c语言图形小游戏(黑白棋)

王朝c/c++·作者佚名  2006-01-09
宽屏版  字体: |||超大  

#include<stdio.h>

#include<graphics.h>

#define H (y-100)/10

#define L (x-100)/10

int Mark[20][20];

int Change=2;

void InitMark()

{int i,j;

for(i=0;i<20;i++)

for(j=0;j<20;j++)

Mark[i][j]=0;

}

void Screen()

{int i;

settextstyle(0, 0, 2);

outtextxy(50,50,"BLACK WHITE CHESS");

settextstyle(0,0,1);

outtextxy(4,354,"ESC -->OVER!!");

outtextxy(4,364,"A -->Try Again!!");

setcolor(1);

rectangle(100,100,300,300);

rectangle(1,350,170,450);

for(i=1;i<21;i++)

{line(100+10*i,100,100+10*i,300);

line(100,100+10*i,300,100+10*i);

}

}

void PicBlock(int x,int y)

{if(Change==1) setcolor(RED);

else setcolor(YELLOW);

line(x+1,y+1,x+1,y+3);line(x+9,y+1,x+9,y+3);

line(x+1,y+9,x+1,y+7);line(x+9,y+9,x+9,y+7);

line(x+1,y+1,x+3,y+1);line(x+1,y+9,x+3,y+9);

line(x+9,y+1,x+7,y+1);line(x+9,y+9,x+7,y+9);

}

void CoverBlock(int x,int y)

{setcolor(BLACK);

line(x+1,y+1,x+1,y+3);line(x+9,y+1,x+9,y+3);

line(x+1,y+9,x+1,y+7);line(x+9,y+9,x+9,y+7);

line(x+1,y+1,x+3,y+1);line(x+1,y+9,x+3,y+9);

line(x+9,y+1,x+7,y+1);line(x+9,y+9,x+7,y+9);

}

void DrawBlack(int x,int y)

{

setcolor(RED);

line(x+5,y+3,x+2,y+7);

line(x+2,y+7,x+8,y+7);

line(x+8,y+7,x+5,y+3);

}

void DrawWhite(int x,int y)

{setcolor(YELLOW);

circle(x+5,y+5,3);

}

void CoverPic(int x,int y)

{setfillstyle(1,BLACK);

bar(x+2,y+2,x+8,y+8);

}

void Score()

{int i,j,M,a,b;

a=0;b=0;

DrawBlack(370,198);

DrawWhite(370,219);

setfillstyle(1,BLACK);

bar(419,189,449,229);

setcolor(WHITE);

rectangle(350,170,450,230);

settextstyle(0, 0, 1);

outtextxy(352,190,"Play I:");

outtextxy(352,200,"VS");

outtextxy(352,210,"Play II:");

for(i=0;i<20;i++)

for(j=0;j<20;j++)

{ if(Mark[i][j]==1) a++;

if(Mark[i][j]==2) b++;

}

j=0;

M=a;

for(i=0;i<2;i++)

{

switch (M/100)

{case 0:outtextxy(420,190+20*j,"0");break;

case 1:outtextxy(420,190+20*j,"1");break;

case 2:outtextxy(420,190+20*j,"2");break;

case 3:outtextxy(420,190+20*j,"3");break;

case 4:outtextxy(420,190+20*j,"4");break;

}

switch (M%100/10)

{case 0:outtextxy(430,190+20*j,"0");break;

case 1:outtextxy(430,190+20*j,"1");break;

case 2:outtextxy(430,190+20*j,"2");break;

case 3:outtextxy(430,190+20*j,"3");break;

case 4:outtextxy(430,190+20*j,"4");break;

case 5:outtextxy(430,190+20*j,"5");break;

case 6:outtextxy(430,190+20*j,"6");break;

case 7:outtextxy(430,190+20*j,"7");break;

case 8:outtextxy(430,190+20*j,"8");break;

case 9:outtextxy(430,190+20*j,"9");break;

}

switch (M%10)

{case 0:outtextxy(440,190+20*j,"0");break;

case 1:outtextxy(440,190+20*j,"1");break;

case 2:outtextxy(440,190+20*j,"2");break;

case 3:outtextxy(440,190+20*j,"3");break;

case 4:outtextxy(440,190+20*j,"4");break;

case 5:outtextxy(440,190+20*j,"5");break;

case 6:outtextxy(440,190+20*j,"6");break;

case 7:outtextxy(440,190+20*j,"7");break;

case 8:outtextxy(440,190+20*j,"8");break;

case 9:outtextxy(440,190+20*j,"9");break;

}

M=b;j++;

}

}

void MoveBlock(int x,int y)

{int k,Counter;

Counter=0;/*record the path walk*/

while(1)

{k=getch();

if(k==77&&x<290) {CoverBlock(x,y);x+=10;PicBlock(x,y);}

else if(k==75&&x>100) {CoverBlock(x,y);x-=10;PicBlock(x,y);}

else if(k==72&&y>100) {CoverBlock(x,y);y-=10;PicBlock(x,y);}

else if(k==80&&y<290) {CoverBlock(x,y);y+=10;PicBlock(x,y);}

else if(k==13&&Mark[H][L]==0)

{Counter=PreControl(x,y);

if(Change==1&&Counter)

{DrawBlack(x,y);

Mark[H][L]=1;

AftControl(Counter,x,y);

Change++;Counter=0;

Score();

}

else if(Change==2&&Counter)

{DrawWhite(x,y);

Mark[H][L]=2;

AftControl(Counter,x,y);

Change--;Counter=0;

