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Stephen Harwood -《手足兄弟连进军30音乐集》(Brothers In Arms:Road to 30 Hill Original Soundtrack Recording)[MP3]

王朝简介·作者佚名  2009-06-28  
宽屏版  字体: |||超大  
 说明  因可能的版权问题本站不提供该资源的存贮、播放、下载或推送,本文仅为内容简介。

专辑中文名: 手足兄弟连进军30音乐集

专辑英文名:

Brothers In Arms:Road to 30 Hill Original Soundtrack Recording

艺术家: Stephen Harwood

资源格式: MP3

发行时间: 2005年

地区: 美国

语言: 英语

简介:

专辑介绍:

由Stephen Harwood作曲的原声音乐“手足兄弟连:进军30高地音乐集”于05年游戏出品后问世,共收集13个曲目,可与荣誉勋章系列音乐媲美。

《手足兄弟连:进军30高地》(Brothers in Arms: Road to Hill 30)堪称历史上最真实的二战射击游戏,其他的游戏都是以战争体验作为卖点,但是《手足兄弟连》基于真实的故事,让玩家体验战争的坚忍不拔、无私和充满感情的一面。十三名士兵、八昼夜血战,你将扮演101空降师506团的马特·贝克上士,带领两个小队在诺曼底战场上孤军奋战。会场上制作组成员为我们做的声情并茂的演示令人印象深刻。演示从运输机机仓开始,片头动画的品质都是无与伦比的,而最令人震撼的是你手下的十二名士兵,他们每一个的面孔、声音和说话习惯都是独一无二的,事实上团队里的每一个士兵在历史上都确有其人,每一个士兵都有自己的个性。

《Brothers in Arms》是由发生在第二次世界大战真实故事改编而成的游戏,玩家将扮演美国一○一空降师五○二空降团 F 连三排三班班长 Matt Baker 中士,在游戏里带领弟兄参与几场从 D 日开始的战斗,《Brothers in Arms》将战场气氛刻划得相当逼真,在这款游戏里强调的是团队合作,而不是单枪匹马的衝锋陷阵,如果玩家不能有效的指挥弟兄们作战的话,恐怕很难在敌军炮火下生存,《Brothers in Arms》在美国还得到美国海外战争退伍军人协会(Veterans of Foreign Wars Foundation )的背书,因为该协会认为藉由这款游戏将能让后人对那些在二次世界大战中壮烈牺牲的老兵他们所作的贡献有更多的认知与了解。

优秀的图像引擎也大大增进游戏的真实感觉,在演示中看到人物有极其精细的面部细节,你在来回走动的时候可以看到他们在看着你,还可看到他们在紧张时不安地咬嘴唇。大量的表情使你的战友看起来生动而又真实,更助于表现出人物不同的性格,这就是制作组试图表现的那种战争感,那种作为团队领袖肩负的使命感。《手足兄弟连》中将会有大量的过场来推进剧情的发展,据消息称,UBI正在聘请了好莱坞的专业演员来为游戏中的人物配音。目前看来,《手足兄弟连》的制作相当成功,在E3的展示上获得了玩家和媒体的一致赞扬。某种意义上说,这将不只是一个创新而又有趣的游戏,《手足兄弟连》亦是一个在50年后为当年在诺曼底浴血奋战的勇士们献上的一座纪念碑。

“二战主题现在是成长最快的军事射击游戏主题,我们相信《手足兄弟连》将揭开育碧战争游戏新篇章,”育碧CEO兼主席Yves Guillemot说道,“当我们玩这款游戏的时候,我们将会深刻体验到那种真实的战斗,任何知道Gearbox Software的人都应该明白。”

“育碧是我们很好的合作伙伴,”Gearbox Software的主席Randy Pitchford说,“经过多年的研究和设计革新,玩家将会体验一个真实的故事,一个新鲜的游戏设计与终极二战战争体验。”

Stephen Harwood

以下是作曲家和此专辑的介绍(不好意思只有英文):

In 2005, the World War II shooter was a somewhat of a crossroads. The franchise that put this sub-genre on the map, MEDAL OF HONOR, had started to wane a bit. After four solid efforts along with their associated expansion packs, the series moved to the Pacific theatre but found gaming-seas much rougher than the terrains of Western Europe. Gamers had migrated over to the CALL OF DUTY franchise, which, by 2004, had established itself as the new king of this brand of first-person-shooter games. Then, just as CALL OF DUTY was beginning its own momentary down-turn, along came a upstart franchise from developers, GEARBOX. Their first entry of the fledgling franchise, BROTHERS IN ARMS: ROAD TO HILL 30, would bring an even higher reality to the World War II gaming experience. Squad based tactics and missions with even greater historical accuracy were the foundations of this new shooter. The BROTHERS IN ARMS series would make its initial landing on the platform-beaches of the PC, Playstation 2, and Xbox, going head to head with the two established powers in the industry and helming the pen and baton for the first wave was composer STEPHEN HARWOOD, JR.

