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《Quake 4》命令列表

王朝攻略秘籍·作者佚名  2006-12-18
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aasStats shows AAS stats

activateEditor activates the currently open editor

addarrow adds a debug arrow

addChatLine internal use - core to game chat lines

addFriend

addIcon adds a test icon

addline adds a debug line

ai_debugFilter ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at)

apState prints AP state

aviCmdDemo writes AVIs for a command demo

aviDemo writes AVIs for a demo

aviGame writes AVIs for the current game

benchmark benchmark

bind binds a command to a key

bindRagdoll binds ragdoll at the current drag position

bindunbindtwo binds a key but unbinds it first if there are more than two binds

blinkline blinks a debug line

buildNotes build notes about the current map

bundler Setup the bundler settings

call calls script function and prints out return val

centerview centers the view

checkNewVersion check if a new version of the game is available

checkSave tests save system

clear clears the console

clearAssetLog clears log of all the assets loaded

clearLights clears all lights

clientCallVote call a vote: clientCallVote si_.. proposed_value

clientMessageMode ingame gui message mode

clientVoiceChat voice chats: clientVoiceChat

clientVoiceChatTeam team voice chats: clientVoiceChat

clientvoicemute mute the specified player's incoming voicechat

clientvoiceunmute unmute the specified player's incoming voicechat

clientVote cast your vote: clientVote yes | no

collisionModelInfo shows collision model info

combineCubeImages combines six images for roq compression

compressDemo compresses a demo file

conDump dumps the console text to a file

connect connects to a server

crash causes a crash

createCM creates a .cm file for a map

cvar_restart restart the cvar systemdamage apply damage to an entity

debugger launches the Script Debugger

dec decrements the cvar integer value

DecrementCVar DecrementCVar deleteSelected deletes selected entity demoShot writes a screenshot for a demo devmap loads a map in developer mode dir lists a folder dirtree lists a folder with subfolders disasmScript disassembles script disconnect disconnects from a game dmap compiles a map echo prints text editAFs launches the in-game Articulated Figure Editor editCVars edit cvars editDecls launches the in-game Declaration Editor editFX launches the fx editor editFX_play plays current effect in fx editor editFX_playlooping plays current effect in fx editor as looping effect editFX_stop stops current effect in fx editor editGUIs launches the GUI Editor editLights launches the in-game Light Editor editMaterials launches the Material Editor editor launches the level editor Radiant editPDAs launches the in-game PDA Editor editPlaybacks launches the playback editor editReverb launches the reverb editor editScripts launches the in-game Script Editor editSounds launches the in-game Sound Editor emote plays an emote entview launches the game entity viewer envshot takes an environment shot error causes an error evaluateMPPerformance spawns serveral player models exec executes a config file execMachineSpec execs the appropriate config files and sets cvars based on com_machineSpec execMPMachineSpec sets cvars for multiplayer exit exits the game exitCmdDemo exits a command demo exportCmpMD5R Export all MD5R models in a compressed form exportMD5R Export all MD5R models exportmodels exports models extract_tactical pulls tactical information for the current position. fadeSound fades all sound by X decibles over Y seconds fadeSoundClass fade the specified sound class finishBuild finishes the build process flashlight toggle actor's flashlight forceTeamChange force team change: forceTeamChange freeze freezes the game for a number of seconds game_memory displays game class info gameError causes a game error gameKick same as kick, but recognizes player names getFriends gets your list of friends getServers get all of the servers from the master server getviewpos prints the current view position gfxInfo show graphics info give gives one or more items god enables god modeheartbeat send a heartbeat to the the master servers

