《SYBEX MAYA高级技术奥秘》(SYBEX.MAYA.SECRETS.OF.THE.PROS.2ND.EDITION)第二版[Bin]

王朝简介·作者佚名  2009-06-30  
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中文名: SYBEX MAYA高级技术奥秘

英文名: SYBEX.MAYA.SECRETS.OF.THE.PROS.2ND.EDITION

资源格式: 光盘镜像

版本: 第二版

地区: 美国

对白语言: 英语

简介:

转自TLF

语言:英语

主页:http://www.sybex.com/sybexbooks.nsf/booklist/4345

类型:书籍

引用

第一个是该书的PDF文档 第二个是电子书形式 包括各种动画和必要的支持文件

主讲:John Kundert-Gibbs, Dariush Derakhshani, et al.

这本第二版的获奖书籍,给maya的有经验的使用者带来灵感。在这个与众不同的Maya 出版物中,两个maya专家揭示了在CG项目中如 Matrix, Shrek 2, and X-men中使用的技巧。

涵盖的内容:

- 使用 Maya Cloth 制作复杂的动作增强流动性和真实性。

- 运用非照片似的渲染技术,制作类似印象派图画的作品。

- 模拟真实世界的相机动作。

- 制作自然灯光效果。

- 确保建模到索具到动画到灯光的数据传输的正确性。

- 使用Maya Hair's dynamic curves控制 IK 链、变形和表面。

- 使用动态效果来制作柔性物体,给动画增加效果。

- 使用Maya内建噪音功能来制作 Matrix三部曲中使用的效果

- 制作一个人物脸部

引用

Chapter 1: Working with Maya Cloth

Work Flow with Cloth

Tutorial: Making a Skirt

Setting Up Cloth for General Animation

Interacting with Collision Objects

Affecting Cloth Motion Using Constraints

Avoiding Cloth Problems During Character Animation

Manually Updating Cloth

Saving Your Work

Alternative Uses for Maya Cloth

Always Learning

Chapter 2: Non-Photorealistic Rendering Techniques

Photorealism and Non-Photorealism

Integrating Hand-Drawn Textures with 3D Models

Creating Impressionistic-Style Images

Always Learning

Chapter 3: Realistic Camera Movement

CG Cinematography

Maya Camera Types

Creating a Dolly-and-Pan Shot Using a Two-Node Camera

Camera Lenses and Focal Lengths

Creating a Dolly Zoom

Re-creating Advanced Camera Motion

Capturing Camera Motion with Maya Live

Always Learning

Chapter 4: Radiosity and Image-Based Lighting Techniques in Production

A Quick Review

Using the Fresnel Effect

Ambient Occlusion

Illuminating Global Illumination

An IBL Real-World Application: Katana

Real-World Application: Research Lab

Additional Things to Try

Essential Techniques

Always Learning

Chapter 5: The Character Pipeline

The Structure of Things

Pipeline Flow Control

The Golden Rules of a Successful Pipeline

Defining a Character for the Pipeline

Creating a Ref Window

Expressions and Utility Nodes in Rigs

Always Learning

Chapter 6: Hair Systems

Hair at a Quick Glance

Using Hair Curves as Deformers

The Breaking Rope Effect

Driving a Character’s Secondary Motion

Animating a Shark

A Dancing MP3 Player

Always Learning

Chapter 7: A Dynamics Collection: Flexible Objects

The Antenna: A Three-Pronged Approach

Car Suspension Using Hair Dynamics

Raining Cats and Dogs

The Ring

Always Learning

Chapter 8: The Art of (Maya) Noise

First, a Little Theory

Building a Variable-Speed Fountain of Water

Creating an Energy Vortex

Generating a Hermite Electric Arc

Always Learning

Chapter 9: Advanced Character Modeling Using Polygons and Subdivision Surfaces

Modeling Concepts

Modeling the Face

Always Learning

Index

 
 
 
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