What made the MEDAL OF HONOR and CALL OF DUTY games so successful, at least in part, were their engaging storylines, the attention to detail, and the segments of history that were gleaned while playing through. BROTHERS IN ARMS: ROAD TO HILL 30 also makes the most of these same elements but pushes them to a new level; thereby, making room for itself in a sub-genre of gaming that was well monopolized by the other two franchises. What also separated the game from its competition was its intuitive command system. This was no "run and gun" gameplay. Specific squad based tactics had to be employed to successfully accomplish each mission - giving the player a much different experience than they may have been used to. In the first-game of this franchise, gamers get to play missions of the 502nd Parachute Infantry from the famed 101st Airborne Division in all of its heroically brutal and unsanitized reality. The feel of the game is essentially a game-version of the popular mini-series, BAND OF BROTHERS. Although we follow the victories and defeats of a different regiment, the emotional experience and gritty reality is similar...even down to the musical experience.

For BROTHERS IN ARMS: ROAD TO HILL 30, STEPHEN HARWOOD, JR. had a unique challenge; one more akin to scoring for television or film. It is also another distinguishing element for the BROTHERS IN ARMS franchise - the absence of gameplay music. In other words, as you are actually engaged in fighting, maneuvering your squads etc. there is no music. The only music found in the game is at the menu, cutscenes and credits. The omission of music during gameplay was done intentionally to make the experience, again, truer to the actual experience. It worked well enough for the film, SAVING PRIVATE RYAN and the mini-series, BAND OF BROTHERS, which are both significant influences on the game. The influence of those two seminal projects also carries over to STEPHEN HARWOOD JR.'s score.

BROTHERS IN ARMS: ROAD TO HILL 30 is easily divided up into two types of cues. We have a good number of emotional, melodic cues that keep the tone of the game in a the reverential vein, but to balance this out, we have cues representing the action/suspense elements of the game's cutscenes. While, the overall experience is somewhat abbreviated, the included tracks in Sumthin' Else Digital's release is satisfying enough.

To start, Harwood delivers a strong title march. With its inspirational melody played honorably by brass, the undergirding of snare drums, it could be said that this title theme is a bit formulaic...but then upon completing the track you are quite satisfied that there is genuine inspiration here. Track 1 "Brothers in Arms March" builds, layer upon layer, until it reaches a triumphant conclusion. We get this same inspirational theme playing over the main menu of the game...placing in a somewhat more sober mindset than the average gamer might be accustomed to. While this title theme serves as the backbone of the score, HARWOOD offers several other hymn-like pieces that could easily stand on their own as title themes: "Brothers In Arms Theme" (2), "Reunion Theme" (5) and "Purple Heart Lane" (7) all capture and convey a somewhat nostalgic feeling honor, patriotism and heroism; sometimes quoting elements of structure and tone from the title theme and at others employing with varying degrees of alteration. The overall effect gives Harwood's score a specific "oneness" without becoming too tiresome.

Of course, following the story of Sergeant Matt Baker and his compatriots of the 101st Airborne through their campaign in France means there is plenty of action, suspense and drama. The cutscenes go the extra-mile to capture such feeling and HARWOOD's score is more than just a small part of this. STEPHEN HARWOOD JR. relies heavily on runs of brass and strings. Timpanis roll and snares flare, putting the listener seemingly right in harms way. In "Night of Nights" (4) we hear an interesting element carried into most of the other action/suspense pieces - a specific motif knocked out on glockenspiel or some close cousin. It is a surprisingly bright bit of instrumentation amidst the pounding and blaring. At the most intense moments of the score, we hear full symphonic accents that feel like orchestral mortar blasts. While "Objective XYZ" (6) begins darkly and brooding it also moves into an action evoking memories of the late-great Jerry Goldsmith. It is in the climactic action pieces that the ROAD TO HILL 30 starts to feel like some of its FPS cousins from the MEDAL OF HONOR series.

BROTHERS IN ARMS: ROAD TO HILL 30 has been able to carve out a place for itself in gamedom. Fans, critics, and even WWII Veterans have all expressed their approval. The choice to leave all of the in-game action unscored did relieve the developers of having to work in a complex adaptive-music system, but, at the same time, allowed them to focus upon crafting some very specific music for the cutscenes. STEPHEN HARWOOD JR.'s reverential score has helped to set the budding franchise apart and has helped to ensure there is room and demand for sequels.

此音乐的资源格式为MP3,192Kbps。

本人Adsl 1M 上传较慢,暑假期间每天下午开机,也许会没源,抱歉

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