栅格式游戏设计 (Grid Based Game Design) By William Anderson, February 2001 译:Room3rd@hotmail.com,2005.04
Object-Oriented Game Design (面向对象游戏设计) Introduction It is fairly common knowledge that produ
Object-Oriented Game Design (面向对象游戏设计) Introduction It is fairly common knowledge that producing h
游戏引擎模式设计 (Using design patterns in game engines) By Rasmus Christian Kaae kaae@daimi.au.dk Student
ACKNOWLEDGMENT I am deeply indebted to Madeleine M. Gross for her painstaking and thorough criti
A modular and logical method of designing games Introduction It is fairly common knowledge th
If we desire to understand games and game design, we must first clearly establish our fundamental or
荷兰设计的代名词Droog Design,几年来在全球引起注目,同在亚洲的日本、韩国,前者Living店满载Droog产品,后者有狂热分子开班授课。 荷兰社会的开放举世皆知,但红灯区、大麻、
《设计模式Design Pattern》读书笔记之二十一 Visitor模式 结构 目的 当一个对象(node)结构相对固定的时候,通过创建一个一个visitor对象来对这个结构中的所有node
《设计模式Design Pattern》读书笔记之二十 Template Method模式 结构 目的 在父类定义一个算法的框架,而可以让改算法中的每个步骤在子类中实现。这样,子类可以随意修改算