿? 辈?捋膊
卟槽?鞍 ?? ??鞍 苒膊?
卟圮苒? 捋苘鄄?
卟苓哕? Electric.Image.Animation.Studio.EIAS.v8.0 苘哌懿?
哕?捋? 圯 捋 捋?苘?
捋膊哕懿? Release Date : 7/7/2009 卟苘卟槽?
苘苒膊哌? Nfo Date : 7/7/2009 12:00:00 AM 哌卟槽苘?
鄄?? ?膊?
圹?? Num. Disks : xx/20 OS : WinALL ?槽?
圹?? Nfo Time : 18:09:15.7887500 Rel Type : Application ?槽?
圹?? Cracker : Team Lz0 Archive : lz0*.zip ?槽?
圹?? Packer : Team Lz0 Rating : 7/10 [#######---] ?槽?
圹?? Supplier : Team Lz0 Language : English ?槽?
圹?? Protection : Super Sentinel Super Pro ?槽?
圹?? ?槽?
圹?? Requirements : Windows XP + SP3 ?槽?
圹?? Publisher URL : %url ?槽?
圹?? Publisher : eitechnology group ?槽?
圹?? ?槽?
圹?? ( ) Keyfile / License ( ) Emulator ?槽?
圹?? ( ) Patch ( ) Serial ?槽?
圹?? (x) Cracked .EXE / .DLL ( ) Retail ?槽?
圹?? ( ) Keygen ( ) Trainer ?槽?
圹??懿? ( ) Loader ( ) Other 懿??槽?
圹?曹 ? ?懿 槽?
咣鄄草 苓 ? ?哕 薏槽圻
卟圮懿?卟? 苘苘? 1999 - 2009 苘苘? 卟?薏苘鄄?
卟苓哕? 懿卟? 哌? 鞍? 鞍? 苓? 卟卟? 苘哌懿?
哕?捋? 圹膊圯草 懿?薏 氨? 苘懿哌哌哌卟苘? 北?草 懿?薏捋膊圹 捋?苘?
捋膊哕懿咣 哌圮? ?懿?辈槽哌 哌鄄脖 薏?? 哕圻?圻曹苓膊圯
苘苒膊哌圻 ? ? 膊圹懿鄄? + I N F O + 薏圹苒鄄? ? ? 咣哌膊圮苘
鄄?草 ? 哌卟膊槽? 苒圹鄄哌? ? 薏 膊?
圹?圻 咣 槽?
圹?? When it is time to apply surface materials and textures, ?槽?
圹?? light your scenes, and animate your models, no program ?槽?
圹?? delivers like the Electric Image Animation System. It was ?槽?
圹?? created from the ground up with designers and animators in ?槽?
圹?? mind, the interface and workflow are simple and intuitive, ?槽?
圹?? yet, the application is tremendously feature-packed. ?槽?
圹?? ?槽?
圹?? teapotteapotteapot Workflow ?槽?
圹?? ?槽?
圹?? EIAS Animator delivers the essentials better than any other ?槽?
圹?? product. Most animators agree that there are critical ?槽?
圹?? sections in a 3D program that are most important to ?槽?
圹?? successful design. Most notably: texturing, lighting, ?槽?
圹?? deformations, the curve editor, character animation, and the ?槽?
圹?? ability to work effectively on HUGE projects. All of these ?槽?
圹?? requirements are met intuitively within Animator. ?槽?
圹?? ?槽?
圹?? The Electric Image Animation System has been used by many of ?槽?
圹?? the largest Architecture firms in the world because of its ?槽?
圹?? incredible ability to house thousands of objects and upwards ?槽?
圹?? of 30 million polygons in a single scene. Most programs ?槽?
圹?? would simply crash or freeze when importing this number of ?槽?
圹?? polygons, but EIAS will bring you the stability you need to ?槽?
圹?? get your project done flawlessly. Our favourite things about ?槽?
圹?? working in Animator include: ?槽?
圹?? ?槽?
圹?? 1. Animator is designed for designers. 2. It has ?槽?
圹?? extensive project management tools. 3. It presents ?槽?
圹?? advanced features in a approachable shell. 4. It has the ?槽?
圹?? ability to work with enormous projects. ?槽?
圹?? ?槽?
圹?? New Animator 8.0 Features The Texture Pack teapot ?槽?
圹?? ?槽?
圹?? Key Features ?槽?
圹?? ?槽?
圹?? 1. EXR and 16bit image input support. 2. Rotoscope ?槽?
圹?? improvements. 3. Improved Reflection/Sky Mapping and ?槽?
圹?? controls. 4. Normal Mapping and Bump improvements. ?槽?
圹?? 5. Displacement Sea Level. 6. Light Maps. 7. ?槽?
圹?? Higher-resolution OpenGL textures. ?槽?
圹?? ?槽?
圹?? EXR and 16bit image input support ?槽?
圹?? ?槽?
圹?? Animator and Camera are now both capable of reading and ?槽?
圹?? using both EXR and 16 bit QuickTime files for any use. EXR ?槽?
圹?? textures can be used in the role of HDRI files(with or ?槽?
圹?? without alpha channel). Rotoscope improvements ?槽?
圹?? ?槽?
圹?? Backdrops Backdrop options have been moved from the World ?槽?
圹?? Dialog to the Camera Dialog, this is because, functionally, ?槽?
圹?? they are the same as Rotoscopes. Rotoscopes You can now edit ?槽?
圹?? rotoscopes as if they were normal textures - that is to say, ?槽?
圹?? double clicking on them will open the standard Texture Info ?槽?
圹?? window. Two or more rotoscope textures are combined ?槽?
圹?? according to their blend modes, just as material textures. ?槽?
圹?? Procedurals can be used as well. In EIAS 8, a rotoscope can ?槽?
圹?? have any mapping type, just like reflection maps (Spherical, ?槽?
圹?? LightProbe, Vert Cross etc.). The result will be that your ?槽?
圹?? camera will seem to be inside a surrounding infinite sphere ?槽?
圹?? with the rotoscope applied to the inside of it. As you move ?槽?
圹?? the camera, you will see different parts of this ?槽?
圹?? environment. This feature can be previewed in Animator's ?槽?