help shows help

hitch hitches the game

in_restart restarts the input system

inc increments the cvar integer value

IncrementCVar IncrementCVar jump jumps to a specific debug jump point keepTestModel keeps the last test model in the game kick kick a client by connection number kill kills the player killMessage prints a fake death message killMonsters removes all monsters killMoveables removes all moveables killRagdolls removes all ragdolls killVehicles kills all vehicles lanScan scans LAN for servers listActiveEntities lists active game entities listActiveSounds list the active sounds listAF lists articulated figures listAllDecls lists every single decl, not just the summary listAnims lists all animations listAudios lists Audios listBinds lists key bindings listClasses lists game classes listClients list all clients connected to the server listCmds lists commands listCollisionModels lists collision models listCvars lists cvars listDecls lists all decls listDictKeys lists all keys used by dictionaries listDictValues lists all values used by dictionaries listEffects lists effect decls listEmails lists Emails listEntities lists game entities listEntityDefs lists entity defs listEntityStats lists global entity stats listGameCmds lists game commands listGuis lists guis listHuffmanFrequencies lists decl text character frequencies listImageReferences lists materials and models referencing an image pattern listImages lists images listImagesRaven lists images (Raven) listInstances lists instances listLines lists all debug lines listLipsyncs lists lip sync decls listMapEntities lists map entity numbers listMaterials lists materials listMaterialTypes lists material types listModelDefs lists model defs listModels lists all models listModes lists all video modes listMonsters lists monsters listPDAs lists PDAs listPlaybacks lists playback decls listRenderEffectDefs lists the effect defs listRenderEntityDefs lists the entity defs listRendererCmds lists renderer commands listRenderLightDefs lists the light defs listServers lists scanned servers listSkins lists skins listSoundCmds lists sound commands listSoundDecoders list active sound decoders listSounds lists all sounds listSoundShaders lists sound shaders listSpawnArgs list the spawn args of an entity listSpawnIds lists map entity numbers listSystemCmds lists system commands listTables lists tables listThreads lists script threads listToolCmds lists tool commands listVertexCache lists vertex cache listVideos lists Videos loadGame loads a game localizeGuis localize gui file localizeLipsyncs localize lipsyncs localizeMaps localize map files localizeValidateLipsyncs ensures the emotions in the localized strings match those in the English string localizeValidateStrings makes sure each string exists and is localised logview launches the game log viewermakeAmbientMap makes an ambient map

makeLoadScreens Stub to keep the game from erroring out on startup when building load screens

MakeMegaTexture processes giant images

map loads a map

memoryDump creates a memory dump

memoryDumpCompressed creates a compressed memory dump

modulateLights modifies shader parms on all lights

modview launches the model viewer

netScan scans internet for servers

nextAnim shows next animation on test model

nextFrame shows next animation frame on test model

nextGUI teleport the player to the next func_static with a gui

nextjumppoint jumps to the next debug jump point

nextMap loads the next map on the server

noclip disables collision detection for the player

notarget disables the player as a target

parse prints tokenized string

path lists search paths

phonemeGen generates phonemes for text/wav combination

playCmdDemo plays back a command demo

playDemo plays back a demo

playerModel sets the given model on the player

playNetDemo playback a network demo

playNetTimeDemo run a timedemo on a network demo

popLight removes the last created light

prevAnim shows previous animation on test model

prevFrame shows previous animation frame on test model

prevjumppoint jumps to the previous debug jump point

printAF prints an articulated figure

printAudio prints an Video

printEffects prints effects

printEmail prints an Email

printEntityDef prints an entity def

printLipsyncs prints lip syncs

printMaterial prints a material

printMaterialTypes prints material types

printMemInfo prints memory debugging data

printModel prints model info

printModelDefs prints a model def

printPDA prints an PDA

printPlaybacks prints playbacks

printSkin prints a skin

printSoundShader prints a sound shader

printTable prints a table

printVideo prints a Audio

promptKey prompt and sets the CD Key

QANotes qa notes about the current map

quit quits the game

rcon sends remote console command to server

reconnect reconnect to the last server we tried to connect to

recordDemo records a demo

recordNetDemo recordDemo start recording a network demo

reexportmodels reexports models

regenerateWorld regenerates all interactions

reloadanims reloads animations

reloadARBprograms reloads ARB programs

reloadDecls reloads decls

reloadEngine reloads the engine down to including the file system

reloadFAS reloads the viseme data

reloadGuis reloads guis

reloadImages reloads images

reloadLanguage reload language dict

reloadModels reloads models

reloadScript reloads scripts

reloadShaders reloads the hardware shader programs

reloadSounds reloads all sounds

reloadSurface reloads the decl and images for selected surface

remove removes an entity

removeClientFromBanList removes a client id from the ban list: removeClientFromBanList

