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利用C++实现的贪吃蛇游戏

2008-06-01 02:08:25 编辑來源:互联网 繁體版 评论
 
 
本文为【利用C++实现的贪吃蛇游戏】的汉字拼音对照版显示拼音
  zaitc 3.0xiatiaoshitongguo,yinweitc 3.0buzhichibool leixing,suoyichengxuzhongzidingyilegemeijuleixingbianliangbool

  jiaruzaivchuozhebczhongyunxing,keyibazhegeboolleixingzhushidiao.

  tanchishedegaixinsuanfashiruheshixianyidonghechidiaoshiwu.

  meiyoupengdaoshiwudeshihou,badangqianyundongfangxiangshangdexiagejiedianrudui,bingyishejiediandeyansechonghuizhegejiedian.

  ranhoubatouzhizhensuozhidejiedianchudui,bingyiyouxikuangjianeibubeijingsechonghuichuduidejiedian,zheyangjiukeyidadaoyidongdexiaoguo.

  erzaichidaoshiwudeshihou,zezhixubashiwuruduijike.

  // greedsnake.cpp

  #include <bios.h>

  #include <conio.h>

  #include <dos.h>

  #include <graphics.h>

  #include <stdlib.h>

  #include <time.h>

  #include "conf.h"

  typedef strUCt node

  {

  int x,y;

  struct node *next;

  }Node;

  typedef struct

  {

  Node *head,*tail;

  int length;

  }Snake;

  typedef struct

  {

  int left,top,right,bottom;

  }Frame;

  typedef enum //sigefangxiang

  {

  up,down,left,right

  }Direction;

  typedef enum

  {

  false,true

  }bool;

  void InitGraphMode(); //chushihuatuxingqudong

  void CloseGraphMode();

  void Foot(int,int);

  void Head(int,int);

  void CreateFrame(); //wanchengzhenggeyouxikuangjiadehuizhi

  void CreateSnake(); //chuangjianyitiaolianggejiediandeshe,shedemeiyijieshiduiliezhongdeyigejiedian

  bool PlayGame(); //youxidezhutihanshu,

  int Hit(int,int); //pandingshifouyuejie,huozhezhuangdaozishen,lianggeshenshufenbieshixindetoujiediandex,yzuobiao

  bool GameOver(); //huizhiyouxijieshushitanchudeduihuakuang

  void Enqueue(Node); //ruduihanshu

  

   Node Dequeue(); //chuduihanshu

  void ClearKeyBuf(); //qingchujianpanhuanchong,cihanshukeyixiaochubutingdeanwuxiaojiandeyingxiang

  Snake snake;

  Frame frame;

  void main()

  {

  InitGraphMode();

  do

  {

  CreateFrame();

  }while(PlayGame());

  CloseGraphMode();

  }

  void InitGraphMode()

  {

  int gdriver=DETECT,gmode;

  initgraph(&gdriver,&gmode,"../bgi/");

  cleardevice();

  }

  void CloseGraphMode()

  {

  cleardevice();

  closegraph();

  }

  void CreateFrame()

  {

  setbkcolor(CYAN);

  //xiamiandesixingdaimayongyujisuanzhukuangjiadezuoshangjiaoheyouxiajiaodezuobiao

  frame.left=(getmaxx()+1-BlockWidth*RowOfFrame)/2;

  frame.top=(getmaxy()+1-BlockHeight*ColumnOfFrame)/2;

  frame.right=frame.left+BlockWidth*RowOfFrame;

  frame.bottom=frame.top+BlockHeight*ColumnOfFrame;

  Head(frame.left+100,frame.top-20);

  setfillstyle(SOLID_FILL,LIGHTGRAY);

  bar(frame.left,frame.top,frame.right,frame.bottom);

  setlinestyle(SOLID_LINE,1,1);

  setcolor(DARKGRAY);

  line(frame.left,frame.top,frame.right,frame.top);

  line(frame.left,frame.top,frame.left,frame.bottom);

  setlinestyle(SOLID_LINE,1,1);

  setcolor(WHITE);

  line(frame.left,frame.bottom,frame.right,frame.bottom);

  line(frame.right,frame.top,frame.right,frame.bottom);

  setlinestyle(DOTTED_LINE,1,1);

  setcolor(BLUE);

  for(int row=1;row<RowOfFrame;row++)

  line(frame.left+row*BlockWidth,frame.top,frame.left+row*BlockWidth,frame.bottom);

  for(int column=1;column<ColumnOfFrame;column++)

  line(frame.left,frame.top+column*BlockHeight,frame.right,frame.top+column*BlockHeight);