圹?? View windows. Improved Reflection/Sky Mapping and ?槽?
圹?? controls ?槽?
圹?? ?槽?
圹?? Reflection maps are now combined according to their blend ?槽?
圹?? modes. A procedural applied in the reflection maps list now ?槽?
圹?? is treated as a real reflection (in EIAS 7 it was a ?槽?
圹?? reflectivity multiplier). ?槽?
圹?? ?槽?
圹?? All sky maps lists (GI Sky maps, world RT reflections and ?槽?
圹?? refractions) can have any number of textures that are ?槽?
圹?? combined in Camera. Procedurals can be used as well. The ?槽?
圹?? only exception is "Adaptive sky map" GI mode. It requires a ?槽?
圹?? single texture that should be a LDR/HDR image. Normal ?槽?
圹?? Mapping and Bump improvements ?槽?
圹?? ?槽?
圹?? Normal maps (a kind of bump map) are moved to tangent space ?槽?
圹?? because now it's a more popular and usable kind of normal ?槽?
圹?? maps that allows the use of UVs and others kinds of mapping. ?槽?
圹?? Bump calculations have been improved in general and appear ?槽?
圹?? even smoother. Displacement Sea Level ?槽?
圹?? ?槽?
圹?? This new additional control adds/subtracts a constant value ?槽?
圹?? to the applied displacement. It's useful for organic shapes ?槽?
圹?? such as those coming from ZBrush. Light Maps ?槽?
圹?? ?槽?
圹?? Instead of a single light projection map, EIAS 8 offers a ?槽?
圹?? standard texture list of light maps supporting all types of ?槽?
圹?? reflection mapping and procedurals. Higher-resolution ?槽?
圹?? OpenGL textures. ?槽?
圹?? ?槽?
圹?? The OpenGL Texture window now uses a maximum resolution of ?槽?
圹?? 1024x1024 as oppose to the old 256x256. This makes exact ?槽?
圹?? texture placement much easier. In addition to this, textures ?槽?
圹?? now load twice as quickly. The User Pack - ?槽?
圹?? Animator teapot ?槽?
圹?? ?槽?
圹?? Key Features ?槽?
圹?? ?槽?
圹?? 1. "Remove from selection set" has been added to the ?槽?
圹?? Object contextual menu. 2. Enable/Disable channels ?槽?
圹?? animation ("green triangle") was added to the preferences. ?槽?
圹?? 3. Exported FACT can be automatically re-imported and ?槽?
圹?? added to the project. 4. Imported series of FACT files ?槽?
圹?? (for cycle groups) are now added in order sorted by their ?槽?
圹?? file names. 5. When you right click on the title bar of ?槽?
圹?? the Camera View window, the pop-up menu shows label color ?槽?
圹?? and a light/camera icons next to the respective items in the ?槽?
圹?? list. 6. A new contextual menu was added for the ?槽?
圹?? textures in the Material Info window. Procedurals interfaces ?槽?
圹?? also can be opened by selecting the procedural in the list ?槽?
圹?? and pressing the 'P' key. 7. In the Texture Info window ?槽?
圹?? for Flat, Cubic and Procedural mapping, a new "AutoEdit" ?槽?
圹?? pop-up was added to constrain XY(Z) scales. 8. A new ?槽?
圹?? feature, "Fill Velocities", was added to the Function Curve ?槽?
圹?? Editor. 9. Parametric Surface Plug-In. 10. ?槽?
圹?? AdaptiveDicer Plug-In. ?槽?
圹?? ?槽?
圹?? New Strength Map Tools ?槽?
圹?? ?槽?
圹?? 1. Save/Load strength map to re-assign it from a low-res ?槽?
圹?? model to a higher-res one or vice versa. 2. Strength ?槽?
圹?? maps blur/contrast tool. 3. Strength map mirror tool. ?槽?
圹?? 4. Strength map unfold tool saves a map as a .img texture ?槽?
圹?? by using the model's UVs. ?槽?
圹?? ?槽?
圹?? ?槽?
圹?? ?槽?
圹?曹 ? ?懿 槽?
咣鄄草 ?? ?? 薏槽圻
卟圮苒?懿曹 苘苘? 苘苘? 懿曹 捋苘鄄?
卟苓哕??懿卟? 哌? 鞍? 鞍? 苓? 卟卟??苘哌懿?
哕?捋? 圹膊圯草 懿?薏 氨? 苘懿哌哌哌卟苘? 北?草 懿?薏捋膊圹 捋?苘?
捋膊哕懿咣 哌圮? ?懿?辈槽哌 哌鄄脖 薏?? 哕圻?圻曹苓膊圯
苘苒膊哌圻 ? ? 膊圹懿鄄? I N S T A L L +薏圹苒鄄? ? ? 咣哌膊圮苘
鄄?草 ? 哌卟膊槽? 苒圹鄄哌? ? 薏 膊?
圹?圻 咣 槽?
圹?? 1) Unpack. ?槽?
圹?? 2) Install. ?槽?
圹?? 3) Overwrite the original files with the cracked ones. ?槽?
圹?? 4) Enjoy! ?槽?
圹?? ?槽?
圹?? Electric Image Animation Studio EIAS v8 was originally designed and developed for MAC OS. therefor the Windows port is very buggy. Remember to use Windows XP + SP3 and it will run flawlessly. ?槽?
圹?? ?槽?
圹?曹 ? ?懿 槽?
咣鄄草 ?? ?? 薏槽圻
卟圮苒?懿曹 苘苘? 苘苘? 懿曹 捋苘鄄?
卟苓哕??懿卟? 哌? 鞍? 鞍? 苓? 卟卟??苘哌懿?
哕?捋? 圹膊圯草 懿?薏 氨? 苘懿哌哌哌卟苘? 北?草 懿?薏捋膊圹 捋?苘?
捋膊哕懿咣 哌圮? ?懿?辈槽哌 哌鄄脖 薏?? 哕圻?圻曹苓膊圯
苘苒膊哌圻 ? ? 膊圹懿鄄? + J O I N + 薏圹苒鄄? ? ? 咣哌膊圮苘
鄄?草 ? 哌卟膊槽? 苒圹鄄哌? ? 薏 膊?
圹?圻 咣 槽?
