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文件操作工具类FileUtility(摘自UABv2.0)

王朝other·作者佚名  2006-01-09
宽屏版  字体: |||超大  

最近一直在研究 Smart Client 的 Smart Update 开发,从 Microsoft Updater Application Block v2.0 里面学到了很多东西,这里不得不佩服 Enterprise Library 的设计,设计模式和 XML 的运用使得 Enterprise Library 的扩展性很强,设计十分优美,是学习 OOP 的好范例。本人看了之后感叹自己写的代码大部分还是面向过程

Enterprise Library 的广告就做到这里了,下面一个操作文件的工具类是从 Microsoft Updater Application Block v2.0 里面原封不动取出来,感觉具有一定的参考价值,希望对大家有帮助。

//============================================================================================================

// Microsoft Updater Application Block for .NET

// http://msdn.microsoft.com/library/en-us/dnbda/html/updater.asp

//

// FileUtility.cs

//

// Contains the implementation of the FileUtility helper class.

//

// For more information see the Updater Application Block Implementation Overview.

//

//============================================================================================================

// Copyright ?Microsoft Corporation. All rights reserved.

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY

// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT

// LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND

// FITNESS FOR A PARTICULAR PURPOSE.

//============================================================================================================

using System;

using System.IO;

using System.Runtime.InteropServices;

namespace Microsoft.ApplicationBlocks.Updater.Utilities

{

/// <summary>

/// Indicates how to proceed with the move file operation.

/// </summary>

[Flags]

public enum MoveFileFlag : int

{

/// <summary>

/// Perform a default move funtion.

/// </summary>

None = 0x00000000,

/// <summary>

/// If the target file exists, the move function will replace it.

/// </summary>

ReplaceExisting = 0x00000001,

/// <summary>

/// If the file is to be moved to a different volume,

/// the function simulates the move by using the CopyFile and DeleteFile functions.

/// </summary>

CopyAllowed = 0x00000002,

/// <summary>

/// The system does not move the file until the operating system is restarted.

/// The system moves the file immediately after AUTOCHK is executed, but before

/// creating any paging files. Consequently, this parameter enables the function

/// to delete paging files from previous startups.

/// </summary>

DelayUntilReboot = 0x00000004,

/// <summary>

/// The function does not return until the file has actually been moved on the disk.

/// </summary>

WriteThrough = 0x00000008,

/// <summary>

/// Reserved for future use.

/// </summary>

CreateHardLink = 0x00000010,

/// <summary>

/// The function fails if the source file is a link source, but the file cannot be tracked after the move. This situation can occur if the destination is a volume formatted with the FAT file system.

/// </summary>

FailIfNotTrackable = 0x00000020,

}

/// <summary>

/// Provides certain utilities used by configuration processors, such as correcting file paths.

/// </summary>

public sealed class FileUtility

{

#region Constructor

/// <summary>

/// Default constructor.

/// </summary>

private FileUtility()

{

}

#endregion

#region Public members

/// <summary>

/// Returns whether the path is a UNC path.

/// </summary>

/// <param name="path">The path string.</param>

/// <returns><c>true</c> if the path is a UNC path.</returns>

public static bool IsUncPath( string path )

{

// FIRST, check if this is a URL or a UNC path; do this by attempting to construct uri object from it

Uri url = new Uri( path );

if( url.IsUnc )

{

// it is a unc path, return true

return true;

}

else

{

return false;

}

}

/// <summary>

/// Takes a UNC or URL path, determines which it is (NOT hardened against bad strings, assumes one or the other is present)

/// and returns the path with correct trailing slash: backslash for UNC or

/// slash mark for URL.

/// </summary>

/// <param name="path">The URL or UNC string.</param>

/// <returns>Path with correct terminal slash.</returns>

public static string AppendSlashUrlOrUnc( string path )

{

if( IsUncPath( path ) )

{

// it is a unc path, so decorate the end with a back-slash (to correct misconfigurations, defend against trivial errors)

return AppendTerminalBackslash( path );

}

else

{

// assume URL here

return AppendTerminalForwardSlash( path );

}

}

/// <summary>

/// If not present appends terminal backslash to paths.

/// </summary>

/// <param name="path">A path string; for example, "C:\AppUpdaterClient".</param>

/// <returns>A path string with trailing backslash; for example, "C:\AppUpdaterClient\".</returns>

public static string AppendTerminalBackslash( string path )

{

if( path.IndexOf( Path.DirectorySeparatorChar, path.Length - 1 ) == -1 )

{

return path + Path.DirectorySeparatorChar;

}

else

{

return path;

}

}

/// <summary>

/// Appends a terminal slash mark if there is not already one; returns corrected path.

/// </summary>

/// <param name="path">The path that may be missing a terminal slash mark.</param>

/// <returns>The corrected path with terminal slash mark.</returns>

public static string AppendTerminalForwardSlash( string path )

{

if( path.IndexOf( Path.AltDirectorySeparatorChar, path.Length - 1 ) == -1 )

{

return path + Path.AltDirectorySeparatorChar;

}

else

{

return path;

}

}

/// <summary>

/// Creates a new temporary folder under the system temp folder

/// and returns its full pathname.

/// </summary>

/// <returns>The full temp path string.</returns>

public static string CreateTemporaryFolder()

{

return Path.Combine( Path.GetTempPath(), Path.GetFileNameWithoutExtension( Path.GetTempFileName() ) );

}

/// <summary>

/// Copies files from the source to destination directories. Directory.Move is not

/// suitable here because the downloader may still have the temporary

/// directory locked.