  Foot(frame.left,frame.bottom+20);

  }

  void CreateSnake()

  {

  Node *node1=new Node;

  Node *node2=new Node;

  node1->x=frame.left+BlockWidth;

  node1->y=frame.top;

  node1->next=NULL;

  snake.tail=node1;

  node2->x=frame.left;

  node2->y=frame.top;

  node2->next=snake.tail;

  snake.head=node2;

  snake.length=2;

  setfillstyle(SOLID_FILL,BLUE);

  bar(snake.head->x+1,snake.head->y+1,snake.head->x+BlockWidth-1,snake.head->y+BlockHeight-1);

  bar(snake.tail->x+1,snake.tail->y+1,snake.tail->x+BlockWidth-1,snake.tail->y+BlockHeight-1);

  }

  bool PlayGame()

  {

  int speed=300,key;

  Direction CurrentDirection=right;

  Node randomNode;

  Node newNode,outNode;

  bool neednode=true;

  bool overlap=false;

  int randx,randy;

  CreateSnake();

  while(true)

  {

  if(neednode==true)

  {

  randomize();

  

   do

  {

  randx=frame.left+rand()%RowOfFrame*BlockWidth;

  randy=frame.top+rand()%ColumnOfFrame*BlockHeight;

  for(Node *p=snake.head;p!=NULL;p=p->next)//hit itself

  if(randx==p->x&&randy==p->y)

  {overlap=true;break;}

  }

  while(overlap==true);

  randomNode.x=randx;

  randomNode.y=randy;

  randomNode.next=NULL;

  setfillstyle(SOLID_FILL,RED);

  bar(randomNode.x+1,randomNode.y+1,randomNode.x+BlockWidth-1,randomNode.y+BlockHeight-1);

  neednode=false;

  }

  if((key=bioskey(1))!=0)

  {

  switch(key)

  {

  case ESC: return false;

  case UP:

  if(CurrentDirection!=down)

  CurrentDirection=up;

  ClearKeyBuf();

  break;

  case DOWN:

  if(CurrentDirection!=up)

  CurrentDirection=down;

  ClearKeyBuf();

  break;

  case LEFT:

  if(CurrentDirection!=right)

  CurrentDirection=left;

  ClearKeyBuf();

  break;

  case RIGHT:

  if(CurrentDirection!=left)

  CurrentDirection=right;

  ClearKeyBuf();

  break;

  case PAGEUP:speed=speed-100;

  if(speed<100)

  speed=100;

  ClearKeyBuf();

  break;

  case PAGEDOWN:speed=speed+100;

  if(speed>500)

  speed=500;

  ClearKeyBuf();

  break;

  default :break;

  }

  }

  int headx=snake.tail->x;

  int heady=snake.tail->y;

  switch(CurrentDirection)

  {

  case up: heady-=BlockHeight;break;

  case down: heady+=BlockHeight;break;

  case left: headx-=BlockWidth;break;

  case right: headx+=BlockWidth;break;

  }

  if(Hit(headx,heady)) //whether the snake hit the wall or itself

  return GameOver();

利用C++实现的贪吃蛇游戏
gengduoneirongqingkanC/C++jishuzhuanti wangluoyouxigonglue youxikaifazhuantihuo

  else

  { //eat

  if(headx==randomNode.x&&heady==randomNode.y)

  {

  Enqueue(randomNode);

  setfillstyle(SOLID_FILL,BLUE);

  bar(randomNode.x+1,randomNode.y+1,randomNode.x-1+BlockWidth,randomNode.y-1+BlockHeight);

  neednode=true;

  }

  else //no eat

  {

  newNode.x=headx;

  newNode.y=heady;

  newNode.next=NULL;

  Enqueue(newNode);

  outNode=Dequeue();

  setfillstyle(SOLID_FILL,LIGHTGRAY);

  bar(outNode.x+1,outNode.y+1,outNode.x+BlockWidth-1,outNode.y+BlockHeight-1);

  setfillstyle(SOLID_FILL,BLUE);

  bar(newNode.x+1,newNode.y+1,newNode.x-1+BlockWidth,newNode.y-1+BlockHeight);