圹?? When joining Linezer0 you are not just joining a group, but ?槽?
圹?? a family. We're a group built on friendship, devotion, respect ?槽?
圹?? and of course the continous learning. If you are one of those ?槽?
圹?? whom are just here for the glory and releases, then you have ?槽?
圹?? found the wrong group. Hard work and dedication is what has ?槽?
圹?? brought us to where we are today, and it is that we will ?槽?
圹?? demand from you as well. ?槽?
圹?? ?槽?
圹?? CRACKERS ?槽?
圹?? To be able to be accepted as a cracker in Linezer0, you will ?槽?
圹?? need to have at least 6 months of experience from other groups ?槽?
圹?? and have at least 2 people that can vouche for you before we ?槽?
圹?? will even concider talking with you. ?槽?
圹?? ?槽?
圹?? Open positions: ?槽?
圹?? * Keygenner(s) - able to analyse and keygen advanced ?槽?
圹?? protection schemes. You will be working with the other ?槽?
圹?? keygenners to be able to meet the advanced protections ?槽?
圹?? with a joint effort. ?槽?
圹?? * Dongle cracker(s) - need to have experience in one or ?槽?
圹?? more of the following dongles, FlexLM, SentinelLM, HASP, ?槽?
圹?? CRYPKEY and/or custom made license managers. We always ?槽?
圹?? got big projects that you can undertake, and with the ?槽?
圹?? dongle crew you will be working in a joint effort to ?槽?
圹?? find sollutions - preferrably complete emulators for ?槽?
圹?? the different solutions. ?槽?
圹?? ?槽?
圹?? CODERS ?槽?
圹?? You have knowledge regarding protections like ASPACK and ?槽?
圹?? ARMADILLO, and are able to code tools that can either analyse ?槽?
圹?? those, or even able to unpack them. Further we require that ?槽?
圹?? you have at least 4 years of coding experience, and can show us ?槽?
圹?? earlier achievements either through system analysis and/or ?槽?
圹?? programs you have developed. ?槽?
圹?? ?槽?
圹?? Open positions: ?槽?
圹?? * Cracktro programmer - we are looking for an experienced ?槽?
圹?? programmer that can develop a complete cracktro and a ?槽?
圹?? update system for that particular cracktro. Experience ?槽?
圹?? from the demo scene is preferred, but achievements that ?槽?
圹?? can show your skills can also be accepted. ?槽?
圹?? * General programmer(s) - you will be recieving projects ?槽?
圹?? that will range from everything from updating our ?槽?
圹?? existing tools, as well as develop new tools that will ?槽?
圹?? be useful for the group. ?槽?
圹?? ?槽?
圹?? SUPPLIERS ?槽?
圹?? You work as a engineer or something similar where you got ?槽?
圹?? access to the latest software in the CAD/CAM area. Preferrably ?槽?
圹?? with experience in the supplied software as testing your own ?槽?
圹?? supply would also be required to ensure validity. We are also ?槽?
圹?? interrested in people able to supply us software in the ?槽?
圹?? GRAPHICS/MUSIC/PROGRAMMING area. One time suppliers are not ?槽?
圹?? welcome, a steady base of supplies will be required. ?槽?
圹?? ?槽?
圹?? SITES ?槽?
圹?? If you run a dedicated site, on a 100mbit link, a well ?槽?
圹?? supported site that have at least 6 months of up-time and ?槽?
圹?? decent affiliation. Then your site might be of interrest to ?槽?
圹?? us. Do note that we do NOT accept site offers from the US, DE ?槽?
圹?? and AT. ?槽?
圹?? ?槽?
圹?曹 ? ?懿 槽?
咣鄄草 ?? ?? 薏槽圻
卟圮苒?懿曹 苘苘? 苘苘? 懿曹 捋苘鄄?
卟苓哕??懿卟? 哌? 鞍? 鞍? 苓? 卟卟??苘哌懿?
哕?捋? 圹膊圯草 懿?薏 氨? 苘懿哌哌哌卟苘? 北?草 懿?薏捋膊圹 捋?苘?
捋膊哕懿咣 哌圮? ?懿?辈槽哌 哌鄄脖 薏?? 哕圻?圻曹苓膊圯
苘苒膊哌圻 ? ? 膊圹懿鄄? + L E G A L + 薏圹苒鄄? ? ? 咣哌膊圮苘
鄄?草 ? 哌卟膊槽? 苒圹鄄哌? ? 薏 膊?
圹?圻 咣 槽?
圹?? First of all you should know that we do NOT release our cracks ?槽?
圹?? so that you "the end-user" can benefit from it in the term of ?槽?
圹?? using software or any other of our releases without buying ?槽?
圹?? the required licenses. Linezer0 however believe that everyone ?槽?
圹?? should have the option to backup their program/game and be ?槽?
圹?? able to run it without any problems. ?槽?
圹?? ?槽?
圹?? Further we do NOT in any way condone the spreading of our ?槽?
圹?? cracks, in other words we do NOT spread the releases to any ?槽?
圹?? websites, P2P networks or any other public available location ?槽?
圹?? and we urge that our releases should not be spread like that ?槽?
圹?? at all. ?槽?
圹?? ?槽?
圹?? We -Linezer0- has nothing to do with the distribution of these ?槽?
圹?? cracks, it is all done by third parties. As such, and ?槽?
圹?? according to the laws where the individuals of Linezer0 reside, ?槽?
圹?? it is not our responsibility what others desides to do with ?槽?
圹?? these releases. However, let it be said quite clearly; ?槽?
圹?? ?槽?
圹?? "We DO NOT in any way condone the selling or redistribution ?槽?
圹?? of our cracks, this was NEVER our intention." ?槽?
圹?? ?槽?
圹?? Linezer0 does NOT take any responsibility of computer-loss ?槽?
圹?? or any data-errors that may occur from using our cracks. ?槽?
圹?? Keep in mind that you are using a third party sollution to ?槽?
圹?? something we did not develop in the first place. ?槽?
圹?? ?槽?
圹?? Do note that the usage of our cracks are legal in most ?槽?
圹?? countries outside the United States, IF and ONLY IF you own a ?槽?
圹?? full copy of the program/game - then you may use our cracks ?槽?
