FlashAS游戏教程:人物的控制

王朝other·作者佚名  2008-05-19
宽屏版  字体: |||超大  

AS如下:

var walkspeed = 1.5;//走的速度

var runspeed = 3;//跑的速度

var numOfMask = 5;//Mask的数量

block_mc._visible = false;//挡着角色运动的MC看不见

for (i=numOfMask; i>0; i--) {

eval("mask" add i)._visible = false;//让所有MASK看不见

}

onEnterFrame = function () {

Key.isDown(Key.CONTROL) ? speed=runspeed : speed=walkspeed;//如果按下CTRL,就跑

if (Key.isDown(Key.LEFT)) {//如果按下左

Key.isDown(Key.UP) || Key.isDown(Key.DOWN) ? (character_mc._x -= 0.707*speed, xy=false) : (character_mc._x -= speed, xy=true);//同时又按下了上或者下,那就不要移动这么大.也就是说斜走的时候,角色在X轴或者Y轴上移动要小一点.下同

}

if (Key.isDown(Key.RIGHT)) {

Key.isDown(Key.UP) || Key.isDown(Key.DOWN) ? (character_mc._x += 0.707*speed, xy=false) : (character_mc._x += speed, xy=true);

}

if (Key.isDown(Key.UP)) {

Key.isDown(Key.LEFT) || Key.isDown(Key.RIGHT) ? (character_mc._y -= 0.707*speed, xy=false) : (character_mc._y -= speed, xy=true);

}

if (Key.isDown(Key.DOWN)) {

Key.isDown(Key.LEFT) || Key.isDown(Key.RIGHT) ? (character_mc._y += 0.707*speed, xy=false) : (character_mc._y += speed, xy=true);

}

for (i=numOfMask; i>0; i--) {

if (eval("mask" add i).hitTest(character_mc) && eval("mask" add i)._y>character_mc._y) {//如果角色和MASK相碰,而且MASK在角色下边的话,也就是说如果MASK应该挡着角色的话

bg_mc.setMask(eval("mask" add i));//那就用这个MASK挡着角色

break;//后边的就不用想了,跳出IF

}

}

shedowLx = character_mc._x-character_mc.shedow_mc._width/2;//得到角色影子最左边的X座标,后边做HITTEST时要用

shedowRx = character_mc._x+character_mc.shedow_mc._width/2;//影子最右边的X座标

shedowUy = character_mc._y-character_mc.shedow_mc._height/2;//影子最上边的Y座标

shedowDy = character_mc._y+character_mc.shedow_mc._height/2;//影子最下边的Y座标

shedowx = character_mc._x;//影子中心X座标

shedowy = character_mc._y;//影子中心Y座标

xy ? a=1 : a=0.8;//如果刚才是斜着走的话,反弹的速度A就是0.8,否则是1

block_mc.hitTest(shedowLx, shedowy, true) ? character_mc._x += a*speed : a=a;//如果影子的左边碰到不能走的地方,就向右弹出一个距离,距离的大小由上一句控制,下同

block_mc.hitTest(shedowRx, shedowy, true) ? character_mc._x -= a*speed : a=a;

block_mc.hitTest(shedowx, shedowUy, true) ? character_mc._y += a*speed : a=a;

block_mc.hitTest(shedowx, shedowDy, true) ? character_mc._y -= a*speed : a=a;

};

 
 
 
免责声明:本文为网络用户发布,其观点仅代表作者个人观点,与本站无关,本站仅提供信息存储服务。文中陈述内容未经本站证实,其真实性、完整性、及时性本站不作任何保证或承诺,请读者仅作参考,并请自行核实相关内容。
© 2005- 王朝网络 版权所有