myicq1.0a1服务器代码分析(三)服务器集群

王朝vc·作者佚名  2006-01-08
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myicq1.0a1服务器代码分析(三)服务器集群

顾剑辉(Solarsoft)

服务器集群其实是服务器之间建立联系,并维护这样的联系,如:玩联众时,你会看到很多服务器,那它们是怎样共同工作的呢!分析如下:

服务器与服务器之间一般用TCP进行连接,并在每个服务器中都建立这个表,表中包括相应的信息,如服务器IP,port,包括游戏的每个服务器在线人员人数,等等.当你进入别的游戏主机时,其实是一个退出当前服务器,登入其他服务器的过程,相应的在线数据,服务器之间会传送好的.

接下去,我们一起来看一下,myicq是怎样做到集群的.

class ServerHash {

public:

void put(Server *s) {

int i = hashfn(s->ip);

hash[i].addHead(&s->hashItem);

}

Server *get(uint32 ip);

private:

int hashfn(uint32 ip) {

return (ip & (SERVER_HASH_SIZE - 1));

}

ListHead hash[SERVER_HASH_SIZE];

};

Server *ServerHash::get(uint32 ip)

{

int i = hashfn(ip);

ListHead *head = &hash[i];

ListHead *pos;

LIST_FOR_EACH(pos, head) {

Server *s = LIST_ENTRY(pos, Server, hashItem);

if (s->ip == ip)

return s;

}

return NULL;

}

ListHead Server::serverList;

static ServerHash serverHash;

这里其实是服务器在线列表的hash表管理,这个hash管理不清楚的,你可以看一下我的文章(一).

再来看一下,用于服务器连接的socket类,其中RefObject是起个计数器的作用.

class Server : public RefObject {

public:

Server();

virtual ~Server();

void onDnsResolved(uint32 ip);

void onConnect();

void onReceive();

void onClose();

bool connect(uint32 ip, uint16 port);

RemoteSession *getSession(uint32 uin);

void sendUserOnline(Session *s);

void sendUserOffline(uint32 uin);

void sendUserStatus(uint32 uin, uint32 status);

void sendMessage(uint8 type, uint32 dst, uint32 src, ICQ_STR &text);

void addFriend(uint16 seq, uint32 dst, uint32 src);

void delFriend(uint32 dst, uint32 src);

void updateContact(uint16 seq, uint32 dst, uint32 src);

void searchRandom(uint16 seq, uint32 src);

void searchUIN(uint16 seq, uint32 dst, uint32 src);

void addFriendReply(uint16 seq, uint32 dst, uint32 src, uint8 auth);

void updateContactReply(uint16 seq, uint32 src, uint8 *data, int n);

void searchUINReply(uint16 seq, uint32 src, uint8 *data, int n);

static bool init();

static void destroy();

static Server *getServer(const char *name);

static Server *createServer(const char *name);

static RemoteSession *getSession(QID &qid);

static int generateFds(fd_set &readfds, fd_set &writefds);

static void examineFds(fd_set &readfds, fd_set &writefds);

static ListHead serverList;

char domainName[MAX_DOMAIN_NAME + 1];

char descName[MAX_DESC_NAME + 1];

ICQ_STR domain;

ICQ_STR desc;

uint32 ip;

int sock;

int status;

time_t expire;

uint32 sessionCount;

bool isAccepted;

ListHead listItem;

ListHead hashItem;

private:

bool setDomainAndDesc(ICQ_STR &name, ICQ_STR &des);

RemoteSession *createSession(uint32 uin);

void notify(uint32 uin, DB_CALLBACK cb);

void createPacket(TcpOutPacket &out, uint16 cmd);

TcpOutPacket *createPacket(uint16 cmd);

void sendPacket(TcpOutPacket *out);

void sendPendingPacket(int s);

void onPacketReceived(TcpInPacket &in);

void onHello(TcpInPacket &in);

void onSendMessage(TcpInPacket &in);

void onAddFriend(TcpInPacket &in);

void onDelFriend(TcpInPacket &in);

void onUserOnline(TcpInPacket &in);

void onUserOffline(TcpInPacket &in);

void onUserStatus(TcpInPacket &in);

void onUpdateContact(TcpInPacket &in);

void onSearchRandom(TcpInPacket &in);

void onSearchUIN(TcpInPacket&in);

void onHelloReply(TcpInPacket &in);

void onAddFriendReply(TcpInPacket &in);

void onUpdateContactReply(TcpInPacket &in);

void onSearchRandomReply(TcpInPacket &in);

void onSearchUINReply(TcpInPacket &in);

char buf[TCP_PACKET_SIZE];

int bufSize;

ListHead uinHash[UIN_HASH_SIZE];

ListHead sessionList;

ListHead sendQueue;

DECLARE_SLAB(Server)

};

上面的程序,我不做太多解释,我想大家也应该看得懂,如有疑问可以发表看法,来讨论一下.

 
 
 
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