圹?? for backup purposes, and only that. It remains to be seen how ?槽?
圹?? affected you are of the End User License Agreements (EULAs). ?槽?
圹?? They can't supersede domestic laws, remember that. ?槽?
圹?? ?槽?
圹?? According to the "DMCA ACT" in the Unites States, you have no ?槽?
圹?? rights to circumvent a copy protection. Beware, they will ?槽?
圹?? punish you harder than if you stole the shrinkwrapped software ?槽?
圹?? in a mall. Though Linezer0's base of operation does not reside ?槽?
圹?? in the Unites States, and thus we are NOT bound to the ?槽?
圹?? US legislations like: ?槽?
圹?? ?槽?
圹?? * No Electronic Theft Act ?槽?
圹?? * Digital Millenium Copyright Act ?槽?
圹?? * The Patriot Act ?槽?
圹?? * <other US legislations> ?槽?
圹?? ?槽?
圹?? You should ALWAYS buy the software that you do use, or find ?槽?
圹?? suitable Open Source replacements (as there are loads), we do! ?槽?
圹?? ?槽?
圹?? By using our cracks you automatically agree ?槽?
圹?? to the written agreement above, and thus the responsibility ?槽?
圹?? regarding whetever you are affected by any EULAs is ?槽?
圹?? with YOU and YOU only. ?槽?
圹?曹 ? ?懿 槽?
咣鄄草 ?? ?? 薏槽圻
卟圮苒?懿曹 苘苘? 苘苘? 懿曹 捋苘鄄?
卟苓哕??懿卟? 哌? 鞍? 鞍? 苓? 卟卟??苘哌懿?
哕?捋? 圹膊圯草 懿?薏 氨? 苘懿哌哌哌卟苘? 北?草 懿?薏捋膊圹 捋?苘?
捋膊哕懿咣 哌圮? ?懿?辈槽哌 哌鄄脖 薏?? 哕圻?圻曹苓膊圯
苘苒膊哌圻 ? ? 膊圹懿鄄?+ G R E E T S + 薏圹苒鄄? ? ? 咣哌膊圮苘
鄄?草 ? 哌卟膊槽? 苒圹鄄哌? ? 薏 膊?
圹?圻 咣 槽?
圹?? HERiTAGE, RAZOR1911, F4CG, EMPHASiS, ZENiTH, MYTH ?槽?
圹?? GHOST RiDERS, LEGENDS NEVER DiE, ENFUSiA, BiN ?槽?
圹?? FATiGUED COURiERS NETWORK (FCN) ?槽?
圹?曹 ? CHEMiCAL REACTiON (CRO) ?懿 槽?
咣鄄草 ?? ?? 薏槽圻
卟圮苒?懿曹 苘苘? 苘苘? 懿曹 捋苘鄄?
卟苓哕??懿卟? 哌? 鞍? 鞍? 苓? 卟卟??苘哌懿?
哕?捋? 圹膊圯草 懿?薏 氨? 苘懿哌哌哌卟苘? 北?草 懿?薏捋膊圹 捋?苘?
捋膊哕懿咣 哌圮? ?懿?辈槽哌 哌鄄脖 薏?? 哕圻?圻曹苓膊圯
苘苒膊哌圻 ? ? 膊圹懿鄄? C O N T A C T +薏圹苒鄄? ? ? 咣哌膊圮苘
鄄?草 ? 哌卟膊槽? 苒圹鄄哌? ? 薏 膊?
圹?圻 咣 槽?
圹?? ?槽?
圹?? If you want to contact Linezer0 for any reason, then feel ?槽?
圹?? free to do so using the email supplied below - requests for ?槽?
圹?? cracks, files or anything related to our releases is ?槽?
圹?? automatically ignored (using scripts), so by all means, feel ?槽?
圹?? free to continue to send them, we won't even recieve them. ?槽?
圹?? ?槽?
圹?? ? EMAIL : linezer0@nerdshack.com ? ?槽?
圹?曹 咣? UPDATED : 7th of January 2006 咣?苒 槽?
咣鄄草 ?? ?? 薏槽圻
卟圮苒? ?? ?? 捋苘鄄?
卟苓哕圯 ?懿? ? 懿?? 捋苓哕策
捋? 圹?苘懿? ?哕?? 懿苘?苒? 捋?
懿?懿哌策策 哌? 鞍? 苘?哕??哕?哕? 鞍? 圻? 卟卟哌曹 卟?
圯草 懿?薏 氨? 膊? 哕? 薏? 北?草 懿?薏捋
咣苓 ?懿?辈槽? 哌? 苓? 咣膊?薏?? 哕圻
? 膊膊懿槽? ? ? 捋膊懿膊? ?
哌膊槽? ascii proudly done 圹膊膊?
卟槽? by cpN of cRo 苒膊?
薏草 ? in 2oo6 ? 薏草
?咣懿 ? ? 曹圻 ?
膊?草 ?? ?? 薏 薏?
哌懿曹草 懿? 薏懿曹哌
哌卟苘 ?苘策哌
卟鄄?
薏?
代码
?
苘圻 ? LineZer0! 懿? ?苘 懿? 薏苘 ?
苘膊槽?草 ? 哕? ?? 苒曹 卟曹 ?苘策?懿?
弑膊圹圮 ?? 薏?圯 哌? 薏膊策?苘膊鄄?
薏圹圹圻 草 苘策 哕?懿?薏苘圻?苘槽圹咣圹?
槽圹圯 膊圮哌苓 懿圮 薏??懿膊 苘槽圹哌 圹鄄
槽圹? 卟草 草 哌 懿曹圻哌哌?卟槽圮 薏? 圹鄄?
薏圹圯 ?卟懿曹 苘懿哌?苘膊曹 哕 曹圹?辈? 咣鄄脖苘
薏圹圯 槽圮?哌哌?苘懿圹圹圹鄄曹 掭捋圯薏膊? 捋圹膊?
懿?辈圹? 槽圹圹圹? 膊圹圻哌 咣咣鄄曹掭捋圯薏脖?苒圹圹?懿?
?? 槽圹?薏圹甙卟??薏圹圯 薏?掭捋鄄膊?圹?边 苒?槽圹? ??
