《Quake 4》命令列表
aasStats shows AAS stats
activateEditor activates the currently open editor
addarrow adds a debug arrow
addChatLine internal use - core to game chat lines
addFriend
addIcon adds a test icon
addline adds a debug line
ai_debugFilter ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at)
apState prints AP state
aviCmdDemo writes AVIs for a command demo
aviDemo writes AVIs for a demo
aviGame writes AVIs for the current game
benchmark benchmark
bind binds a command to a key
bindRagdoll binds ragdoll at the current drag position
bindunbindtwo binds a key but unbinds it first if there are more than two binds
blinkline blinks a debug line
buildNotes build notes about the current map
bundler Setup the bundler settings
call calls script function and prints out return val
centerview centers the view
checkNewVersion check if a new version of the game is available
checkSave tests save system
clear clears the console
clearAssetLog clears log of all the assets loaded
clearLights clears all lights
clientCallVote call a vote: clientCallVote si_.. proposed_value
clientMessageMode ingame gui message mode
clientVoiceChat voice chats: clientVoiceChat
clientVoiceChatTeam team voice chats: clientVoiceChat
clientvoicemute mute the specified player's incoming voicechat
clientvoiceunmute unmute the specified player's incoming voicechat
clientVote cast your vote: clientVote yes | no
collisionModelInfo shows collision model info
combineCubeImages combines six images for roq compression
compressDemo compresses a demo file
conDump dumps the console text to a file
connect connects to a server
crash causes a crash
createCM creates a .cm file for a map
cvar_restart restart the cvar systemdamage apply damage to an entity
debugger launches the Script Debugger
dec decrements the cvar integer value
DecrementCVar DecrementCVar deleteSelected deletes selected entity demoShot writes a screenshot for a demo devmap loads a map in developer mode dir lists a folder dirtree lists a folder with subfolders disasmScript disassembles script disconnect disconnects from a game dmap compiles a map echo prints text editAFs launches the in-game Articulated Figure Editor editCVars edit cvars editDecls launches the in-game Declaration Editor editFX launches the fx editor editFX_play plays current effect in fx editor editFX_playlooping plays current effect in fx editor as looping effect editFX_stop stops current effect in fx editor editGUIs launches the GUI Editor editLights launches the in-game Light Editor editMaterials launches the Material Editor editor launches the level editor Radiant editPDAs launches the in-game PDA Editor editPlaybacks launches the playback editor editReverb launches the reverb editor editScripts launches the in-game Script Editor editSounds launches the in-game Sound Editor emote plays an emote entview launches the game entity viewer envshot takes an environment shot error causes an error evaluateMPPerformance spawns serveral player models exec executes a config file execMachineSpec execs the appropriate config files and sets cvars based on com_machineSpec execMPMachineSpec sets cvars for multiplayer exit exits the game exitCmdDemo exits a command demo exportCmpMD5R Export all MD5R models in a compressed form exportMD5R Export all MD5R models exportmodels exports models extract_tactical pulls tactical information for the current position. fadeSound fades all sound by X decibles over Y seconds fadeSoundClass fade the specified sound class finishBuild finishes the build process flashlight toggle actor's flashlight forceTeamChange force team change: forceTeamChange freeze freezes the game for a number of seconds game_memory displays game class info gameError causes a game error gameKick same as kick, but recognizes player names getFriends gets your list of friends getServers get all of the servers from the master server getviewpos prints the current view position gfxInfo show graphics info give gives one or more items god enables god modeheartbeat send a heartbeat to the the master servers
help shows help
hitch hitches the game
in_restart restarts the input system
inc increments the cvar integer value
