Generic Programming

王朝vc·作者佚名  2006-01-08
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Hello all. It's nice to meet you all here. I got a lot of knowledge from csdn. now, I try to feed back some. the topic is about Generic Programming.

I paste a snippet to show how it works.

Everyone who has studied the book Think in C++ 2nd Edition knows the sample, trash collection, which is at the end of chapter 10, Design pattern.

Ok, let's begin with this.

the sample mentioned in Think in C++ using double dispatch to implement the design. and I use Generic Programming method to do the same thing.

Enjoy.

#include<vector>

#include <iostream>

using namespace std;

class Trash

{

};

class Paperbin;

class Glassbin;

class Paper:public Trash

{

public:

typedef Paperbin aBin;

};

class Glass:public Trash

{

public:

typedef Glassbin aBin;

};

class Paperbin:public vector<Paper>

{

};

class Glassbin:public vector<Glass>

{

};

template<int v>

struct Int2Type

{

enum{value=v};

};

template<class T, class U>

class Conversion

{

typedef char Small;

struct Big {char dummy[2];

};

static Small Test(U);

static Big Test(...);

static T MakeT();

public:

enum{ exists=(sizeof(Test(MakeT()))==sizeof(Small))};

};

template<class Trashs, class Bin>

Add(Trashs trash, Bin bin)

{

cout<<Conversion<Trashs::aBin ,Bin>::exists<<endl;

_Add(trash,bin,Int2Type<Conversion<Trashs::aBin ,Bin>::exists >());

}

template<class Trash, class Bin>

_Add(Trash trash, Bin bin,Int2Type<true>)

{

bin.push_back(trash);

cout<<"success adding"<<endl;

};

template<class Trash, class Bin>

_Add(Trash trash, Bin bin,Int2Type<false>)

{

cout<<"failed adding"<<endl;

};

int main()

{

Paper apaper;

Glass aglass;

Paperbin apaperbin;

Glassbin aglassbin;

Add(apaper,apaperbin);

Add(aglass,aglassbin);

Add(apaper,aglassbin);

Add(aglass,apaperbin);

return 0;

}

you can reach me by send me a email at bu3bu4@263.net.

 
 
 
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