曹 薏圹圯 膊圹 掭 掭 哌哌?懿?苓苒鄄策 ?圹? 苒? 捋圹草 懿
?薏蒉槽圹? 卟圹苓?咣膊膊哌 苘圮鄄哌 茌 ?圹槽圻 懿 捋圹草薏??
膊?膊圹? 捃 卟圹苓?哌 苘槽圹哌苘苘苘 懿咣圹圯 膊草 槽鄄?卟?
??薏蒉槽圹? 策? 苒圹圹曹膊圹圹圹圹圹圹圹圹苒咣圹圮 哌? 槽圹草薏???
cpN薏膊 辈圹圯 苘苒圹圹圹鄄脖辈策哌哌哌哌膊槽圹圮败槽圹圹苘?捋圹脖 膊草cRo
苘膊?辈槽圹圹圹鄄膊哌哌 苘懿槽槽苘? 哌膊圹圮哌膊槽圹圹圹鄄脖 卟曹?
卟膊?鼙辈膊圹膊哌? 苘苘?懿哌 哌膊? 卟槽圯 哌卟槽鄄膊北?膊膊?
捋鄄苘?哌膊? 苘懿槽圹膊 膊? presents 薏圯 薏圹荼膊苘? 卟策?苘懿圹?
苒策槽圻哌 懿? 卟曹 哌? 懿圹? 懿? 哌咣鄄卟圮
膊圯 膊? 懿? ? 哌咣苘苘苘苘苘鄄哌? ? 懿? 辈?捋膊
卟槽?鞍 ?? ??鞍 苒膊?
卟圮苒? 捋苘鄄?
卟苓哕? Electric.Image.Animation.Studio.EIAS.v8.0 苘哌懿?
哕?捋? 圯 捋 捋?苘?
捋膊哕懿? Release Date : 7/7/2009 卟苘卟槽?
苘苒膊哌? Nfo Date : 7/7/2009 12:00:00 AM 哌卟槽苘?
鄄?? ?膊?
圹?? Num. Disks : xx/19 OS : MacOSX ?槽?
圹?? Nfo Time : 18:23:05.4137500 Rel Type : Application ?槽?
圹?? Cracker : Team Lz0 Archive : lz0*.zip ?槽?
圹?? Packer : Team Lz0 Rating : 7/10 [#######---] ?槽?
圹?? Supplier : Team Lz0 Language : English ?槽?
圹?? Protection : Super Sentinel Super Pro ?槽?
圹?? ?槽?
圹?? Requirements : N/A ?槽?
圹?? Publisher URL : %url ?槽?
圹?? Publisher : eitechnology group ?槽?
圹?? ?槽?
圹?? ( ) Keyfile / License ( ) Emulator ?槽?
圹?? ( ) Patch ( ) Serial ?槽?
圹?? (x) Cracked .EXE / .DLL ( ) Retail ?槽?
圹?? ( ) Keygen ( ) Trainer ?槽?
圹??懿? ( ) Loader ( ) Other 懿??槽?
圹?曹 ? ?懿 槽?
咣鄄草 苓 ? ?哕 薏槽圻
卟圮懿?卟? 苘苘? 1999 - 2009 苘苘? 卟?薏苘鄄?
卟苓哕? 懿卟? 哌? 鞍? 鞍? 苓? 卟卟? 苘哌懿?
哕?捋? 圹膊圯草 懿?薏 氨? 苘懿哌哌哌卟苘? 北?草 懿?薏捋膊圹 捋?苘?
捋膊哕懿咣 哌圮? ?懿?辈槽哌 哌鄄脖 薏?? 哕圻?圻曹苓膊圯
苘苒膊哌圻 ? ? 膊圹懿鄄? + I N F O + 薏圹苒鄄? ? ? 咣哌膊圮苘
鄄?草 ? 哌卟膊槽? 苒圹鄄哌? ? 薏 膊?
圹?圻 咣 槽?
圹?? When it is time to apply surface materials and textures, ?槽?
圹?? light your scenes, and animate your models, no program ?槽?
圹?? delivers like the Electric Image Animation System. It was ?槽?
圹?? created from the ground up with designers and animators in ?槽?
圹?? mind, the interface and workflow are simple and intuitive, ?槽?
圹?? yet, the application is tremendously feature-packed. ?槽?
圹?? ?槽?
圹?? Workflow ?槽?
圹?? ?槽?
圹?? EIAS Animator delivers the essentials better than any other ?槽?
圹?? product. Most animators agree that there are critical ?槽?
圹?? sections in a 3D program that are most important to ?槽?
圹?? successful design. Most notably: texturing, lighting, ?槽?
圹?? deformations, the curve editor, character animation, and the ?槽?
圹?? ability to work effectively on HUGE projects. All of these ?槽?
圹?? requirements are met intuitively within Animator. ?槽?
圹?? ?槽?
圹?? The Electric Image Animation System has been used by many of ?槽?
圹?? the largest Architecture firms in the world because of its ?槽?
圹?? incredible ability to house thousands of objects and upwards ?槽?
圹?? of 30 million polygons in a single scene. Most programs ?槽?
圹?? would simply crash or freeze when importing this number of ?槽?
圹?? polygons, but EIAS will bring you the stability you need to ?槽?
圹?? get your project done flawlessly. Our favourite things about ?槽?
圹?? working in Animator include: ?槽?
圹?? ?槽?
圹?? 1. Animator is designed for designers. 2. It has ?槽?
圹?? extensive project management tools. 3. It presents ?槽?
圹?? advanced features in a approachable shell. 4. It has the ?槽?
圹?? ability to work with enormous projects. ?槽?
圹?? ?槽?
圹?? New Animator 8.0 Features The Texture Pack ?槽?
圹?? ?槽?
圹?? Key Features ?槽?
圹?? ?槽?
圹?? 1. EXR and 16bit image input support. 2. Rotoscope ?槽?
圹?? improvements. 3. Improved Reflection/Sky Mapping and ?槽?
圹?? controls. 4. Normal Mapping and Bump improvements. ?槽?
圹?? 5. Displacement Sea Level. 6. Light Maps. 7. ?槽?
圹?? Higher-resolution OpenGL textures. ?槽?
