javascript实现函数重载的深入探索(实例)

王朝html/css/js·作者佚名  2006-01-09
宽屏版  字体: |||超大  

<script>

function Point2D(x, y)

{

this.x = x;

this.y = y;

Point2D.prototype.quadrant = function()

{

if (x > 0 && y > 0) return "I";

else if (x < 0 && y > 0) return "II";

else if (x < 0 && y < 0) return "III";

else if (x > 0 && y < 0) return "IV";

else if (x == 0) return "x-axis";

else if (y == 0) return "y-axis";

else throw new Error();

}

Point2D.prototype.toVector = function()

{

return new Vector2D(x, y);

}

Point2D.prototype.distance = function() //求距离

{

if (arguments.length == 1 && arguments[0] instanceof Point2D)

{

return this._point_distance.apply(this, arguments);

}

else if (arguments.length == 1 && arguments[0] instanceof Vector2D)

{

return this._vector_distance.apply(this, arguments);

}

else

{

throw new Error("Argument Error!");

}

}

Point2D.prototype._point_distance = function(p) //求两点之间的距离(函数重载)

{

return (new Vector2D(p,this)).length();

}

Point2D.prototype._vector_distance = function(v) //求点到向量的距离(函数重载)

{

var v1 = new Vector2D(this, v.start);

var v2 = new Vector2D(this, v.end);

var area = Math.abs(v1.cross(v2)); //平行四边形面积 = v1 X v2 = |v1v2|sin(v1,v2)

return area / v.length(); //平行四边形面积除以底边长度即为点到向量的距离

}

}

function Vector2D()

{

if (arguments.length == 2 && arguments[0] instanceof Point2D && arguments[1] instanceof Point2D)

{

_point_point_Vector2D.apply(this, arguments);

}

else if (arguments.length == 2 && !isNaN(arguments[0]) && !isNaN(arguments[1]))

{

_double_double_Vector2D.apply(this, arguments);

}

else if (arguments.length == 4 && !isNaN(arguments[0]) && !isNaN(arguments[1])

&& !isNaN(arguments[2]) && !isNaN(arguments[3]))

{

_double_double_double_double_Vector2D.apply(this, arguments);

}

else

{

throw new Error("Argument Error!");

}

}

function _point_point_Vector2D(p1, p2)

{

this.start = p1;

this.end = p2;

Vector2D.prototype.length = function() //求向量的长度

{

return Math.sqrt(this.pond_x() * this.pond_x() + this.pond_y() * this.pond_y());

}

Vector2D.prototype.pond_x = function() //x方向分量

{

return this.start.x - this.end.x;

}

Vector2D.prototype.pond_y = function()

{

return this.start.y - this.end.y;

}

Vector2D.prototype.cross = function(v) //求向量的交积 P1 X P2 = x1y2 - x2y1

{

return this.pond_x() * v.pond_y() - v.pond_x() * this.pond_y();

}

}

function _double_double_Vector2D(x,y) //重载构造函数Vector2D

{

this.pointPairs = new Array();

this.pointPairs[0] = new Point2D(0, 0);

this.pointPairs[1] = new Point2D(x, y);

_point_point_Vector2D.apply(this, this.pointPairs);

}

function _double_double_double_double_Vector2D(x1, y1, x2, y2) //重载构造函数Vector2D

{

this.pointPairs = new Array();

this.pointPairs[0] = new Point2D(x1, y1);

this.pointPairs[1] = new Point2D(x2, y2);

_point_point_Vector2D.apply(this, this.pointPairs);

}

var p1 = new Point2D(0,0);

var p2 = new Point2D(10,10);

var v1 = new Vector2D(p1,p2); //通过两个点(p1,p2)的方式来构造向量V1

alert("向量v1长度:"+v1.length());

var v2 = new Vector2D(0,0,5,5); //通过四个坐标(x1,y1,x2,y2)的方式来构造向量V2

alert("向量v2长度:"+v2.length());

var v3 = new Vector2D(0,10); //通过指定终点的方式来构造向量V3

alert("向量v3长度:"+v3.length());

alert("向量v1与v2的交积:"+v1.cross(v2)); //求V1 X V2 (因为平行,所以结果为0)

var p3 = new Point2D(10,0);

alert("点p1与p3的距离:"+p1.distance(p3));

alert("点p3与向量v1的距离:"+p3.distance(v1));

</script>

 
 
 
免责声明:本文为网络用户发布,其观点仅代表作者个人观点,与本站无关,本站仅提供信息存储服务。文中陈述内容未经本站证实,其真实性、完整性、及时性本站不作任何保证或承诺,请读者仅作参考,并请自行核实相关内容。
© 2005- 王朝网络 版权所有