IncrementCVar IncrementCVar jump jumps to a specific debug jump point keepTestModel keeps the last test model in the game kick kick a client by connection number kill kills the player killMessage prints a fake death message killMonsters removes all monsters killMoveables removes all moveables killRagdolls removes all ragdolls killVehicles kills all vehicles lanScan scans LAN for servers listActiveEntities lists active game entities listActiveSounds list the active sounds listAF lists articulated figures listAllDecls lists every single decl, not just the summary listAnims lists all animations listAudios lists Audios listBinds lists key bindings listClasses lists game classes listClients list all clients connected to the server listCmds lists commands listCollisionModels lists collision models listCvars lists cvars listDecls lists all decls listDictKeys lists all keys used by dictionaries listDictValues lists all values used by dictionaries listEffects lists effect decls listEmails lists Emails listEntities lists game entities listEntityDefs lists entity defs listEntityStats lists global entity stats listGameCmds lists game commands listGuis lists guis listHuffmanFrequencies lists decl text character frequencies listImageReferences lists materials and models referencing an image pattern listImages lists images listImagesRaven lists images (Raven) listInstances lists instances listLines lists all debug lines listLipsyncs lists lip sync decls listMapEntities lists map entity numbers listMaterials lists materials listMaterialTypes lists material types listModelDefs lists model defs listModels lists all models listModes lists all video modes listMonsters lists monsters listPDAs lists PDAs listPlaybacks lists playback decls listRenderEffectDefs lists the effect defs listRenderEntityDefs lists the entity defs listRendererCmds lists renderer commands listRenderLightDefs lists the light defs listServers lists scanned servers listSkins lists skins listSoundCmds lists sound commands listSoundDecoders list active sound decoders listSounds lists all sounds listSoundShaders lists sound shaders listSpawnArgs list the spawn args of an entity listSpawnIds lists map entity numbers listSystemCmds lists system commands listTables lists tables listThreads lists script threads listToolCmds lists tool commands listVertexCache lists vertex cache listVideos lists Videos loadGame loads a game localizeGuis localize gui file localizeLipsyncs localize lipsyncs localizeMaps localize map files localizeValidateLipsyncs ensures the emotions in the localized strings match those in the English string localizeValidateStrings makes sure each string exists and is localised logview launches the game log viewermakeAmbientMap makes an ambient map
makeLoadScreens Stub to keep the game from erroring out on startup when building load screens
MakeMegaTexture processes giant images
map loads a map
memoryDump creates a memory dump
memoryDumpCompressed creates a compressed memory dump
modulateLights modifies shader parms on all lights
modview launches the model viewer
netScan scans internet for servers
nextAnim shows next animation on test model
nextFrame shows next animation frame on test model
nextGUI teleport the player to the next func_static with a gui
nextjumppoint jumps to the next debug jump point
nextMap loads the next map on the server
noclip disables collision detection for the player
notarget disables the player as a target
parse prints tokenized string
path lists search paths
phonemeGen generates phonemes for text/wav combination
playCmdDemo plays back a command demo
playDemo plays back a demo
playerModel sets the given model on the player
playNetDemo playback a network demo
playNetTimeDemo run a timedemo on a network demo
popLight removes the last created light
prevAnim shows previous animation on test model
prevFrame shows previous animation frame on test model
prevjumppoint jumps to the previous debug jump point
printAF prints an articulated figure
printAudio prints an Video
printEffects prints effects
printEmail prints an Email
printEntityDef prints an entity def
printLipsyncs prints lip syncs
printMaterial prints a material
printMaterialTypes prints material types
printMemInfo prints memory debugging data
printModel prints model info
printModelDefs prints a model def
printPDA prints an PDA
printPlaybacks prints playbacks
printSkin prints a skin
printSoundShader prints a sound shader
printTable prints a table
printVideo prints a Audio
promptKey prompt and sets the CD Key
QANotes qa notes about the current map
quit quits the game
rcon sends remote console command to server
reconnect reconnect to the last server we tried to connect to
recordDemo records a demo
recordNetDemo recordDemo start recording a network demo
reexportmodels reexports models
regenerateWorld regenerates all interactions
reloadanims reloads animations
reloadARBprograms reloads ARB programs
reloadDecls reloads decls
reloadEngine reloads the engine down to including the file system
reloadFAS reloads the viseme data