圹?? ?槽?
圹?? EXR and 16bit image input support ?槽?
圹?? ?槽?
圹?? Animator and Camera are now both capable of reading and ?槽?
圹?? using both EXR and 16 bit QuickTime files for any use. EXR ?槽?
圹?? textures can be used in the role of HDRI files(with or ?槽?
圹?? without alpha channel). Rotoscope improvements ?槽?
圹?? ?槽?
圹?? Backdrops Backdrop options have been moved from the World ?槽?
圹?? Dialog to the Camera Dialog, this is because, functionally, ?槽?
圹?? they are the same as Rotoscopes. Rotoscopes You can now edit ?槽?
圹?? rotoscopes as if they were normal textures - that is to say, ?槽?
圹?? double clicking on them will open the standard Texture Info ?槽?
圹?? window. Two or more rotoscope textures are combined ?槽?
圹?? according to their blend modes, just as material textures. ?槽?
圹?? Procedurals can be used as well. In EIAS 8, a rotoscope can ?槽?
圹?? have any mapping type, just like reflection maps (Spherical, ?槽?
圹?? LightProbe, Vert Cross etc.). The result will be that your ?槽?
圹?? camera will seem to be inside a surrounding infinite sphere ?槽?
圹?? with the rotoscope applied to the inside of it. As you move ?槽?
圹?? the camera, you will see different parts of this ?槽?
圹?? environment. This feature can be previewed in Animator's ?槽?
圹?? View windows. Improved Reflection/Sky Mapping and ?槽?
圹?? controls ?槽?
圹?? ?槽?
圹?? Reflection maps are now combined according to their blend ?槽?
圹?? modes. A procedural applied in the reflection maps list now ?槽?
圹?? is treated as a real reflection (in EIAS 7 it was a ?槽?
圹?? reflectivity multiplier). ?槽?
圹?? ?槽?
圹?? All sky maps lists (GI Sky maps, world RT reflections and ?槽?
圹?? refractions) can have any number of textures that are ?槽?
圹?? combined in Camera. Procedurals can be used as well. The ?槽?
圹?? only exception is "Adaptive sky map" GI mode. It requires a ?槽?
圹?? single texture that should be a LDR/HDR image. Normal ?槽?
圹?? Mapping and Bump improvements ?槽?
圹?? ?槽?
圹?? Normal maps (a kind of bump map) are moved to tangent space ?槽?
圹?? because now it's a more popular and usable kind of normal ?槽?
圹?? maps that allows the use of UVs and others kinds of mapping. ?槽?
圹?? Bump calculations have been improved in general and appear ?槽?
圹?? even smoother. Displacement Sea Level ?槽?
圹?? ?槽?
圹?? This new additional control adds/subtracts a constant value ?槽?
圹?? to the applied displacement. It's useful for organic shapes ?槽?
圹?? such as those coming from ZBrush. Light Maps ?槽?
圹?? ?槽?
圹?? Instead of a single light projection map, EIAS 8 offers a ?槽?
圹?? standard texture list of light maps supporting all types of ?槽?
圹?? reflection mapping and procedurals. Higher-resolution ?槽?
圹?? OpenGL textures. ?槽?
圹?? ?槽?
圹?? The OpenGL Texture window now uses a maximum resolution of ?槽?
圹?? 1024x1024 as oppose to the old 256x256. This makes exact ?槽?
圹?? texture placement much easier. In addition to this, textures ?槽?
圹?? now load twice as quickly. The User Pack - ?槽?
圹?? Animator teapot ?槽?
圹?? ?槽?
圹?? Key Features ?槽?
圹?? ?槽?
圹?? 1. "Remove from selection set" has been added to the ?槽?
圹?? Object contextual menu. 2. Enable/Disable channels ?槽?
圹?? animation ("green triangle") was added to the preferences. ?槽?
圹?? 3. Exported FACT can be automatically re-imported and ?槽?
圹?? added to the project. 4. Imported series of FACT files ?槽?
圹?? (for cycle groups) are now added in order sorted by their ?槽?
圹?? file names. 5. When you right click on the title bar of ?槽?
圹?? the Camera View window, the pop-up menu shows label color ?槽?
圹?? and a light/camera icons next to the respective items in the ?槽?
圹?? list. 6. A new contextual menu was added for the ?槽?
圹?? textures in the Material Info window. Procedurals interfaces ?槽?
圹?? also can be opened by selecting the procedural in the list ?槽?
圹?? and pressing the 'P' key. 7. In the Texture Info window ?槽?
圹?? for Flat, Cubic and Procedural mapping, a new "AutoEdit" ?槽?
圹?? pop-up was added to constrain XY(Z) scales. 8. A new ?槽?
圹?? feature, "Fill Velocities", was added to the Function Curve ?槽?
圹?? Editor. 9. Parametric Surface Plug-In. 10. ?槽?
圹?? AdaptiveDicer Plug-In. ?槽?
圹?? ?槽?
圹?? New Strength Map Tools ?槽?
圹?? ?槽?
圹?? 1. Save/Load strength map to re-assign it from a low-res ?槽?
圹?? model to a higher-res one or vice versa. 2. Strength ?槽?
圹?? maps blur/contrast tool. 3. Strength map mirror tool. ?槽?
圹?? 4. Strength map unfold tool saves a map as a .img texture ?槽?
圹?? by using the model's UVs. ?槽?
圹?? ?槽?
圹?? ?槽?
圹?? ?槽?
圹?曹 ? ?懿 槽?
咣鄄草 ?? ?? 薏槽圻
卟圮苒?懿曹 苘苘? 苘苘? 懿曹 捋苘鄄?
卟苓哕??懿卟? 哌? 鞍? 鞍? 苓? 卟卟??苘哌懿?
哕?捋? 圹膊圯草 懿?薏 氨? 苘懿哌哌哌卟苘? 北?草 懿?薏捋膊圹 捋?苘?
捋膊哕懿咣 哌圮? ?懿?辈槽哌 哌鄄脖 薏?? 哕圻?圻曹苓膊圯
苘苒膊哌圻 ? ? 膊圹懿鄄? I N S T A L L +薏圹苒鄄? ? ? 咣哌膊圮苘
鄄?草 ? 哌卟膊槽? 苒圹鄄哌? ? 薏 膊?