removeFriend

removeline removes a debug line

renderbump renders a bump map

renderbumpFlat renders a flat bump map

renderbumpFlatGUI launches the renderbump flat gui

reportImageDuplication checks all referenced images foQANotes qa notes about the current map

quit quits the game

rcon sends remote console command to server

reconnect reconnect to the last server we tried to connect to

recordDemo records a demo

recordNetDemo recordDemo start recording a network demo

reexportmodels reexports models

regenerateWorld regenerates all interactions

reloadanims reloads animations

reloadARBprograms reloads ARB programs

reloadDecls reloads decls

reloadEngine reloads the engine down to including the file system

reloadFAS reloads the viseme data

reloadGuis reloads guis

reloadImages reloads images

reloadLanguage reload language dict

reloadModels reloads models

reloadScript reloads scripts

reloadShaders reloads the hardware shader programs

reloadSounds reloads all sounds

reloadSurface reloads the decl and images for selected surface

remove removes an entity

removeClientFromBanList removes a client id from the ban list: removeClientFromBanList

removeFriend

removeline removes a debug line

renderbump renders a bump map

renderbumpFlat renders a flat bump map

renderbumpFlatGUI launches the renderbump flat gui

reportImageDuplication checks all referenced images fos_restart restarts the sound system

saveGame saves a game

SaveGameRefreshList refresh the gui's save list

saveLights saves all lights to the .map file

saveMoveables save all moveables to the .map file

saveParticles saves all lights to the .map file

saveRagdolls save all ragdoll poses to the .map file

saveSelected saves the selected entity to the .map file

say text chat

sayTeam team text chat

screenshot takes a tga screenshot

screenshotJpeg takes a jpg screenshot

script executes a line of script

serverForceReady force all players ready

serverInfo shows server info

serverMapRestart restart the current game

serverNextMap change to the next map

set sets a cvar

seta sets a cvar and flags it as archive

setInstance sets a player's world instance

setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value

setPlayerGravity sets players local gravity

setPMCVars Resets player movement cvars

sets sets a cvar and flags it as server info

sett sets a cvar and flags it as tool

setu sets a cvar and flags it as user info

setviewpos sets the current view position

shakesGen generates shake data for sound shaders

showDictMemory shows memory used by dictionaries

showInteractionMemory shows memory used by interactions

showMemAlloc Prints outstanding mem_alloc tags -- Debug only

showMemory gives a reasonably detailed account of memory usage

showStringMemory shows memory used by strings

showTriSurfMemory shows memory used by triangle surfaces

sizeDown makes the rendered view smaller

sizeUp makes the rendered view larger

soundLog list the number of times sounds have been played

spawn spawns a game entity

spawnGUI spawn gui

spawnServer spawns a server

startBuild prepares to make a build

stopNetDemo stop playing/recording a network demo

stopRecording stops demo recording

tabComplete tab completes it's argument

teleport teleports the player to an entity location

testAnim tests an animation

testBlend tests animation blending

testDamage tests a damage def

testDeath tests death

testGUI tests a gui

testid output the string for the specified id.

testImage displays the given image centered on screen

testLight tests a light

testmap tests a map

testModel tests a model

testParticleStopTime tests particle stop time on a test model

testPointLight tests a point light

testSave writes out a test savegame

testShaderParm sets a shaderParm on an existing testModel

testSIMD test SIMD code

testSkin tests a skin on an existing testModel

testSound tests a sound

testStandaloneVideo displays the a standalone cinematic

testVideo displays the given cinematic

timeCmdDemo times a command demo

timeDemo times a demo

timeDemoQuit times a demo and quits

toggle toggles a cvar

touch touches a decl

touchFile touches a file

touchFileList touches a list of files

touchGui touches a gui

touchModel touches a model

trigger triggers an entity

unbind unbinds any command

 
 
 
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