/// </summary>

/// <param name="sourcePath">The source path.</param>

/// <param name="destinationPath">The destination path.</param>

public static void CopyDirectory( string sourcePath, string destinationPath )

{

CopyDirectory( sourcePath, destinationPath, true );

}

/// <summary>

/// Copies files from the source to destination directories. Directory.Move is not

/// suitable here because the downloader may still have the temporary

/// directory locked.

/// </summary>

/// <param name="sourcePath">The source path.</param>

/// <param name="destinationPath">The destination path.</param>

/// <param name="overwrite">Indicates whether the destination files should be overwritten.</param>

public static void CopyDirectory( string sourcePath, string destinationPath, bool overwrite )

{

CopyDirRecurse( sourcePath, destinationPath, destinationPath, overwrite );

}

/// <summary>

/// Move a file from a folder to a new one.

/// </summary>

/// <param name="existingFileName">The original file name.</param>

/// <param name="newFileName">The new file name.</param>

/// <param name="flags">Flags about how to move the files.</param>

/// <returns>indicates whether the file was moved.</returns>

public static bool MoveFile( string existingFileName, string newFileName, MoveFileFlag flags)

{

return MoveFileEx( existingFileName, newFileName, (int)flags );

}

/// <summary>

/// Deletes a folder. If the folder cannot be deleted at the time this method is called,

/// the deletion operation is delayed until the next system boot.

/// </summary>

/// <param name="folderPath">The directory to be removed</param>

public static void DestroyFolder( string folderPath )

{

try

{

if ( Directory.Exists( folderPath) )

{

Directory.Delete( folderPath, true );

}

}

catch( Exception )

{

// If we couldn't remove the files, postpone it to the next system reboot

if ( Directory.Exists( folderPath) )

{

FileUtility.MoveFile(

folderPath,

null,

MoveFileFlag.DelayUntilReboot );

}

}

}

/// <summary>

/// Deletes a file. If the file cannot be deleted at the time this method is called,

/// the deletion operation is delayed until the next system boot.

/// </summary>

/// <param name="filePath">The file to be removed</param>

public static void DestroyFile( string filePath )

{

try

{

if ( File.Exists( filePath ) )

{

File.Delete( filePath );

}

}

catch

{

if ( File.Exists( filePath ) )

{

FileUtility.MoveFile(

filePath,

null,

MoveFileFlag.DelayUntilReboot );

}

}

}

/// <summary>

/// Returns the path to the newer version of the .NET Framework installed on the system.

/// </summary>

/// <returns>A string containig the full path to the newer .Net Framework location</returns>

public static string GetLatestDotNetFrameworkPath()

{

Version latestVersion = null;

string fwkPath = Path.GetFullPath( Path.Combine( Environment.SystemDirectory, @"..\Microsoft.NET\Framework" ) );

foreach(string path in Directory.GetDirectories( fwkPath, "v*" ) )

{

string candidateVersion = Path.GetFileName( path ).TrimStart( 'v' );

try

{

Version curVersion = new Version( candidateVersion );

if ( latestVersion == null || ( latestVersion != null && latestVersion < curVersion ) )

{

latestVersion = curVersion;

}

}

catch {}

}

return Path.Combine( fwkPath, "v" + latestVersion.ToString() );

}

#endregion

#region Private members

/// <summary>

/// API declaration of the Win32 function.

/// </summary>

/// <param name="lpExistingFileName">Existing file path.</param>

/// <param name="lpNewFileName">The file path.</param>

/// <param name="dwFlags">Move file flags.</param>

/// <returns>Whether the file was moved or not.</returns>

[DllImport("KERNEL32.DLL")]

private static extern bool MoveFileEx(

string lpExistingFileName,

string lpNewFileName,

long dwFlags );

/// <summary>

/// Utility function that recursively copies directories and files.

/// Again, we could use Directory.Move but we need to preserve the original.

/// </summary>

/// <param name="sourcePath">The source path to copy.</param>

/// <param name="destinationPath">The destination path to copy to.</param>

/// <param name="originalDestination">The original dstination path.</param>

/// <param name="overwrite">Whether the folders should be copied recursively.</param>

private static void CopyDirRecurse( string sourcePath, string destinationPath, string originalDestination, bool overwrite )

{

// ensure terminal backslash

sourcePath = FileUtility.AppendTerminalBackslash( sourcePath );

destinationPath = FileUtility.AppendTerminalBackslash( destinationPath );

if ( !Directory.Exists( destinationPath ) )

{

Directory.CreateDirectory( destinationPath );

}

// get dir info which may be file or dir info object

DirectoryInfo dirInfo = new DirectoryInfo( sourcePath );

string destFileName = null;

foreach( FileSystemInfo fsi in dirInfo.GetFileSystemInfos() )

{

if ( fsi is FileInfo )

{

destFileName = Path.Combine( destinationPath, fsi.Name );

// if file object just copy when overwrite is allowed

if ( File.Exists( destFileName ) )

{

if ( overwrite )

{

File.Copy( fsi.FullName, destFileName, true );

}

}

else

{

File.Copy( fsi.FullName, destFileName );

}

}

else

{

// avoid this recursion path, otherwise copying directories as child directories

// would be an endless recursion (up to an stack-overflow exception).

if ( fsi.FullName != originalDestination )

{

// must be a directory, create destination sub-folder and recurse to copy files

//Directory.CreateDirectory( destinationPath + fsi.Name );

CopyDirRecurse( fsi.FullName, destinationPath + fsi.Name, originalDestination, overwrite );

}

}

}

}

#endregion

}

}

 
 
 
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