圹?圻 咣 槽?
圹?? 1) Unpack. ?槽?
圹?? 2) Install. ?槽?
圹?? 3) Enjoy! ?槽?
圹?? ?槽?
圹?? ?槽?
圹?曹 ? ?懿 槽?
咣鄄草 ?? ?? 薏槽圻
卟圮苒?懿曹 苘苘? 苘苘? 懿曹 捋苘鄄?
卟苓哕??懿卟? 哌? 鞍? 鞍? 苓? 卟卟??苘哌懿?
哕?捋? 圹膊圯草 懿?薏 氨? 苘懿哌哌哌卟苘? 北?草 懿?薏捋膊圹 捋?苘?
捋膊哕懿咣 哌圮? ?懿?辈槽哌 哌鄄脖 薏?? 哕圻?圻曹苓膊圯
苘苒膊哌圻 ? ? 膊圹懿鄄? + J O I N + 薏圹苒鄄? ? ? 咣哌膊圮苘
鄄?草 ? 哌卟膊槽? 苒圹鄄哌? ? 薏 膊?
圹?圻 咣 槽?
圹?? When joining Linezer0 you are not just joining a group, but ?槽?
圹?? a family. We're a group built on friendship, devotion, respect ?槽?
圹?? and of course the continous learning. If you are one of those ?槽?
圹?? whom are just here for the glory and releases, then you have ?槽?
圹?? found the wrong group. Hard work and dedication is what has ?槽?
圹?? brought us to where we are today, and it is that we will ?槽?
圹?? demand from you as well. ?槽?
圹?? ?槽?
圹?? CRACKERS ?槽?
圹?? To be able to be accepted as a cracker in Linezer0, you will ?槽?
圹?? need to have at least 6 months of experience from other groups ?槽?
圹?? and have at least 2 people that can vouche for you before we ?槽?
圹?? will even concider talking with you. ?槽?
圹?? ?槽?
圹?? Open positions: ?槽?
圹?? * Keygenner(s) - able to analyse and keygen advanced ?槽?
圹?? protection schemes. You will be working with the other ?槽?
圹?? keygenners to be able to meet the advanced protections ?槽?
圹?? with a joint effort. ?槽?
圹?? * Dongle cracker(s) - need to have experience in one or ?槽?
圹?? more of the following dongles, FlexLM, SentinelLM, HASP, ?槽?
圹?? CRYPKEY and/or custom made license managers. We always ?槽?
圹?? got big projects that you can undertake, and with the ?槽?
圹?? dongle crew you will be working in a joint effort to ?槽?
圹?? find sollutions - preferrably complete emulators for ?槽?
圹?? the different solutions. ?槽?
圹?? ?槽?
圹?? CODERS ?槽?
圹?? You have knowledge regarding protections like ASPACK and ?槽?
圹?? ARMADILLO, and are able to code tools that can either analyse ?槽?
圹?? those, or even able to unpack them. Further we require that ?槽?
圹?? you have at least 4 years of coding experience, and can show us ?槽?
圹?? earlier achievements either through system analysis and/or ?槽?
圹?? programs you have developed. ?槽?
圹?? ?槽?
圹?? Open positions: ?槽?
圹?? * Cracktro programmer - we are looking for an experienced ?槽?
圹?? programmer that can develop a complete cracktro and a ?槽?
圹?? update system for that particular cracktro. Experience ?槽?
圹?? from the demo scene is preferred, but achievements that ?槽?
圹?? can show your skills can also be accepted. ?槽?
圹?? * General programmer(s) - you will be recieving projects ?槽?
圹?? that will range from everything from updating our ?槽?
圹?? existing tools, as well as develop new tools that will ?槽?
圹?? be useful for the group. ?槽?
圹?? ?槽?
圹?? SUPPLIERS ?槽?
圹?? You work as a engineer or something similar where you got ?槽?
圹?? access to the latest software in the CAD/CAM area. Preferrably ?槽?
圹?? with experience in the supplied software as testing your own ?槽?
圹?? supply would also be required to ensure validity. We are also ?槽?
圹?? interrested in people able to supply us software in the ?槽?
圹?? GRAPHICS/MUSIC/PROGRAMMING area. One time suppliers are not ?槽?
圹?? welcome, a steady base of supplies will be required. ?槽?
圹?? ?槽?
圹?? SITES ?槽?
圹?? If you run a dedicated site, on a 100mbit link, a well ?槽?
圹?? supported site that have at least 6 months of up-time and ?槽?
圹?? decent affiliation. Then your site might be of interrest to ?槽?
圹?? us. Do note that we do NOT accept site offers from the US, DE ?槽?
圹?? and AT. ?槽?
圹?? ?槽?
圹?曹 ? ?懿 槽?
咣鄄草 ?? ?? 薏槽圻
卟圮苒?懿曹 苘苘? 苘苘? 懿曹 捋苘鄄?
卟苓哕??懿卟? 哌? 鞍? 鞍? 苓? 卟卟??苘哌懿?
哕?捋? 圹膊圯草 懿?薏 氨? 苘懿哌哌哌卟苘? 北?草 懿?薏捋膊圹 捋?苘?
捋膊哕懿咣 哌圮? ?懿?辈槽哌 哌鄄脖 薏?? 哕圻?圻曹苓膊圯
苘苒膊哌圻 ? ? 膊圹懿鄄? + L E G A L + 薏圹苒鄄? ? ? 咣哌膊圮苘
鄄?草 ? 哌卟膊槽? 苒圹鄄哌? ? 薏 膊?
圹?圻 咣 槽?
圹?? First of all you should know that we do NOT release our cracks ?槽?
圹?? so that you "the end-user" can benefit from it in the term of ?槽?
圹?? using software or any other of our releases without buying ?槽?
圹?? the required licenses. Linezer0 however believe that everyone ?槽?
圹?? should have the option to backup their program/game and be ?槽?
圹?? able to run it without any problems. ?槽?
圹?? ?槽?
圹?? Further we do NOT in any way condone the spreading of our ?槽?
圹?? cracks, in other words we do NOT spread the releases to any ?槽?
圹?? websites, P2P networks or any other public available location ?槽?
