Prim 算法代码例子

王朝other·作者佚名  2006-01-09
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#include <stdio.h>

#include <stdlib.h>

#include <iostream.h>

#define INFINITY INT_MAX

#define MAX_VERTEX_NUM 20

typedef int VRType;

typedef int InfoType;

typedef char VerTexType;

typedef struct ArcCell

{

VRType adj;

InfoType *info;

}ArcCell, AdjMatrix[MAX_VERTEX_NUM][MAX_VERTEX_NUM];

typedef struct

{

VerTexType vexs[MAX_VERTEX_NUM];

AdjMatrix arcs;

int vexnum, arcnum;

}MGraph;

typedef struct

{

VerTexType adjvex;

VRType lowcost;

}closedge[MAX_VERTEX_NUM];

void CreateGraph(MGraph &G);

void MiniSpanTree_PRIM(MGraph G, VerTexType u);

int LocateVex(MGraph G, VerTexType u);

int minimum(closedge close);

void main( void )

{

int i, j;

MGraph G;

CreateGraph(G);

for(i = 0; i < G.vexnum; i++)

{

for(j = 0; j < G.vexnum; j++)

{

cout<<G.arcs[i][j].adj;

cout<<" ";

}

cout<<endl;

}

MiniSpanTree_PRIM(G, 'a');

}

void CreateGraph(MGraph &G)

{

int weigh;

int i, j = 0, k = 0;

char hand, tide;

cout<<"input the number for vexnum and arcnum:";

cin>>G.vexnum>>G.arcnum;

for(i = 0; i < G.vexnum; i++)

{

for(j = 0; j < G.vexnum; j++)

G.arcs[i][j].adj = 88;

}

cout<<endl;

cout<<"input"<<G.vexnum<<"char for vexs:";

for(i=0; i < G.vexnum; i++)

cin>>G.vexs[i];

cout<<endl;

cout<<"input"<<G.arcnum<<"arc(char,char,weigh):"<<endl;

j = 0;

k = 0;

for(i=0; i < G.arcnum; i++)

{

cout<<i<<":";

cin>>hand;

cin>>tide;

cin>>weigh;

while (hand != G.vexs[j])

j++;

while (tide != G.vexs[k])

k++;

G.arcs[j][k].adj = weigh;

G.arcs[k][j].adj = weigh;

j = 0;

k = 0;

cout<<endl;

}

}

void MiniSpanTree_PRIM(MGraph G,VerTexType u)

{

int i, j, k = 0;

closedge close;

k = LocateVex ( G, u );

for ( j = 0; j < G.vexnum; j++ )

{

if (j != k)

{

close[j].adjvex = G.vexs[k];

close[j].lowcost = G.arcs[k][j].adj;

}

}

close[j].lowcost = 88;

close[j].adjvex = '\0';

close[k].lowcost = 0;

close[k].adjvex = u;

for (i = 1; i < G.vexnum; i++)

{

k = minimum(close);

cout<<close[k].adjvex;

cout<<"---->";

cout<<G.vexs[k]<<" ";

cout<<close[k].lowcost<<endl;

close[k].lowcost = 0;

for (j=0; j<G.vexnum; j++)

{

if (G.arcs[k][j].adj < close[j].lowcost)

{

close[j].adjvex = G.vexs[k];

close[j].lowcost = G.arcs[k][j].adj;

}

}

}

}

int LocateVex(MGraph G, VerTexType u)

{

int k = 0;

while(G.vexs[k++] == u)

return k-1;

return 0;

}

int minimum(closedge close)

{

int j1=0, client = 88, j2;

while(close[j1].adjvex != '\0')

{

if (client > close[j1].lowcost && close[j1].lowcost != 0)

{

client = close[j1].lowcost;

j2 = j1;

}

j1++;

}

return j2;

}

输入输出实例:

input the number for vexnum and arcnum:6 10

input6char for vexs:a

b

c

d

e

f

input10arc(char,char,weigh):

0:a

b

6

1:b

c

5

2:a

c

1

3:a

d

5

4:c

d

5

5:b

e

3

6:c

e

6

7:c

f

4

8:e

f

6

9:d

f

2

88 6 1 5 88 88

6 88 5 88 3 88

1 5 88 5 6 4

5 88 5 88 88 2

88 3 6 88 88 6

88 88 4 2 6 88

a---->c 1

c---->f 4

f---->d 2

c---->b 5

b---->e 3

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