  }

  }

  delay(speed);

  }

  }

  void ClearKeyBuf()

  {

  do

  bioskey(0);

  while(bioskey(1));

  }

  void Foot(int x,int y)

  {

  setcolor(BLUE);

  outtextxy(x,y,"writer:[T]RealXL E-MAIL:realgeneral@hotmail.com");

  }

  void Head(int x,int y)

  {

  setcolor(RED);

  

   outtextxy(x,y,"GREEDY SNAKE");

  }

  void Enqueue(Node inNode)

  {

  Node *p=new Node;

  p->x=inNode.x;

  p->y=inNode.y;

  p->next=inNode.next;

  snake.tail->next=p;

  snake.tail=p;

  snake.length++;

  }

利用C++实现的贪吃蛇游戏
gengduoneirongqingkanC/C++jishuzhuanti wangluoyouxigonglue youxikaifazhuantihuo

  Node Dequeue()

  {

  Node *p=snake.head;

  Node outNode=*p;

  snake.head=p->next;

  snake.length--;

  delete p;

  return outNode;

  }

  int Hit(int x,int y)

  {

  if(x<frame.leftx>=frame.righty<frame.topy>=frame.bottom)//hit the wall

  return 1;

  Node *p=snake.head->next;

  for(int i=snake.length-1;i>3;i--,p=p->next)//hit itself

  if(x==p->x&&y==p->y)

  return 1;

  return 0;

  }

  bool GameOver()

  {

  int x=getmaxx()/2-50;

  int y=getmaxy()/2-20;

  setfillstyle(SOLID_FILL,DARKGRAY);

  bar(x+3,y+3,x+103,y+43);

  setfillstyle(SOLID_FILL,MAGENTA);

  bar(x,y,x+100,y+40);

  setlinestyle(0,3,1);

  setcolor(RED);

  rectangle(x,y,x+100,y+40);

  outtextxy(x+20,y+10,"GAGE OVER!");

  char c;

  while(true) //anqhuoQbiaoshi退tuichuchengxu,anrhuoRbiaoshichongxinkaishiyouxi

  {

  c=getch();

  if(c=='q'c=='Q')

  return false;

  else if(c=='r'c=='R')

  return true;

  }

  }

  //conf.h

  #ifndef _conf_h

  #define _conf_h

  #define RowOfFrame 20 //zhukuangjiadexingshu

  #define ColumnOfFrame 20 //zhukuangjiadelieshu

  #define BlockWidth 15 //meigeshejiediandekuandu

  #define BlockHeight 15 //meigeshejiediandegaodu

  #define UP 18432

  #define DOWN 20480

  #define LEFT 19200

  #define RIGHT 19712

  #define ESC 283

  #define ENTER 7181

  #define PAGEUP 18688

  #define PAGEDOWN 20736

  #endif原文】【拼音
 
 
 
