我是从csdn的一个Blog里知道这本书的,下来一看,很奇怪的书名,很通俗的文风。今天读了Chapter1-2,觉得Arthur J. Riel他老人家说得很有道理,除此之外没有再多的感想了--可能是
这本书是1996年出版的,我粗看以为有些过时,最近仔细看感觉是好书。书中归纳了60多条OO设计经验,很有启发性。比如容器内对象不应该依赖于容器,这个就跟现在热门的Spring等IOC框架不谋而合。
Object-Oriented Game Design (面向对象游戏设计) Introduction It is fairly common knowledge that produ
Object-Oriented Game Design (面向对象游戏设计) Introduction It is fairly common knowledge that producing h
A modular and logical method of designing games Introduction It is fairly common knowledge th
Chapter 6. Inheritance(继承)和 Object-Oriented Design(面向对象设计) Object-oriented programming (OOP) 已经流行了差不
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