圹?? and we urge that our releases should not be spread like that ?槽?
圹?? at all. ?槽?
圹?? ?槽?
圹?? We -Linezer0- has nothing to do with the distribution of these ?槽?
圹?? cracks, it is all done by third parties. As such, and ?槽?
圹?? according to the laws where the individuals of Linezer0 reside, ?槽?
圹?? it is not our responsibility what others desides to do with ?槽?
圹?? these releases. However, let it be said quite clearly; ?槽?
圹?? ?槽?
圹?? "We DO NOT in any way condone the selling or redistribution ?槽?
圹?? of our cracks, this was NEVER our intention." ?槽?
圹?? ?槽?
圹?? Linezer0 does NOT take any responsibility of computer-loss ?槽?
圹?? or any data-errors that may occur from using our cracks. ?槽?
圹?? Keep in mind that you are using a third party sollution to ?槽?
圹?? something we did not develop in the first place. ?槽?
圹?? ?槽?
圹?? Do note that the usage of our cracks are legal in most ?槽?
圹?? countries outside the United States, IF and ONLY IF you own a ?槽?
圹?? full copy of the program/game - then you may use our cracks ?槽?
圹?? for backup purposes, and only that. It remains to be seen how ?槽?
圹?? affected you are of the End User License Agreements (EULAs). ?槽?
圹?? They can't supersede domestic laws, remember that. ?槽?
圹?? ?槽?
圹?? According to the "DMCA ACT" in the Unites States, you have no ?槽?
圹?? rights to circumvent a copy protection. Beware, they will ?槽?
圹?? punish you harder than if you stole the shrinkwrapped software ?槽?
圹?? in a mall. Though Linezer0's base of operation does not reside ?槽?
圹?? in the Unites States, and thus we are NOT bound to the ?槽?
圹?? US legislations like: ?槽?
圹?? ?槽?
圹?? * No Electronic Theft Act ?槽?
圹?? * Digital Millenium Copyright Act ?槽?
圹?? * The Patriot Act ?槽?
圹?? * <other US legislations> ?槽?
圹?? ?槽?
圹?? You should ALWAYS buy the software that you do use, or find ?槽?
圹?? suitable Open Source replacements (as there are loads), we do! ?槽?
圹?? ?槽?
圹?? By using our cracks you automatically agree ?槽?
圹?? to the written agreement above, and thus the responsibility ?槽?
圹?? regarding whetever you are affected by any EULAs is ?槽?
圹?? with YOU and YOU only. ?槽?
圹?曹 ? ?懿 槽?
咣鄄草 ?? ?? 薏槽圻
卟圮苒?懿曹 苘苘? 苘苘? 懿曹 捋苘鄄?
卟苓哕??懿卟? 哌? 鞍? 鞍? 苓? 卟卟??苘哌懿?
哕?捋? 圹膊圯草 懿?薏 氨? 苘懿哌哌哌卟苘? 北?草 懿?薏捋膊圹 捋?苘?
捋膊哕懿咣 哌圮? ?懿?辈槽哌 哌鄄脖 薏?? 哕圻?圻曹苓膊圯
苘苒膊哌圻 ? ? 膊圹懿鄄?+ G R E E T S + 薏圹苒鄄? ? ? 咣哌膊圮苘
鄄?草 ? 哌卟膊槽? 苒圹鄄哌? ? 薏 膊?
圹?圻 咣 槽?
圹?? HERiTAGE, RAZOR1911, F4CG, EMPHASiS, ZENiTH, MYTH ?槽?
圹?? GHOST RiDERS, LEGENDS NEVER DiE, ENFUSiA, BiN ?槽?
圹?? FATiGUED COURiERS NETWORK (FCN) ?槽?
圹?曹 ? CHEMiCAL REACTiON (CRO) ?懿 槽?
咣鄄草 ?? ?? 薏槽圻
卟圮苒?懿曹 苘苘? 苘苘? 懿曹 捋苘鄄?
卟苓哕??懿卟? 哌? 鞍? 鞍? 苓? 卟卟??苘哌懿?
哕?捋? 圹膊圯草 懿?薏 氨? 苘懿哌哌哌卟苘? 北?草 懿?薏捋膊圹 捋?苘?
捋膊哕懿咣 哌圮? ?懿?辈槽哌 哌鄄脖 薏?? 哕圻?圻曹苓膊圯
苘苒膊哌圻 ? ? 膊圹懿鄄? C O N T A C T +薏圹苒鄄? ? ? 咣哌膊圮苘
鄄?草 ? 哌卟膊槽? 苒圹鄄哌? ? 薏 膊?
圹?圻 咣 槽?
圹?? ?槽?
圹?? If you want to contact Linezer0 for any reason, then feel ?槽?
圹?? free to do so using the email supplied below - requests for ?槽?
圹?? cracks, files or anything related to our releases is ?槽?
圹?? automatically ignored (using scripts), so by all means, feel ?槽?
圹?? free to continue to send them, we won't even recieve them. ?槽?
圹?? ?槽?
圹?? ? EMAIL : linezer0@nerdshack.com ? ?槽?
圹?曹 咣? UPDATED : 7th of January 2006 咣?苒 槽?
咣鄄草 ?? ?? 薏槽圻
卟圮苒? ?? ?? 捋苘鄄?
卟苓哕圯 ?懿? ? 懿?? 捋苓哕策
捋? 圹?苘懿? ?哕?? 懿苘?苒? 捋?
懿?懿哌策策 哌? 鞍? 苘?哕??哕?哕? 鞍? 圻? 卟卟哌曹 卟?
圯草 懿?薏 氨? 膊? 哕? 薏? 北?草 懿?薏捋
咣苓 ?懿?辈槽? 哌? 苓? 咣膊?薏?? 哕圻
? 膊膊懿槽? ? ? 捋膊懿膊? ?
哌膊槽? ascii proudly done 圹膊膊?
卟槽? by cpN of cRo 苒膊?
薏草 ? in 2oo6 ? 薏草
?咣懿 ? ? 曹圻 ?
膊?草 ?? ?? 薏 薏?
哌懿曹草 懿? 薏懿曹哌
哌卟苘 ?苘策哌
卟鄄?
薏?