孔明棋,你玩过吗

王朝other·作者佚名  2008-06-01
宽屏版  字体: |||超大  

//在tc3++下运行

//游戏名孔明棋

#define Up 0x4800

#define Down 0x5000

#define P 0x1970

#define R 0x1372

#define Enter 0x1c0d

#define Esc 0x11b

#define Right 0x4d00

#define Left 0x4b00

#include<bios.h>

#include<stdio.h>

#include<dos.h>

#include<graphics.h>

#include<conio.h>

#include<stdlib.h>

//定义核心数据

int LargeStartx,LargeStarty; //大方格图形左上角坐标

int SmallStartx,SmallStarty;

int RedNum; //红格子的个数。假如红格子的个数为1,则游戏过关

char State; //按键的状态M(move)与S(select),M表示移动红格子。S表示选择要移动的红格子

int Attr[7][7]; //描述7*7矩阵格子的属性N(none),W(white),R(red).N表示没有格子,W表示有白色格子,R示

//有红色格子

int row,tier; //7*7矩阵的行(row)与列(tier)

int Mission; //表示第几关

int MissionNum; //总的关数

typedef strUCt rect1 //描述大方格的属性

{

int startx;

int starty;

int nowx;

int nowy;

int agox;

int agoy;

char color;

int size;

}Large;

Large LargeRect;

typedef struct rect2 //描述小方格的属性

{

int nowx;

int nowy;

char color;

int size;

}Small;

Small SmallRect;

typedef struct add

{

int x;

int y;

}Add;

//declare functions

void InitData1();

void InitData();

void InitMission(int );

void InitPic();

void Help();

void DrawSmallRect(int ,int ,int ,char );

void DrawLargeRect(int ,int ,int ,char );

void ChangeState();

void MoveLargeRect();

void MoveSmallRect(int );

void main()

{

int key;

int gdriver=DETECT, gmode;

registerbgidriver(EGAVGA_driver);

initgraph(&gdriver, &gmode, "");

setbkcolor(BLUE);

cleardevice();

InitData1();

InitData(); //随着关数的变化需要恢复的数据

Mission=1;

InitMission(Mission); //初始化关数.主要是改变一些方格的属性

InitPic();

do

{

key=bioskey(0);

LargeRect.agox=LargeRect.nowx;

LargeRect.agoy=LargeRect.nowy;

SmallRect.nowx=LargeRect.nowx+10;

SmallRect.nowy=LargeRect.nowy+10;

switch(key)

{

case Up:

{

if(State=='S')

{

if( (row-1)>=0&&Attr[row-1][tier]!='N' )

{

row--;

MoveLargeRect();

break;

}

}

if(State=='M')

{

if(Attr[row-1][tier]=='R'&&Attr[row-2][tier]=='W')

{

MoveSmallRect(key);

Attr[row][tier]='W';Attr[row-1][tier]='W';Attr[row-2][tier]='R';

row-=2;

MoveLargeRect();

RedNum--;

ChangeState();

}

}

break;

}

case Down:

{

if(State=='S')

{

if( (row+1)<7&&Attr[row+1][tier]!='N' )

{

row++;

MoveLargeRect();

}

}

if(State=='M')

{

if(Attr[row+1][tier]=='R'&&Attr[row+2][tier]=='W')

{

MoveSmallRect(key);

Attr[row][tier]='W';Attr[row+1][tier]='W';Attr[row+2][tier]='R';

row+=2;

MoveLargeRect();

RedNum--;

ChangeState();

}

}

break;

}

case Left:

{

if(State=='S')

{

if( (tier-1)>=0&&Attr[row][tier-1]!='N' )

{

tier--;

MoveLargeRect();

}

}

if(State=='M')

{

if(Attr[row][tier-1]=='R'&&Attr[row][tier-2]=='W')

{

MoveSmallRect(key);

Attr[row][tier]='W';Attr[row][tier-1]='W';Attr[row][tier-2]='R';

tier-=2;

MoveLargeRect();

RedNum--;

ChangeState();

}

}

break;

}

case Right:

{

if(State=='S')

{

if( (tier+1)>=0&&Attr[row][tier+1]!='N' )

{

tier++;

MoveLargeRect();

}

}

if(State=='M')

{

if(Attr[row][tier+1]=='R'&&Attr[row][tier+2]=='W')

{

MoveSmallRect(key);

Attr[row][tier]='W';Attr[row][tier+1]='W';Attr[row][tier+2]='R';

tier+=2;

MoveLargeRect();

RedNum--;

ChangeState();

}

}

break;

}

case R:

{

InitData();

InitMission(Mission);

InitPic();

break;

}

case P:

{

InitData();

if(Mission<MissionNum) Mission++;

else Mission=1;

InitMission(Mission);

InitPic();

break;

}

case Enter:

{

if(State=='S'&&Attr[row][tier]=='R')

ChangeStat

 
 
 
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