reloadGuis reloads guis
reloadImages reloads images
reloadLanguage reload language dict
reloadModels reloads models
reloadScript reloads scripts
reloadShaders reloads the hardware shader programs
reloadSounds reloads all sounds
reloadSurface reloads the decl and images for selected surface
remove removes an entity
removeClientFromBanList removes a client id from the ban list: removeClientFromBanList
removeFriend
removeline removes a debug line
renderbump renders a bump map
renderbumpFlat renders a flat bump map
renderbumpFlatGUI launches the renderbump flat gui
reportImageDuplication checks all referenced images foQANotes qa notes about the current map
quit quits the game
rcon sends remote console command to server
reconnect reconnect to the last server we tried to connect to
recordDemo records a demo
recordNetDemo recordDemo start recording a network demo
reexportmodels reexports models
regenerateWorld regenerates all interactions
reloadanims reloads animations
reloadARBprograms reloads ARB programs
reloadDecls reloads decls
reloadEngine reloads the engine down to including the file system
reloadFAS reloads the viseme data
reloadGuis reloads guis
reloadImages reloads images
reloadLanguage reload language dict
reloadModels reloads models
reloadScript reloads scripts
reloadShaders reloads the hardware shader programs
reloadSounds reloads all sounds
reloadSurface reloads the decl and images for selected surface
remove removes an entity
removeClientFromBanList removes a client id from the ban list: removeClientFromBanList
removeFriend
removeline removes a debug line
renderbump renders a bump map
renderbumpFlat renders a flat bump map
renderbumpFlatGUI launches the renderbump flat gui
reportImageDuplication checks all referenced images fos_restart restarts the sound system
saveGame saves a game
SaveGameRefreshList refresh the gui's save list
saveLights saves all lights to the .map file
saveMoveables save all moveables to the .map file
saveParticles saves all lights to the .map file
saveRagdolls save all ragdoll poses to the .map file
saveSelected saves the selected entity to the .map file
say text chat
sayTeam team text chat
screenshot takes a tga screenshot
screenshotJpeg takes a jpg screenshot
script executes a line of script
serverForceReady force all players ready
serverInfo shows server info
serverMapRestart restart the current game
serverNextMap change to the next map
set sets a cvar
seta sets a cvar and flags it as archive
setInstance sets a player's world instance
setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value
setPlayerGravity sets players local gravity
setPMCVars Resets player movement cvars
sets sets a cvar and flags it as server info
sett sets a cvar and flags it as tool
setu sets a cvar and flags it as user info
setviewpos sets the current view position
shakesGen generates shake data for sound shaders
showDictMemory shows memory used by dictionaries
showInteractionMemory shows memory used by interactions
showMemAlloc Prints outstanding mem_alloc tags -- Debug only
showMemory gives a reasonably detailed account of memory usage
showStringMemory shows memory used by strings
showTriSurfMemory shows memory used by triangle surfaces
sizeDown makes the rendered view smaller
sizeUp makes the rendered view larger
soundLog list the number of times sounds have been played
spawn spawns a game entity
spawnGUI spawn gui
spawnServer spawns a server
startBuild prepares to make a build
stopNetDemo stop playing/recording a network demo
stopRecording stops demo recording
tabComplete tab completes it's argument
teleport teleports the player to an entity location
testAnim tests an animation
testBlend tests animation blending
testDamage tests a damage def
testDeath tests death
testGUI tests a gui
testid output the string for the specified id.
testImage displays the given image centered on screen
testLight tests a light
testmap tests a map
testModel tests a model
testParticleStopTime tests particle stop time on a test model
testPointLight tests a point light
testSave writes out a test savegame
testShaderParm sets a shaderParm on an existing testModel
testSIMD test SIMD code
testSkin tests a skin on an existing testModel
testSound tests a sound
testStandaloneVideo displays the a standalone cinematic
testVideo displays the given cinematic
timeCmdDemo times a command demo
timeDemo times a demo
timeDemoQuit times a demo and quits
toggle toggles a cvar
touch touches a decl
touchFile touches a file
touchFileList touches a list of files
touchGui touches a gui
touchModel touches a model
trigger triggers an entity
unbind unbinds any command