Score();

}

}

else if(k==27) break;

delay(1000);

}

}

int PreControl(int x,int y)

{int TT,X,Y;

int T;

T=0;TT=1;X=x;Y=y;

while(x<290)/*right*/

{x+=10;

if(Mark[H][L]==0||(Mark[H][L]==Change&&TT==1)) break;

if(Mark[H][L]==Change&&TT!=1) {T+=1;break;}

TT++;

}

TT=1;x=X;y=Y;

while(x<290&&y>100)/*right and up*/

{x+=10;y-=10;

if(Mark[H][L]==0||(Mark[H][L]==Change&&TT==1)) break;

if(Mark[H][L]==Change&&TT!=1) {T+=2;break;}

TT++;

}

TT=1;x=X;y=Y;

while(y>100) /*up*/

{y-=10;

if(Mark[H][L]==0||(Mark[H][L]==Change&&TT==1)) break;

if(Mark[H][L]==Change&&TT!=1){T+=4;break;}

TT++;

}

TT=1;x=X;y=Y;

while(x>100&&y>100) /*up and left*/

{x-=10;y-=10;

if(Mark[H][L]==0||(Mark[H][L]==Change&&TT==1)) break;

if(Mark[H][L]==Change&&TT!=1){T+=8;break;}

TT++;

}

TT=1;x=X;y=Y;

while(x>100)/*left*/

{x-=10;

if(Mark[H][L]==0||(Mark[H][L]==Change&&TT==1)) break;

if(Mark[H][L]==Change&&TT!=1){T+=16;break;}

TT++;

}

TT=1;x=X;y=Y;

while(x>100&&y<290)/*left and down*/

{x-=10;y+=10;

if(Mark[H][L]==0||(Mark[H][L]==Change&&TT==1)) break;

if(Mark[H][L]==Change&&TT!=1){T+=32;break;}

TT++;

}

TT=1;x=X;y=Y;

while(y<290)/*down*/

{y+=10;

if(Mark[H][L]==0||(Mark[H][L]==Change&&TT==1)) break;

if(Mark[H][L]==Change&&TT!=1){T+=64;break;}

TT++;

}

TT=1;x=X;y=Y;

while(x<290&&y<290)/*down and right*/

{x+=10;y+=10;

if(Mark[H][L]==0||(Mark[H][L]==Change&&TT==1)) break;

if(Mark[H][L]==Change&&TT!=1) {T+=128;break;}

TT++;

}

return T;

}

int AftControl(int Counter,int x,int y)

{int X,Y;

X=x;Y=y;

if(Counter-128>=0)

{Counter-=128;

x+=10;y+=10;

while(Mark[H][L]!=Change)

{CoverPic(x,y);

if(Change==1) DrawBlack(x,y);

else DrawWhite(x,y);

Mark[H][L]=Change;

x+=10;y+=10;

}

}

x=X;y=Y;

if(Counter-64>=0)

{Counter-=64;

y+=10;

while(Mark[H][L]!=Change)

{CoverPic(x,y);

if(Change==1) DrawBlack(x,y);

else DrawWhite(x,y);

Mark[H][L]=Change;

y+=10;

}

}

x=X;y=Y;

if(Counter-32>=0)

{Counter-=32;

x-=10;y+=10;

while(Mark[H][L]!=Change)

{CoverPic(x,y);

if(Change==1) DrawBlack(x,y);

else DrawWhite(x,y);

Mark[H][L]=Change;

x-=10;y+=10;

}

}

x=X;y=Y;

if(Counter-16>=0)

{Counter-=16;

x-=10;

while(Mark[H][L]!=Change)

{CoverPic(x,y);

if(Change==1) DrawBlack(x,y);

else DrawWhite(x,y);

Mark[H][L]=Change;

x-=10;

}

}

x=X;y=Y;

if(Counter-8>=0)

{Counter-=8;

x-=10;y-=10;

while(Mark[H][L]!=Change)

{CoverPic(x,y);

if(Change==1) DrawBlack(x,y);

else DrawWhite(x,y);

Mark[H][L]=Change;

x-=10;y-=10;

}

}

x=X;y=Y;

if(Counter-4>=0)

{Counter-=4;

y-=10;

while(Mark[H][L]!=Change)

{CoverPic(x,y);

if(Change==1) DrawBlack(x,y);

else DrawWhite(x,y);

Mark[H][L]=Change;

y-=10;

}

}

x=X;y=Y;

if(Counter-2>=0)

{Counter-=2;

x+=10;y-=10;

while(Mark[H][L]!=Change)

{CoverPic(x,y);

if(Change==1) DrawBlack(x,y);

else DrawWhite(x,y);

Mark[H][L]=Change;

x+=10;y-=10;

}

}

x=X;y=Y;

if(Counter-1>=0)

{Counter-=1;

x+=10;

while(Mark[H][L]!=Change)

{CoverPic(x,y);

if(Change==1) DrawBlack(x,y);

else DrawWhite(x,y);

Mark[H][L]=Change;

x+=10;

}

}

if(Counter==0) outtextxy(100,320,"ok!");

else outtextxy(350,100,"wrong!");

}

void main()

{int gd,gm;

gd=DETECT;

initgraph(&gd,&gm,"");

Screen();

DrawBlack(190,200);Mark[10][9]=1;

DrawWhite(200,200);Mark[10][10]=2;

DrawBlack(200,210);Mark[11][10]=1;

Score();

PicBlock(200,200);

MoveBlock(200,200);

InitMark();

closegraph();

}

 
 
 
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