GreedySnake贪吃蛇-测试版

王朝other·作者佚名  2008-05-31
宽屏版  字体: |||超大  

/*------------------------------------------------------------------------------

Development Notes:

Greedy Snake Game Testing Version

Based on LinkList StrUCture

Direction Control Keys are: w a s d

@DanielNW2004-----------------------------------------------------------------*/

import Javax.swing.*; // the Java eXtensions "Swing" graphics kit

import java.awt.*; // the Java Abstract Windowing Toolkit

import java.awt.image.*;// the AWT image package

import java.awt.geom.*; // AWT geometry

import java.io.*; // I/O package

import java.awt.event.*;

public class snake extends JFrame implements KeyListener

{

public static final int DISPLAY_WIDTH = 640;

public static final int DISPLAY_HEIGHT = 640;

public static final int BLOCKNUM = 80;

public int currDir = 1;

public CanvasArea ca = new CanvasArea(DISPLAY_WIDTH/8,DISPLAY_HEIGHT/8);

public Container con = null;

public int flag = 0, foodNum = 4, speed = 80;

public CellItem temp = new CellItem();

public static void main(String[] args)

{

new snake();

}

public snake() {

super("Greedy Snake Program Testing");

setDefaultCloseOperation(EXIT_ON_CLOSE);

setResizable(false);

con = getContentPane();

con.setLayout(null);

addKeyListener( this ); // make this object be the one to listen to keyboard

//----------------------------------------------------------------

//Matrix of the canvas

//----------------------------------------------------------------

ca.canvasInit();

ca.addFood(ca.caStr[30][32],2);

ca.addFood(ca.caStr[18][9],2);

ca.addFood(ca.caStr[10][20],2);

ca.addFood(ca.caStr[10][15],2);

//ca.displayMatrix();

ca.addCell(ca.caStr[1][0],1);

ca.addCell(ca.caStr[1][1],1);

ca.addCell(ca.caStr[1][2],1);

ca.addCell(ca.caStr[1][3],1);

ca.addCell(ca.caStr[1][4],1);

ca.addCell(ca.caStr[2][4],1);

ca.moveLeft();

//ca.moveUp();

//ca.moveUp();

//ca.moveUp();

//ca.moveUp();

//ca.moveUp();

//ca.moveUp();

ca.displaySnake();

//----------------------------------------------------------------

DisplayArea da =

new DisplayArea( new Rectangle( 0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT ) );

con.add ( da );

setVisible(true);

 
 
 
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