 
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  在tc 3.0下调试通过,因为tc 3.0不支持bool 类型,所以程序中自定义了个枚举类型变量bool   假如在vc或者bc中运行,可以把这个bool类型注释掉.   贪吃蛇的核心算法时如何实现移动和吃掉食物.   没有碰到食物的时候,把当前运动方向上的下个节点入队,并以蛇节点的颜色重绘这个节点.   然后把头指针所指的节点出队,并以游戏框架内部背景色重绘出队的节点,这样就可以达到移动的效果.   而在吃到食物的时候,则只需把食物入队即可.   // greedsnake.cpp   #include <bios.h>   #include <conio.h>   #include <dos.h>   #include <graphics.h>   #include <stdlib.h>   #include <time.h>   #include "conf.h"   typedef strUCt node   {   int x,y;   struct node *next;   }Node;   typedef struct   {   Node *head,*tail;   int length;   }Snake;   typedef struct   {   int left,top,right,bottom;   }Frame;   typedef enum //四个方向   {   up,down,left,right   }Direction;   typedef enum   {   false,true   }bool;   void InitGraphMode(); //初始化图形驱动   void CloseGraphMode();   void Foot(int,int);   void Head(int,int);   void CreateFrame(); //完成整个游戏框架的绘制   void CreateSnake(); //创建一条两个节点的蛇,蛇的每一节是队列中的一个节点   bool PlayGame(); //游戏的主体函数,   int Hit(int,int); //判定是否越界,或者撞到自身,两个参数分别是新的头接点的x,y坐标   bool GameOver(); //绘制游戏结束时弹出的对话框   void Enqueue(Node); //入队函数   Node Dequeue(); //出队函数   void ClearKeyBuf(); //清除键盘缓冲,此函数可以消除不停的按无效键的影响   Snake snake;   Frame frame;   void main()   {   InitGraphMode();   do   {   CreateFrame();   }while(PlayGame());   CloseGraphMode();   }   void InitGraphMode()   {   int gdriver=DETECT,gmode;   initgraph(&gdriver,&gmode,"../bgi/");   cleardevice();   }   void CloseGraphMode()   {   cleardevice();   closegraph();   }   void CreateFrame()   {   setbkcolor(CYAN);   //下面的四行代码用于计算主框架的左上角和右下角的坐标   frame.left=(getmaxx()+1-BlockWidth*RowOfFrame)/2;   frame.top=(getmaxy()+1-BlockHeight*ColumnOfFrame)/2;   frame.right=frame.left+BlockWidth*RowOfFrame;   frame.bottom=frame.top+BlockHeight*ColumnOfFrame;   Head(frame.left+100,frame.top-20);   setfillstyle(SOLID_FILL,LIGHTGRAY);   bar(frame.left,frame.top,frame.right,frame.bottom);   setlinestyle(SOLID_LINE,1,1);   setcolor(DARKGRAY);   line(frame.left,frame.top,frame.right,frame.top);   line(frame.left,frame.top,frame.left,frame.bottom);   setlinestyle(SOLID_LINE,1,1);   setcolor(WHITE);   line(frame.left,frame.bottom,frame.right,frame.bottom);   line(frame.right,frame.top,frame.right,frame.bottom);   setlinestyle(DOTTED_LINE,1,1);   setcolor(BLUE);   for(int row=1;row<RowOfFrame;row++)   line(frame.left+row*BlockWidth,frame.top,frame.left+row*BlockWidth,frame.bottom);   for(int column=1;column<ColumnOfFrame;column++)   line(frame.left,frame.top+column*BlockHeight,frame.right,frame.top+column*BlockHeight);   Foot(frame.left,frame.bottom+20);   }   void CreateSnake()   {   Node *node1=new Node;   Node *node2=new Node;   node1->x=frame.left+BlockWidth;   node1->y=frame.top;   node1->next=NULL;   snake.tail=node1;   node2->x=frame.left;   node2->y=frame.top;   node2->next=snake.tail;   snake.head=node2;   snake.length=2;   setfillstyle(SOLID_FILL,BLUE);   bar(snake.head->x+1,snake.head->y+1,snake.head->x+BlockWidth-1,snake.head->y+BlockHeight-1);   bar(snake.tail->x+1,snake.tail->y+1,snake.tail->x+BlockWidth-1,snake.tail->y+BlockHeight-1);   }   bool PlayGame()   {   int speed=300,key;   Direction CurrentDirection=right;   Node randomNode;   Node newNode,outNode;   bool neednode=true;   bool overlap=false;   int randx,randy;   CreateSnake();   while(true)   {   if(neednode==true)   {   randomize();   do   {   randx=frame.left+rand()%RowOfFrame*BlockWidth;   randy=frame.top+rand()%ColumnOfFrame*BlockHeight;   for(Node *p=snake.head;p!=NULL;p=p->next)//hit itself   if(randx==p->x&&randy==p->y)   {overlap=true;break;}   }   while(overlap==true);   randomNode.x=randx;   randomNode.y=randy;   randomNode.next=NULL;   setfillstyle(SOLID_FILL,RED);   bar(randomNode.x+1,randomNode.y+1,randomNode.x+BlockWidth-1,randomNode.y+BlockHeight-1);   neednode=false;   }   if((key=bioskey(1))!=0)   {   switch(key)   {   case ESC: return false;   case UP:   if(CurrentDirection!=down)   CurrentDirection=up;   ClearKeyBuf();   break;   case DOWN:   if(CurrentDirection!=up)   CurrentDirection=down;   ClearKeyBuf();   break;   case LEFT:   if(CurrentDirection!=right)   CurrentDirection=left;   ClearKeyBuf();   break;   case RIGHT:   if(CurrentDirection!=left)   CurrentDirection=right;   ClearKeyBuf();   break;   case PAGEUP:speed=speed-100;   if(speed<100)   speed=100;   ClearKeyBuf();   break;   case PAGEDOWN:speed=speed+100;   if(speed>500)   speed=500;   ClearKeyBuf();   break;   default :break;   }   }   int headx=snake.tail->x;   int heady=snake.tail->y;   switch(CurrentDirection)   {   case up: heady-=BlockHeight;break;   case down: heady+=BlockHeight;break;   case left: headx-=BlockWidth;break;   case right: headx+=BlockWidth;break;   }   if(Hit(headx,heady)) //whether the snake hit the wall or itself   return GameOver(); [url=http://www.wangchao.net.cn/bbs/hydetail_1785424.html][img]http://image.wangchao.net.cn/it/1323423447034.gif[/img][/url] 更多内容请看C/C++技术专题 网络游戏攻略 游戏开发专题,或   else   { //eat   if(headx==randomNode.x&&heady==randomNode.y)   {   Enqueue(randomNode);   setfillstyle(SOLID_FILL,BLUE);   bar(randomNode.x+1,randomNode.y+1,randomNode.x-1+BlockWidth,randomNode.y-1+BlockHeight);   neednode=true;   }   else //no eat   {   newNode.x=headx;   newNode.y=heady;   newNode.next=NULL;   Enqueue(newNode);   outNode=Dequeue();   setfillstyle(SOLID_FILL,LIGHTGRAY);   bar(outNode.x+1,outNode.y+1,outNode.x+BlockWidth-1,outNode.y+BlockHeight-1);   setfillstyle(SOLID_FILL,BLUE);   bar(newNode.x+1,newNode.y+1,newNode.x-1+BlockWidth,newNode.y-1+BlockHeight);   }   }   delay(speed);   }   }   void ClearKeyBuf()   {   do   bioskey(0);   while(bioskey(1));   }   void Foot(int x,int y)   {   setcolor(BLUE);   outtextxy(x,y,"writer:[T]RealXL E-MAIL:realgeneral@hotmail.com");   }   void Head(int x,int y)   {   setcolor(RED);   outtextxy(x,y,"GREEDY SNAKE");   }   void Enqueue(Node inNode)   {   Node *p=new Node;   p->x=inNode.x;   p->y=inNode.y;   p->next=inNode.next;   snake.tail->next=p;   snake.tail=p;   snake.length++;   } [url=http://www.wangchao.net.cn/bbs/hydetail_1785424.html][img]http://image.wangchao.net.cn/it/1323423462154.gif[/img][/url] 更多内容请看C/C++技术专题 网络游戏攻略 游戏开发专题,或   Node Dequeue()   {   Node *p=snake.head;   Node outNode=*p;   snake.head=p->next;   snake.length--;   delete p;   return outNode;   }   int Hit(int x,int y)   {   if(x<frame.leftx>=frame.righty<frame.topy>=frame.bottom)//hit the wall   return 1;   Node *p=snake.head->next;   for(int i=snake.length-1;i>3;i--,p=p->next)//hit itself   if(x==p->x&&y==p->y)   return 1;   return 0;   }   bool GameOver()   {   int x=getmaxx()/2-50;   int y=getmaxy()/2-20;   setfillstyle(SOLID_FILL,DARKGRAY);   bar(x+3,y+3,x+103,y+43);   setfillstyle(SOLID_FILL,MAGENTA);   bar(x,y,x+100,y+40);   setlinestyle(0,3,1);   setcolor(RED);   rectangle(x,y,x+100,y+40);   outtextxy(x+20,y+10,"GAGE OVER!");   char c;   while(true) //按q或Q表示退出程序,按r或R表示重新开始游戏   {   c=getch();   if(c=='q'c=='Q')   return false;   else if(c=='r'c=='R')   return true;   }   }   //conf.h   #ifndef _conf_h   #define _conf_h   #define RowOfFrame 20 //主框架的行数   #define ColumnOfFrame 20 //主框架的列数   #define BlockWidth 15 //每个蛇节点的宽度   #define BlockHeight 15 //每个蛇节点的高度   #define UP 18432   #define DOWN 20480   #define LEFT 19200   #define RIGHT 19712   #define ESC 283   #define ENTER 7181   #define PAGEUP 18688   #define PAGEDOWN 20736   #endif
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不一样的
 
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